https://www.seawarstore.com/NavalEnsignsDlx.htm
This site offers dedicated military flags that are placed on the table for each player.
@daaras And this has been made much worse with the partition of SZ38. What was that!?
@simon33 said in WW2 Path to Victory - Strategies:
@daaras And this has been made much worse with the partition of SZ38. What was that!?
Primarily to make it harder for J to pressure everything, including Calcutta, in the early rounds.
I also asked about it and even questioned it, but now I actually think it’s an ok change in line with the rest of the version. The recent change of z46 was very good limiting accessability.
Japan is already weak enough without the partition.
@simon33 said in WW2 Path to Victory - Strategies:
Japan is already weak enough without the partition.
I kind of agree.
Hey hey guys. Have been following the recent discussion with interest!
My two cents: Between Germany and Japan, I would definitely say Japan is the stronger nation. In fact, most of my Axis victories have been in the Pacific.
Also, this may reflect more on my own idiosyncrasies as a player, but I personally find Axis much easier to play (and win) in PTV than Allies. I think as players become more familiar with the nuances of PTV and finetune their strategies, you will see a gradual shift in the Axis’s favor. That was certainly true in the case of Global 1940. . . the optimal strategies emerged over time, until it became clear that the game favored Axis.
As it stands now, I’d gladly take Axis without a bid.
One last point warrants mention: Low luck would naturally create imbalances in the game because it strongly favors the attacker–i.e. the Axis. For a more balanced gameplay experience, I strongly recommend regular dice.
@regularkid said in WW2 Path to Victory - Strategies:
Hey hey guys. Have been following the recent discussion with interest!
My two cents: Between Germany and Japan, I would definitely say Japan is the stronger nation. In fact, most of my Axis victories have been in the Pacific.
IT DEPENDS ON HOW USA PLAYS, KJF OR KGF…
CHINESE CUERRILLA IS A NIGHTMARE FOR JAP, THAT’S SUREAlso, this may reflect more on my own idiosyncrasies as a player, but I personally find Axis much easier to play AGREE (and win DO NOT AGREE :blush: ) in PTV than Allies. I think as players become more familiar with the nuances of PTV and finetune their strategies, you will see a gradual shift in the Axis’s favor. That was certainly true in the case of Global 1940. . . the optimal strategies emerged over time, until it became clear that the game favored Axis.
As it stands now, I’d gladly take Axis without a bid. INTERESTING
One last point warrants mention: Low luck would naturally create imbalances in the game because it strongly favors the attacker–i.e. the Axis. For a more balanced gameplay experience, I strongly recommend regular dice. OPS, WAS GOING TO CHALLANGE YOU BUT LLUCK IS NOT AN OPTION AS FAR AS I CAN SEE…
@regularkid said in WW2 Path to Victory - Strategies:
Hey hey guys. Have been following the recent discussion with interest!
My two cents: Between Germany and Japan, I would definitely say Japan is the stronger nation. In fact, most of my Axis victories have been in the Pacific.
Also, this may reflect more on my own idiosyncrasies as a player, but I personally find Axis much easier to play (and win) in PTV than Allies. I think as players become more familiar with the nuances of PTV and finetune their strategies, you will see a gradual shift in the Axis’s favor. That was certainly true in the case of Global 1940. . . the optimal strategies emerged over time, until it became clear that the game favored Axis.
As it stands now, I’d gladly take Axis without a bid.
One last point warrants mention: Low luck would naturally create imbalances in the game because it strongly favors the attacker–i.e. the Axis. For a more balanced gameplay experience, I strongly recommend regular dice.
Interesting thoughts. I do agree that optimal axis strategy will take more time to figure out. A big issue in our games has been that Russia’s income stays too high for too long and Germany can’t get enough of an edge in total land units on the board to push much beyond Leningrad, and certainly not enough to split the army and hold both Leningrad and Stalingrad.
Regarding low luck, I’d argue that’s a feature not a bug in P2V. Axis need some help so that helps balance the game IMO. Also, I generally see dice a way of making the game more random, less mundane following the same exact strategy every time, but that’s more of an issue for OOB. P2V already allows for much more variation. Plus LL gives a better test of strategies without as much of a luck element, and there is still much work to be done regarding strategy development.
@trulpen said in WW2 Path to Victory - Strategies:
@simon33 said in WW2 Path to Victory - Strategies:
@daaras And this has been made much worse with the partition of SZ38. What was that!?
Primarily to make it harder for J to pressure everything, including Calcutta, in the early rounds.
I also asked about it and even questioned it, but now I actually think it’s an ok change in line with the rest of the version. The recent change of z46 was very good limiting accessibility.
