This is probably a dumb question, but where are the pics? :)
Latest posts made by shifty powers
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RE: AA50 Themed Dice Towers
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RE: Fighters attacking question with nowhere to land.
What if the carrier that the 2 fighters were going to land on is lost in combat? Is that allowed (as that now makes those planes kamikazes)? Or, are the two fighters then just lost as well?
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RE: How does everyone feel about the new transport rules?
I like them better, when able to use as fleet fodder (and hit on a 1), it made sense to just build a massive stack of transports along with CV and BB. You could transport near limitless amount of troops and fend off virtually any attack.
At least this way, it takes more strategy to make sure you have transports and enough protection to accomplish your goals. In my opinion, any time it makes more sense to build a large stack of one type of unit than a diverse stack, it’s “broken”.
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Cutting the Italian legs out from under the axis
It seems that each time I’ve played that the Axis have won, Italy has played SOME sort of role during the course of the battle. Whether it’s taking Africa, pounding Cauc, help against UK navy, taking islands, or just providing extra defense in EU, Italy always plays its part.
I know that this is an IF situation and probably not original, but i haven’t seen it here in the forum so I figured i’d throw it out here. Anyways, If Germany doesn’t attack SZ12 and the Egyptian fighter survives, I’ve found attacking the Italian fleet with the UK Cruiser, Bomber, Fighter, Destroyer severely inhibits Italy from doing much of anything the rest of the game. I realize that the chances of success (Italy losing all units) is only about 60%, but putting them down 51 ipcs when they are only making 10 is worth the loss in units and UK makes enough early game to easily replace that loss.
I’ve manage to try it twice and it worked both times. After that, the other players in my group caught on and began attacking SZ12 w/subs (thus letting my battleship survive) or fighters/bomber which at least took out some of the Germany air and kept them distracted.
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RE: Tech and strategy
Tech: Increased Factory Production
Nation: Britain
Use: Never have to build transports and naval units, you can spend it all on nice meaty ground units, with a couple Bombers to keep Germany on its toes.How do you do that? Where are you building an IC?
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RE: How to hold off UK?
Ya, i agree… an all navy build would throw up the white flag if the russia player is any good. I find it difficult to hold off the russian bear if you are diverting any funds to navy ('41). At least with fighters and bombers you can use them to defend or sbr russia while simultaneously attacking sea units. I guess the tipping point i’ve found is if Germany can either take and hold Kar or Italy can take Africa (which allows them to either defend seas or pound cauc).
All in all, i’ve found a mix of fighters/bombers are best. I tried to buy a carrier but the UK/US air blew it out of the water.
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RE: Tech and strategy
Tech: Mechanized Inf
Nation: Germany
Use: Shuttle those meat-shields to the front line to hold newly acquired territories.
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RE: How to hold off UK?
Ya, med is key… I’ve also since been building a bomber per turn. If there are no boats in the water, I just bombard moscow and uk or help with an assault.
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RE: Can You Move Chinese at the end of a turn into another chinese territory that
If there is currently 1 infantry on a chinese territory, can you place 3 more on that territory or can you only place 2?
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RE: Comparison of tech rolls: Classic vs. Anniversary
What kind of “program” are you writing? What equation/algorithm are you using?
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