@surfer it’s not on tripleA yet, I know someone is working on it. It’s great for over the table though, and pretty well balanced for 2 to 4 players to have a good time depending on the scenario (two setups included in the box)
19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)
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@ArtofWar1947 where is the DD coming from?
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I forgot that one of the German tacs came from Egypt and had no movement left. So for the hit in the last round, I swapped the tac for DD. Had I been thinking, I would have lost the tac in the second round instead of a fighter, which would have had enough movement to get to Gibraltar.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Bryansk 3 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Shan State from Japanese to British EDIT: Turning off Edit Mode 1 infantry moved from Samara to Volgograd 2 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 12 artilleries moved from Russia to Vologda 12 infantry moved from Russia to Vologda 3 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Tambov to Russia 1 aaGun moved from Rostov to Volgograd 1 aaGun, 3 armour, 20 artilleries, 26 infantry and 2 mech_infantrys moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Szechwan to Shan State 2 infantry moved from Russia to Samara 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 2 armour and 1 infantry placed in Volgograd 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,00
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Sorry for the Edit @ArtofWar1947 . I was so focused on the euromap that i almost forgot about that walk in of Shangtun.
I hope that is ok with you. -
No problem.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 infantry, 1 marine, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Hunan to Yunnan 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from Philippines to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers Chinese defend with 3 artilleries and 21 infantry Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 9/28 hits, 10.83 expected hits Chinese roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 : 10/24 hits, 8.00 expected hits 4 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 6 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 7/18 hits, 9.17 expected hits Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 3 : 6/15 hits, 5.00 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan 1 armour owned by the Japanese retreated to French Indo China Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 2 armour, 2 artilleries, 4 infantry and 8 mech_infantrys Casualties for Chinese: 16 infantry Non Combat Move - Japanese 6 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kwangtung to French Indo China 1 bomber moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Hunan 3 fighters moved from Japan to Midway 1 battleship, 4 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 7 submarines moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 carrier, 2 fighters and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 1 marine placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : -3.17
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 6 destroyers and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 marine moved from 37 Sea Zone to Malaya 3 bombers moved from United Kingdom to 91 Sea Zone 4 bombers moved from India to Hunan 2 bombers moved from India to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/2 hits, 0,33 expected hits Bombing raid in Kwangtung rolls: 8,7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Malaya Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 4 bombers in Hunan, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Americans win, taking Malaya from Japanese with 3 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 91 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer Americans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 bombers moved from 91 Sea Zone to United Kingdom 1 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 infantry and 1 marine moved from 123 Sea Zone to Iceland 2 bombers moved from Kwangtung to Yunnan 3 bombers moved from Hunan to India 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 4 bombers moved from Queensland to India 1 artillery, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone 1 artillery, 3 destroyers, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 63 Sea Zone to 56 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 56 Sea Zone to Western Australia 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from Queensland to 37 Sea Zone 2 fighters moved from 37 Sea Zone to Yunnan 5 bombers moved from Western United States to Queensland Place Units - Americans 10 infantry placed in Central United States 1 infantry placed in Western United States 6 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 3 fighters moved from Trans-Jordan to Egypt Combat - British Battle in Egypt British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Trans-Jordan 3 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Turkmenistan 2 artilleries and 20 infantry moved from Burma to Yunnan 2 fighters moved from India to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 infantry placed in Persia 1 artillery and 2 fighters placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,33 Germans : -0,33 British : 0,50 Italians : 0,67 Americans : 2,33 Chinese : 0,67 Japanese : 0,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 infantry moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 3 fighters moved from Southern Italy to Egypt 1 bomber moved from Algeria to Egypt Combat - Italians Battle in Crete Battle in Cyprus Battle in Egypt Italians attack with 1 bomber, 5 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Egypt, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 bomber and 5 fighters moved from Egypt to Alexandria 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 4 infantry placed in Northern Italy 1 carrier and 1 transport placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 marine EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 marine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 infantry moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 3 fighters moved from Southern Italy to Egypt 1 bomber moved from Algeria to Egypt Combat - Italians Battle in Crete Battle in Cyprus Battle in Egypt Italians attack with 1 bomber, 5 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Egypt, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 bomber and 5 fighters moved from Egypt to Alexandria 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 4 infantry placed in Northern Italy 1 carrier and 1 transport placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 marine EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 marine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Alexandria: 3 artilleries and 3 infantry EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 3 transports EDIT: Removing units owned by Italians from 99 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 2 transports EDIT: Removing units owned by Italians from Cyprus: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Crete: 1 artillery and 1 infantry EDIT: Changing ownership of Cyprus from Italians to British EDIT: Changing ownership of Crete from Italians to Neutral_Allies EDIT: Removing units owned by Italians from 95 Sea Zone: 3 transports EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry EDIT: Changing PUs for Italians from 38 to 35 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33
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I noticed, after posting, the Russians are now in Trans-Jordan. That changes everything, because a successful attack would open up Alexandria to a blitz. If you will allow, I undid the Italian capture of Crete and Cyprus and reinforced Alexandria instead.
