Excuse me if I’ve misunderstood the situation, but if Germany and Russia are at war at the start of G2, then the other rule about loading the turn that you declare war doesn’t apply here?
Transport in 115, its a hostile SZ–what can you do
Combat: Leave, Load, Return
Combat: Leave, Load, Attack somewhere else (just can’t do that with only 2 moves or to Norway since its already yours)
Noncombat: Stick around and fight the battle with your ships–if you win, you can noncom out 2 spaces, load and drop at Norway during noncombat.
If the enemy plays units into a hostile sea zone, you can
attack with all (if you win, TT can NCM out since it didn’t participate)
attack with none and leave with all (during combat!–this is the LEAVE THE SZ AND CONDUCT NO COMBAT BELOW so no NCM for the TT)
attack with some, and TT leave with the rest (but no NCM b/c of caveat)
you win with some, and the TT stayed with them, then noncom as you would with TT,
if you lose your transport is stranded in 115 as it did not participate but it also did not leave during combat per the below instructions
or retreat, you’re stuck in 114 and your move is over. (Not sure how you can retreat, as the ships here “came” from 115, so there is no space from which the attacking units moved)
RULES:
Remain in the sea zone and conduct combat, (if you win, this is the only way to get to NCM also, the TT didn’t fight or participate in combat)
Leave the sea zone, load units if desired, and conduct combat elsewhere, (no noncom, you combatted)
Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile
sea zone but if you attack Novo, your turn is over also), or
Leave the sea zone and conduct no combat. (BUT then no NCM based on this caveat)
So its a complex situation, that if you want the transport to be able to bridge, then you have to fight the ship in SZ 115, win, (but without using the TT for any reason) and then noncom out. If they deploy on you, then you can also leave but not noncom. PHEW! Probably got it at least partially wrong.
Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.