Hey, this looks very interesting, BUT I think the Allies stand little chance since the UK cannot put any units on the table in time. They start first, granted that, but having to build an IC first will just spell disaster on India. Japan has 5 transports, 10 units in total, and using all their fighters, India should fall turn 2 or 3.
But I will gladly try this one out and maybe I will be proven wrong!
i went through this i got a battlestrip anyway I told them repeatively it wasn’t something i needed but i got another one, they did send me 9 more tac bombers 6 that were missing and 3 more to say sorry
Just wanted to mention also that I REALLY like the Corsair. It was a fighter/Tac bomber.
If it was only up to me I would use it as the Tac bomber… But Im sure most will wnat a more “iconic” Tac bomber for the USA.
this was a quote from FMG page 70 in the Field Marshal Games Pieces Project Discussion thread
IF Fmg is going to stay with this idea can you please keep it the same size as regular fighters
Yes but if I play Russia aggressively they will end up with much of China. Additionally, as someone here pointed out the British can keep their navy in the IndianSz and thus keep the Jap navy at home. With the Americans I tend to go hard after Economic conquest, and this is because I can pick up a lot of free infantry that way. However, I will also send all of the navy into the Pacific to defend against the Japs and possibly even withdrawing from the Phillipines as well. If I combine this with a purchased carrier and give them 6 ftrs this navy can be really tough to beat, and Japan is not likely to attack it until turn 4-5 giving the Allies plenty of time to prepare for the war, or they may be forced into war by turn2. In my experience the sooner Russia and America are at war the better the Allies chances to win are.