@jkprince indeed 🙂
Thank you both for your interest!
@Daaras
Italy getting big in the Med and pushing into the Middle East, and Japan also pushing into the Middle East after taking Calcutta. Might be enough to pressure Russia on another front, or they could hit Africa? More based on guesswork than expereinced as I’ve only played a couple of games.
@flyingbadger I do also agree that it’s basically required for Italy to actually play the game for Germany to have a chance, but that is way easier said than done. I do tend to agree with @mikawagunichi
Interesting thoughts. I do agree that optimal axis strategy will take more time to figure out. A big issue in our games has been that Russia’s income stays too high for too long and Germany can’t get enough of an edge in total land units on the board to push much beyond Leningrad, and certainly not enough to split the army and hold both Leningrad and Stalingrad.
Holding Stalingrad is just about impossible, since it’s only 2 moves away from Moscow. Cutting the Middle East off from Germany doesn’t seem very difficult as well. Which again leaves me at a loss as what to actually do with Germany…
Russia only has to counter pressure from the east and south with minimal resources. The great prize for Russia is grabbing german territory to the west.
My main strategy for Germany is to make as strong push as possible towards Russia early. I usually wait to DOW until G3 though, since Russia get a strong boost from NO’s. The two turns will be focused on mobilizing slow-movers (inf and art).
I only buy the amount of mechs needed to pair with existing tanks. If I buy new tanks, which is rare for me in P2V, I usually do it together with the mech-combo.
This is actually one of the huge differences to OOB/BM3. Germany can’t afford a mech-spam and mech only really shine together with tanks. I think this solution is quite a beauty.
Anyway, Germany really needs to get swift control over Leningrad and Ukraine, with priority to the former because of the NO and highly strategic position.
When this goal is accomplished there should be enough force to keep on pushing and Germany may start to invest in fleet and land to protect the western front.
With Japan I usually try in the early game to contain China and grabbing key objectives, like the DEI and FIC (great place for a mIC and ab). In P2V it’s also lucrative to go after other islands, but Japan is hard pressed to do so early on, so it’s more for the mid-game if the previous expansion has been successful.
Islands are much more susceptible to counter-attacks and Japan can more or less trap the US into losing their valuable land-units when grabbing i e the Carolines on the cheap. Without pesky land threatening islands, Japan can breathe a lot more easily.
Carriers and des is the main early build. I usually go with 1 mIC in Shantung and 2 tr as the opening-build.
I also don’t care squat about the northern russians. If Russia DOWs, Japan will start to adjust to a northern conflict, but will be happy enough if Russia abstains. The southern objectives are so much more important.
Just played another game today, with what appears to be another resounding Allied Victory. I was the Allies and just went straight into the Med with both USA and England. Slaughtered Italy, and just annoyed Germany enough to keep their income down.
Eventually, the ipc’s spent in the pacific were just too much for Japan to keep up with. Japan started out super strong, but with the EruoAxis losing that fast it wasn’t the longest of games.
So, how do you propose the Axis defend themselves from an earlyish American assault in the med? This strategy has been almost impossible with deal with as the Axis, because if the entire Luftwaffe is parked in the Med, they obviously aren’t in the Motherland. Which sets Germany back there…Please help
STREAMING ON TWITCH TONIGHT:
@Adam514 and I will be playing @mikawagunichi and @avandoo in a live game of WW2 Path to Victory. The game will be streamed in its entirety, with live commentary from Adam and me.
Adam and I are playing Axis with no bid. Mikawagunichi and avandoo are playing Allies.
Come hang out. Have a snack. Talk some A&A.
Time: 10 pm EST, tonight.
How did you get 60 days for recording ? For me I only have 14 days unless I’m missing something new now
@gen-manstein i’m a twitch affiliate. I think affiliate VODs get stored for longer.
@regularkid said in WW2 Path to Victory - Strategies:
@gen-manstein i’m a twitch affiliate. I think affiliate VODs get stored for longer.
What’s that mean ?
@gen-manstein if u qualify and enroll in the twitch affiliate program, you get certain perks for ur stream. To qualify you need to maintain a certain average viewer count, stream for so many hours, etc.
Ok Aint even probably close to that. Stream normally 1 12 hour game a month with 12 viewers so far.
@gen-manstein what’s ur twitch name. I follow.
