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Can Transport prevent shore bombardment
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Hi, If Japan is amphibious attacking to Hawaii and there is a transport at sea 26, can that transport prevent shore bombardment by Japanese cruisers and battleships?
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@mozkaynak Please post your rules questions to the appropriate forum category. Thank you :slightly_smiling_face:
I have moved this topic to “Global 1940” as I am guessing this could be the correct category.
An enemy transport does not make that seazone hostile. So the attacker can choose to ignore and not attack it. No sea battle will occur, then, so you are free to support the Amphibious Assault by bombardment.
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@Panther can you target the transport with one ship and allow the others to bombard ?
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@barnee said in Can Transport prevent shore bombardment:
@Panther can you target the transport with one ship and allow the others to bombard ?
That you can’t do. IF you have a naval fight, you must use ALL combat ships present in that fight. This holds true even if you attempt to attack the transport with one fighter instead.
Mind you, that transport will need to get out of that sea zone on that player’s turn if it wants to stay above water.
-Midnight_Reaper
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Thanks Reaper. That’s what I thought, but was unsure. Leaving a transport to soak those bombard hits could be a good move in certain situations.
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So now a enemy transport out on sea can absorb a shore shot ? No way ?
Or you meant something else barnee? -
@barnee said in Can Transport prevent shore bombardment:
Leaving a transport to soak those bombard hits could be a good move in certain situations.
This is against the rules unfortunately. Offshore Bombardment targets the units present in the coastal territory or island that is amphibiously assaulted.
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@SS-GEN said in Can Transport prevent shore bombardment:
So now a enemy transport out on sea can absorb a shore shot ? No way ?
Or you meant something else barnee?I think what Barnee meant was that leaving a transport behind to cover a sea zone might be a way to keep your enemies from from being able to do a shore bombardment with their amphibious invasion. This technique would require waiting for your opponent to declare a combat against the transport in addition to the amphibious invasion and then stopping them when they go to do the shore bombardment to point out that those cruisers and battleships must take part in attack against the transport.
In short, it’s gaming the rules coming and going and isn’t guaranteed to work once and certainly won’t work twice against the same opponent. But it’s amazing what a little chutzpah will get you sometimes.
-Midnight_Reaper
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According to panther the attackercan forget about the transport andstill do a shoreshot with no naval combat. Unless your saying hopefully they do attack transport so no shore shots
Oh ya and forgot in this game if I had 20 Transports there there all dead if a dest attacks them or any other ship. Ya to save time. Oh boy !
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Transports do not stop shore bombardment because the attacker can leave ships from joining for bombardment attacks. Also, no combat is technically happening from my understanding, the transport just “sinks”, I picture it being more of a surrender with a scuttle. The only defensive move to stop bombardment is scrambling a plane, if the defender does that, it forces the entire navy to fight regardless if the attacker wants to or not.
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@Caesar-Seriona said in Can Transport prevent shore bombardment:
Also, no combat is technically happening from my understanding, the transport just “sinks”,
In case the attacker decides to engage the transport, all attacking ships are part of that attack and combat actually is technically and practically happening. The defenseless transport rule (sometimes referred to as “autodestruction”) does not “remove” combat from the game but pointless dice rolling instead.
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@Caesar-Seriona That is incorrect–you can just ignore the transport and get your bombards but that’s the only way. Its usually better to have ANZAC kill it in that situation since they go last.
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Triple A illustrates the transport issue pretty well by having you ‘roll’ for a hit on even an unprotected transport.
Or… it helps to remember a scenario where a larger naval battle is going on and the defenders have 2 or more transports. If the attackers hit enough to kill all defenders and have +1 hit it gets assigned to a transport even if the defenders return enough hits to kill all the attackers so an attacker might kill some but not all transports.