Heavy Bombers - FAQ change and other options


  • @a44bigdog:

    That is exactly what I meant, and it is especially true in Naval attacks since there may not be anything available for “fodder”.

    4 of the 2 dice Heavy bombers can yield 8 hits, but they better get the job done quick, 2 hits and that 8 hits becomes 4, with 3 it is down to just 2 for follow on rounds. So while yes they can deal some initial heavy damage to a fleet, they have no staying power for sustained combat and some proper fodder will see them disposed of.

    Great point, and thanks for confirming.  I didn’t want to speak for you, but was pretty sure that’s what you meant, and I can’t resist answering a question if I think I know the answer.  :-P


  • I would stick with 2 dice (or maybe 2@3). This pick best is just ridiculous. Seriously, the more and more errata (and “FAQ” - lol) they add, the worse the game becomes.

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