• Raise cost of bomber to 18 icp’s or do what we do. When we played revise game bought dice 5 icp rolled dice 1 - 6 If you rolled number you got but if you rolled same number on next try nothing. we also use 12 sided dice and space out tech for everyother number 1= super subs 2=nothing 3=heavyfighters 4= nothing like that. change it so its a little harder to get.


  • Heavy bombers kills fleets.

    Period.

    Fleet HP are expensive with 6pts being the cheapest available. Which however offers no defense vs aircraft.

    Put it this way, jet fighters gives +1 dice roll on def.
    Super sub gives +1 attack dice.

    Neither gives double dice!

    Why is heavy bomber any different?

    I think heavy tech should just give +1 dice roll modifier on attack or double dice is just on strategic bombing. (at least strategic bombing has countering techs as an option!)


  • Good points, Bel.  At least heavies aren’t 3 dice like in the old days!  You think 2 dice is crazy, but it’s actually quite reasonable by comparison.


  • @gamerman01:

    Good points, Bel.  At least heavies aren’t 3 dice like in the old days!  You think 2 dice is crazy, but it’s actually quite reasonable by comparison.

    Perhaps if bombers still cost $15, then I would agree.
    With HB tech, you can crank out $6 bombers (1 bomber @$12/2 dice)


  • Er, 15/3 = 5


  • Heavy bomber is probably the most powerful tech and is actually imbalanced I believe

    Make Heavy bomber something like : attack@5 or even @6 (auto hit), and can do double bombard when SBR. It would be much fairer.


  • Well actually I’ve thought about the auto-hit option because I’ve seen people like Commander Jen talking about it.  But you’ve got to remember that with the OOB rule of 2 dice at 4 that there is still a 1/9 chance that a bomber doesn’t get a hit at all.  The auto-hit option makes it 0% chance of missing. 
    You know what would be cool, is if each country had its own tech charts.  Some countries could have 2 slots for the same tech to double their chance of getting it, like 2 Heavies for USA and 2 rocket slots for Germany.  Whatever, we’re starting to cross over to house rules (auto-hit bombers, changing tech charts)
    Why don’t we just accept the game as is, including 2 dice heavies.  Each side has 3 countries, and any country can get heavies, plus there are 3 techs that offset the effects of SBR.


  • Just thought I add my bad luck story to this post to make you feel a little better Captain Crunch. I have a friend that is the luckiest mother****** you could ever play against.
    I was playing the Allies in 41 set-up and he already had me in a bad position for the first 10 turns, I managed to hang on by a thread and eventually started to turn things around. I decided to attack France with UK for my D-Day invasion and came in with 15 infantry, 4 tanks (all I had at the time) and most of my planes (5) and bombers (2) , as he had a 10 infantry, 1 tank, 1 AC and 1 plane there defending. So he rolls for his AC gun and rolls five 1s out of a possible 7 planes and basically wipes out my airforce. Then I roll for my 15 infantry, my 4 tanks and my remaining two bombers, and I only manage to hit 5 times with all that, and my two battleship shore bombardments also both missed as well. Talk about bad rolling. Then he defends and hits 7 times out of 10 infantry, hits with his tank and his plane, leaving me with 6 infantry, 4 tanks and 2 bombers. After the battle was done I had 2 infantry, 4 tanks and 2 bombers left. On his next turn he wiped out the rest and takes back France. I felt like quiting right there, but managed to battle though and eventually he conceded when Germany was pushed to the brink by US taking out Italy and UK capturing Poland on the same turn.
    So the moral of the story is hang in there and you never know what might hapen. :-D


  • I think that LRA may be worse than HB in most situations, so I always dread seeing those.  If Germany gets them, the U.K. has to hang back and build up, and the U.S. can’t easily use SZ1.  If the U.K. gets them, Italy’s navy will be easily killed.  I think that tech may be the most unbalanced in the game.  Doesn’t help that I’m having a bad experience with them in a forum game right now  :oops:


  • And what forum game may that be?  <heh heh=“”>  :-D</heh>

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