Sorry, one more edit needs to be made. Would you please put one of the Italian CAs in SZ 98 in SZ95? Thanks. -
@ArtofWar1947 to confirm.
I’ll use the 2nd file and will edit your Ita CV to 95sz then on my turn?
Correct? -
Second file, correct.
One of the two cruisers (CA) now in SZ 98 moves to SZ 95. The Italian aircraft (CV) has to stay in SZ 95, because it was just produced. -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 41 Sea Zone to 37 Sea Zone 3 fighters moved from Sumatra to Yunnan 1 fighter moved from New South Wales to Western Australia 1 aaGun, 1 artillery and 1 infantry moved from South Australia to Western Australia 1 submarine and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 63 Sea Zone to 56 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ArtofWar1947 said in 19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies):
I noticed, after posting, the Russians are now in Trans-Jordan. That changes everything, because a successful attack would open up Alexandria to a blitz. If you will allow, I undid the Italian capture of Crete and Cyprus and reinforced Alexandria instead.
Fine with me, b/c it was not a to “roll dice battle”.
Edit is also done.
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Thank you. Art
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 infantry, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 35 mech_infantrys moved from Kazakhstan to Turkmenistan 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Turkmenistan Germans attack with 7 armour and 35 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 7 armour and 35 mech_infantrys in Turkmenistan, round 2 : 9/42 hits, 9.33 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R. 1 mech_infantry moved from Timguska to Yakut S.S.R. 3 mech_infantrys moved from Archangel to Karelia 1 aaGun, 1 armour, 6 artilleries and 3 mech_infantrys moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 10 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Ukraine to Belarus 2 artilleries, 1 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 2 infantry moved from Algeria to 92 Sea Zone 2 fighters moved from Algeria to Alexandria 2 fighters moved from 92 Sea Zone to Western Germany 2 fighters moved from Western Germany to Novgorod 1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Gibraltar to 98 Sea Zone 1 bomber moved from Gibraltar to Western Germany 1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 4 submarines placed in 112 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 2 infantry EDIT: Adding units owned by Germans to Tunisia: 2 infantry EDIT: Removing units owned by Germans from Algeria: 2 artilleries EDIT: Adding units owned by Germans to Tunisia: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Ukraine 4 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 mech_infantry moved from Shan State to Siam Russians take Siam from Japanese Combat - Russians Battle in Ukraine Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Ukraine to Russia 12 artilleries and 10 infantry moved from Vologda to Smolensk 5 artilleries moved from Russia to Smolensk 20 infantry moved from Russia to Smolensk 29 infantry moved from Volgograd to Kazakhstan 20 artilleries moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Russia 5 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Smolensk 3 infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Volgograd to Kazakhstan 1 mech_infantry moved from Burma to Shan State 1 armour moved from Burma to West India Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -2,00
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Midway to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Siam 3 fighters and 1 tactical_bomber moved from French Indo China to Siam 1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
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Scramble ANZAC fighter to defend SZ 26?
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@ArtofWar1947 no thank you.