@regularkid said in WW2 Path to Victory - Strategies:
@gen-manstein what’s ur twitch name. I follow.
ssgen69
just had a game Saturday finally
So in about 5h10m. May not be home. Hmm.
If the Bid is at least 6 to the Axis, adding a TT in SZ7 and doing a J1 should be pretty awesome. You can claim the Carolines objective as well as doing the Pearl Harbour attack. Main risk being if the Borneo attack goes bad (even though above it was listed as 100%, it should be 98%). This also means you don’t have to worry about claiming that objective in later turns, which saves hassle for Japan. It is likely this will delay getting the DEI but that isn’t so important any more and it is better to grab all the other islands to stop ANZAC and USA objectives.
@simon33 said in WW2 Path to Victory - Strategies:
If the Bid is at least 6 to the Axis, adding a TT in SZ7 and doing a J1 should be pretty awesome. You can claim the Carolines objective as well as doing the Pearl Harbour attack. Main risk being if the Borneo attack goes bad (even though above it was listed as 100%, it should be 98%). This also means you don’t have to worry about claiming that objective in later turns, which saves hassle for Japan. It is likely this will delay getting the DEI but that isn’t so important any more and it is better to grab all the other islands to stop ANZAC and USA objectives.
This is a pretty popular bid use in our group, with a slight variation. We usually put the TT with the Carolines fleet to use the inf there that are normally stranded while increasing the amount available for TTs to pick up from Japan on J2/J3. You can still get all the DEI on J2 if you are willing to sacrifice a TT in 45 (worth it from a net IPC perspective). The rest of the southern fleet can consolidate in 42 and be safe from a UK or AZ attack.
@mikawagunichi How high are bids in your group?
I can see why you shouldn’t use the marine to claim Gilbert Islands, because ANZAC can and probably should counter attack and take it back. Then you have less flexibility on following turns. A 2 on 2 counter attack is less attractive though.
Wouldn’t recommend attacking Celebes J1 - only 2IPC whereas Gilberts are 5IPC but also (likely) removing the need to take it later. You can put in a DD to allow a CV scramble to defend the TT to keep it. Next turn you are in a position to take the Solomons probably.
Don’t love taking off the infantry from Carolines though - they can be used later, especially if ANZAC do indeed counter attack successfully.
@simon33 we normally play with a 6 bid. We also normally do take Gilberts with the Marine. Send all 3 Carriers to land planes that attacked Pearl Harbor so you don’t need to take Wake to prevent counter attack. Extra TT is used to take Guam to prevent US from getting that NO.
We don’t take Celebes J1, save that for J2.
Still a bit surprised by going for PH with 3CVs when 2+1 bomber would do. Seems like a compromise to enable attacking the UK BB. Third CV is really useful around the DEI.
If you need to go for Guam to stop the US objective, does that mean you aren’t taking Wake?
And you still aren’t taking Borneo then. Dislike that.
Oh, and I would attack the marine on Gilbert’s with ANZAC, I am pretty sure. Gives me the objective and denies options to Japan.
@simon33 said in WW2 Path to Victory - Strategies:
Still a bit surprised by going for PH with 3CVs when 2+1 bomber would do. Seems like a compromise to enable attacking the UK BB. Third CV is really useful around the DEI.
If you need to go for Guam to stop the US objective, does that mean you aren’t taking Wake?
And you still aren’t taking Borneo then. Dislike that.
We are taking Borneo. To be clear the TTs/marine are allocated as follows:
2 TTs to Davao
1 TT to Borneo
1 TT to Guam
Marine to Gilberts
I’ve found PH attacks with only 2 CVs to not accomplish much. Having all 3 off Wake forces to US to play less aggressively for a turn, which gives you an extra turn to build up in the DEI and FiC. Also, assuming you buy mostly TTs J1, you have a real threat of taking Hawaii if US doesn’t block. If you only have 2 you need to start retreating them immediately on J2.
As Japan I’m fine with Anzac attacking Gilberts, that gives me an easy kill of their TT, and also their CA if they send it for the bombard. And one less TT for the allies to retake any DEIs.
Lastly, regarding Wake vs Guam J1: Wake is far easier for the US to retake later. And a TT off Guam can get units into China J2, whereas a TT off Wake will need 2 turns to do anything useful.