Quick answer is that bids seem to keep going up with bids over 20 now common.
yes
just the dollar amount.
this is interesting.
I am a conservative player (probably too conservative) and find it hard to buy marines. Are they really that great??? Sure they threaten things, but is 5 marines (axis dominion) or whatever the number is, worth the cost? What are you doing with them? Sure taking Guam with Japan is good. But sacrificing a cruiser or a big boy is hardly worth it, is it?
this is interesting.
I am a conservative player (probably too conservative) and find it hard to buy marines. Are they really that great??? Sure they threaten things, but is 5 marines (axis dominion) or whatever the number is, worth the cost? What are you doing with them? Sure taking Guam with Japan is good. But sacrificing a cruiser or a big boy is hardly worth it, is it?
hey i didn’t say i’m being cost effective, i’m just having fun with the marines :lol:
this is interesting.
I am a conservative player (probably too conservative) and find it hard to buy marines. Are they really that great??? Sure they threaten things, but is 5 marines (axis dominion) or whatever the number is, worth the cost? What are you doing with them? Sure taking Guam with Japan is good. But sacrificing a cruiser or a big boy is hardly worth it, is it?
hey i didn’t say i’m being cost effective, i’m just having fun with the marines :lol:
Haha! yeah that is right, don’t give secrets away!
I am also starting to love marines. They can do alot. But I’m not so sure I’m okay with two of them being able to be loaded on a transport or one of them and an art, tank,mech or AA on a transport. Call me a traditionalist but Axis and allies has always had the transports have to carry at least one inf. I’ve always looked at transports like they have a spot for 1 or 2 inf or 1 inf and a “special unit”, art, tank,mech etc. I would consider marines in the special category. Might balance out their awesomeness!! Just my two cents.
I’ve always thought they’re overpowered. Maybe get rid of their amphibious assault bonus and/or support for a bombardment.
Haven’t played a ton of balanced mod yet, but I would think the transporting of 2 marines on a single transport is rarely done
That said, I really enjoyed your post
Well, one nice thing about Marines is that they don’t seem to be overly favored as either Allied or Axis units. Both sides can potentially get a lot out of them. In practice, I’ve seen them used more by Allies, but I think that will change as new strategies are developed.
That’s a good point
I think there may be a tripple a bug with France. If Vichy is activated and the only unit left for France is the lone DD for some reason France then can’t declare war on Japan and is permanently neutral via Japan.
The politics option doesn’t even come up.
I think there may be a tripple a bug with France. If Vichy is activated and the only unit left for France is the lone DD for some reason France then can’t declare war on Japan and is permanently neutral via Japan.
The politics option doesn’t even come up.
Just out of curiosity, do you have the game link? And do you mean both Japan and France can’t DOW on each other? In any case, there’s no reason not to DOW on turn 1 anyway.
http://www.axisandallies.org/forums/index.php?topic=38506.msg1581142#msg1581142
Was wondering why there was no DOW to add the French DD to some big naval combats.
Looks like an edit mode fix is required for now.
The option to DOW for France is still there on FR2, it may not be related to Vichy. Seems like if France only has ships left they can’t DOW, whether on Japan or neutrals. Japan can DOW on France though.
I think there may be a tripple a bug with France. If Vichy is activated and the only unit left for France is the lone DD for some reason France then can’t declare war on Japan and is permanently neutral via Japan.
The politics option doesn’t even come up.
Just out of curiosity, do you have the game link? And do you mean both Japan and France can’t DOW on each other? In any case, there’s no reason not to DOW on turn 1 anyway.
Yeah, Simon linked it above. Down load the Anzac turn and you see what I mean.
Hey, so I downloaded the 1.9 most recent and every time a scram order comes up the scram box flickers and I can’t enter the order.
Any reason for this?
Thanks
Hey, so I downloaded the 1.9 most recent and every time a scram order comes up the scram box flickers and I can’t enter the order.
Any reason for this?
Thanks
Do you have a link for an example? It happened sometimes with 2nd edition, I’d be surprised if it were a problem with 1.9 mod specifically.
here is the game. USA taking Sicily, triggering scram order for Italy
I tested with UK unloading in Italy and the scramble box works just fine.
huh, must be something on my end.
Could there be some directory or something from the prior instal that could conflict with 1.9?
I don’t think so. Unless we suddenly get many players reporting the same thing, it’s probably something on your end.
You could try restarting TripleA/your PC and updating Java.
There are some problems on a Mac platform.
I’m wondering if it works at all on a Mac.