@Lozmoid:
I still own my copy of Anniversary which I bought originally when it first came out. I would love to buy the new version if it came with significant improvements; i.e. larger map (more territories?), 6IPC Tanks, AAA units, advanced technology research, 1940 rules (except for neutrals and Mongolia rules)… what else?
Fortunately, there will be ample room for customizing, as with all A&A games. The physical map board of any A&A game is arguably the most hard-wired component of any A&A game: unless someone has modified the map by sticking stuff on it (as I did with my Global 1940 map, which has custom roundels), one can look at a particular map board and say, “That’s the board for such-and-such a game.” The sculpts and other physical components are “soft-wired”, in the sense that one always has the option of importing other pieces from other A&A games as desired, for whatever reason one might have. (Example: I replaced my Global 1940.2’s non-British UK transport ship and non-Russian USSR aircraft carrier with designs of the correct nationality, which can be found in the 1941 game.) And the rules are unwired, in the sense that one always has the option of house-ruling a game in ways big or small: it takes artistry and manufacturing / printing infrastructure to create map board and sculpts, but anybody with a word processor could create their own custom rules. It’s nice, of course, when a game is satisfactory in its OOB state, but players aren’t limited just to what they find in the box. I sometimes think of the large array of A&A games as a kind of Meccano set that allows hardware and software to be mixed-and-matched in all sorts of interesting ways, depending on personal preferences.