I also really like the SZ change, along with the money being shifted from the “Money Islands” to the airbase islands and such through NO’s.
Maybe we need many more games, but this version is starting to feel brutal for the Axis. I would agree, that Japan is slightly favored over Germany, but they are both quite difficult. No one has really answered my prevailing question though: HOW did the axis win if it wasn’t through an Allied error?
@Daaras
Italy getting big in the Med and pushing into the Middle East, and Japan also pushing into the Middle East after taking Calcutta. Might be enough to pressure Russia on another front, or they could hit Africa? More based on guesswork than expereinced as I’ve only played a couple of games.
@flyingbadger I do also agree that it’s basically required for Italy to actually play the game for Germany to have a chance, but that is way easier said than done. I do tend to agree with @mikawagunichi
Interesting thoughts. I do agree that optimal axis strategy will take more time to figure out. A big issue in our games has been that Russia’s income stays too high for too long and Germany can’t get enough of an edge in total land units on the board to push much beyond Leningrad, and certainly not enough to split the army and hold both Leningrad and Stalingrad.
Holding Stalingrad is just about impossible, since it’s only 2 moves away from Moscow. Cutting the Middle East off from Germany doesn’t seem very difficult as well. Which again leaves me at a loss as what to actually do with Germany…
Russia only has to counter pressure from the east and south with minimal resources. The great prize for Russia is grabbing german territory to the west.
My main strategy for Germany is to make as strong push as possible towards Russia early. I usually wait to DOW until G3 though, since Russia get a strong boost from NO’s. The two turns will be focused on mobilizing slow-movers (inf and art).
I only buy the amount of mechs needed to pair with existing tanks. If I buy new tanks, which is rare for me in P2V, I usually do it together with the mech-combo.
This is actually one of the huge differences to OOB/BM3. Germany can’t afford a mech-spam and mech only really shine together with tanks. I think this solution is quite a beauty.
Anyway, Germany really needs to get swift control over Leningrad and Ukraine, with priority to the former because of the NO and highly strategic position.
When this goal is accomplished there should be enough force to keep on pushing and Germany may start to invest in fleet and land to protect the western front.
With Japan I usually try in the early game to contain China and grabbing key objectives, like the DEI and FIC (great place for a mIC and ab). In P2V it’s also lucrative to go after other islands, but Japan is hard pressed to do so early on, so it’s more for the mid-game if the previous expansion has been successful.
Islands are much more susceptible to counter-attacks and Japan can more or less trap the US into losing their valuable land-units when grabbing i e the Carolines on the cheap. Without pesky land threatening islands, Japan can breathe a lot more easily.
Carriers and des is the main early build. I usually go with 1 mIC in Shantung and 2 tr as the opening-build.
I also don’t care squat about the northern russians. If Russia DOWs, Japan will start to adjust to a northern conflict, but will be happy enough if Russia abstains. The southern objectives are so much more important.
Just played another game today, with what appears to be another resounding Allied Victory. I was the Allies and just went straight into the Med with both USA and England. Slaughtered Italy, and just annoyed Germany enough to keep their income down.
Eventually, the ipc’s spent in the pacific were just too much for Japan to keep up with. Japan started out super strong, but with the EruoAxis losing that fast it wasn’t the longest of games.
So, how do you propose the Axis defend themselves from an earlyish American assault in the med? This strategy has been almost impossible with deal with as the Axis, because if the entire Luftwaffe is parked in the Med, they obviously aren’t in the Motherland. Which sets Germany back there…Please help
STREAMING ON TWITCH TONIGHT:
@Adam514 and I will be playing @mikawagunichi and @avandoo in a live game of WW2 Path to Victory. The game will be streamed in its entirety, with live commentary from Adam and me.
Adam and I are playing Axis with no bid. Mikawagunichi and avandoo are playing Allies.
Come hang out. Have a snack. Talk some A&A.
Time: 10 pm EST, tonight.
How did you get 60 days for recording ? For me I only have 14 days unless I’m missing something new now
@gen-manstein i’m a twitch affiliate. I think affiliate VODs get stored for longer.
@regularkid said in WW2 Path to Victory - Strategies:
@gen-manstein i’m a twitch affiliate. I think affiliate VODs get stored for longer.
What’s that mean ?
@gen-manstein if u qualify and enroll in the twitch affiliate program, you get certain perks for ur stream. To qualify you need to maintain a certain average viewer count, stream for so many hours, etc.
Ok Aint even probably close to that. Stream normally 1 12 hour game a month with 12 viewers so far.
@gen-manstein what’s ur twitch name. I follow.
@regularkid said in WW2 Path to Victory - Strategies:
@gen-manstein what’s ur twitch name. I follow.
ssgen69
just had a game Saturday finally