League Community Shared Hot-Seat game

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    @FlyingBadger @farmboy @Arthur-Bomber-Harris @simon-tressel @crockett36 @AldoRaine

    Making sure you guys who at least upvoted a post are alerted to the hotseat community game thread to keep you on board.

    I’m taking ideas, but I don’t see why we can’t start scheduling out the first round (see opening post at top)

    Anyone in the league can volunteer to play a move at any time, later on. No need to be in on the ground floor.

    We’ll see where this evolves. I’m starting to envision big team games (not 2v2, but at least 3v3 or 3v more), who knows


  • @gamerman01 for scrambling and OOL decisions, probably simplest to have either the previous opposing player, or the one after your turn, call it.

  • 2025 '19

    Can I be UK1? Just let me know what to do after that.


  • You are UK1, @AldoRaine

    Another issue is set up

    Allies are further handicapped by lack of coordination.
    Not that we are trying for a perfectly balanced game, it’s about the process, not the end result so much. You will not even really have a sense of “ownership” of your side, and you may play a power on the opposite side later.

    It’s more like picking up the newspaper and seeing their chess situation and try to mate in 3. It’s about the fun of picking up a power in a situation that you did not create.

    In a 1v1, players tend to bid between 40 and 60 IPCs to add to the board for the Allies. We’ve done this for so many years, and this is NOT 1v1!

    In an attempt to make it fun, even it up, considering it’s a party game hot seat, not wanting to change the starting set up too dramatically, and various other intangible factors, I’d like to propose the following, with a short window for ideas.

    Slow down the Japs, make it a little more realistic, maybe
    I think we can take off

    1. fighter removed from Okinawa,
    2. tactical removed from Japan

    Add

    1. Infantry to Chahar
    2. Infantry to Anhwe
    3. Infantry to Hopei
    4. Infantry to India

    And Europe handicap
    Remove

    1. Cruiser from 114

    Add

    1. DD to 101
    2. Infantry to Egypt
    3. DD to 91
    4. DD to 110
    5. Transport to SAF (71)
    6. Infantry to Ukraine
    7. Infantry to Russia
    8. Fighter to East Poland

    That’s 95 if you’re counting, but not where a player would put a 95 bid, that is for sure.


  • @gamerman01 sounds great!

  • G gamerman01 referenced this topic

  • I’m glad to have positive feedback,
    I’m excited to see how this goes.

    Any eager beaver may set up the board with the added and subtracted pieces if they would like. I guess put my e-mail tdwiegand@mchsi.com in a MARTI e-mail slot and… maybe it will take mine again for the 2nd spot? If it’s’ required and assuming no one else wants to get the e-mails. I don’t know, I’m taking suggestions.

    I’m open to ideas about the starting set up, but at the same time, I don’t think it’s a big deal. Not like anyone’s invested in the outcome.


  • Game thread set up,
    ID 41709


  • Thank you for initiating this type of game/test/initiative.
    It will be interesting to follow.

    I will take R1 if it is still available.

    I suggest scramble options during G1 will be decided by UK1-player - especially now that we know UK1 will be handled by AldoRaine .

  • 2024 '23 '22 '21

    I’ve tried to set the game up as play by forum. Used that same email twice and seemed okay. Have posted a save after making the placements (and deductions).

    @gamerman01 Can I just check one placement as it non-standard?

    • DD to 101

    This puts a British destroyer on the East Coast of the USA and I’m worried you guys will start throwing the tea rations into Boston Harbor.


    I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!


  • That would be an American destroyer to 101, actually.

    US had about 70 in 1940, and Germany had about 50-60 U-boats.
    I don’t want to go down the trail of trying to make it all realistic, but would be good for gameplay and give the totally uncoordinated Allies that unit. In the game, 5 German subs, 0 US destroyers… lol… and Flying tigers that support the Chinese army looool


  • I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!

    That’s right, the idea is to not be ridiculous or irresponsible with the game, but not terribly serious either, of course.

    Go ahead and do G1, and put a GREEN destroyer in 101 please


  • @gamerman01

    I would actually prefer to have set teams, but possibly randomly determined or determined by you to mix skill levels. We can also randomize who takes the turn.

    I think it would be a great way for less experienced players to learn and discuss some possible strats with more experienced.

    We could have some internal rule, that once you designate who will play the next turn, all strat discussions cease, and that player decides the specifics “on their own”. Or maybe we have discussions between complete full rounds, and then each power has at it independently, and has to adapt on their own as the round evolves.

    I would foresee having an oversupply of players per team, so you never know which round you will be in, of which power you control. But you are on a set side, Axis or Allies.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Yep, I like parts of that, thanks for the brainstorming!

    A pool of players for each side, more than enough for one round, and they get plugged in, not the same power every time.

    We’ll see what else this first game reveals to us, probably more ideas too. I think game #1 will keep creative juices like that flowing, and we’ll all keep thinking

    Picking a side and having more than 3 or 4 players per side, with occasional strat discussions is a good idea,

    A difference between that, with this first trial game here, being, with no teams and no conferencing there is also no ownership or really competitiveness, which has its own advantages (less stress, less time, teammates are not disappointed with you)

    Those ideas are very welcome, thank you


  • I’ll take China 1 if that’s OK


  • @simon-tressel That’s great, you got it

    ENJOY the extra men!!!


  • @gamerman01

    Regarding the coordination required of the Allies vs Axis, I might argue that the Axis suffers similarly. The closest coordination is required by Italy and Germany, with Italy moves based on anticipation of Germanys subsequent move.

    Whenever I’ve played over-the-board, the bid tends to be much lower than the 40-60 range, and the Allies are still quite competitive.

    But will be interesting to see how this evolves. Fun concept! I’m happy to play a turn whenever needed.


  • You got J1 after Ghost does Russia,
    Unless you want US1


  • @gamerman01

    Thx! J1 is done, so US1 is up whenever you find someone to jump in.


  • At a glance, it looks like those extra Chinese dropped like flies

    I’ll get someone, thanks for the alert!

Suggested Topics

  • 45
  • 126
  • 141
  • 140
  • 111
  • 74
  • 103
  • 2.5k
Axis & Allies Boardgaming Custom Painted Miniatures

68

Online

17.6k

Users

40.2k

Topics

1.7m

Posts