no scramble.
You can assume the obvious ones.
Sorry for the Edit @ArtofWar1947 . I was so focused on the euromap that i almost forgot about that walk in of Shangtun.
I hope that is ok with you.
No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 1 marine, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Hunan to Yunnan
2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Anhwe to Yunnan
2 fighters and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Philippines to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 artilleries and 21 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 9/28 hits, 10.83 expected hits
Chinese roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 : 10/24 hits, 8.00 expected hits
4 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 6 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 7/18 hits, 9.17 expected hits
Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 3 : 6/15 hits, 5.00 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
1 armour owned by the Japanese retreated to French Indo China
Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 2 armour, 2 artilleries, 4 infantry and 8 mech_infantrys
Casualties for Chinese: 16 infantry
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from Hopei to Hunan
3 fighters moved from Japan to Midway
1 battleship, 4 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 7 submarines moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 carrier, 2 fighters and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 marine placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 destroyers and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 marine moved from 37 Sea Zone to Malaya
3 bombers moved from United Kingdom to 91 Sea Zone
4 bombers moved from India to Hunan
2 bombers moved from India to Kwangtung
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/2 hits, 0,33 expected hits
Bombing raid in Kwangtung rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Malaya
Battle in Hunan
Americans attack with 4 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 bombers in Hunan, round 2 : 4/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win, taking Malaya from Japanese with 3 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer
Americans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 bombers moved from 91 Sea Zone to United Kingdom
1 infantry and 1 marine moved from Central United States to 101 Sea Zone
1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 marine moved from 123 Sea Zone to Iceland
2 bombers moved from Kwangtung to Yunnan
3 bombers moved from Hunan to India
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
4 bombers moved from Queensland to India
1 artillery, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 63 Sea Zone to 56 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 56 Sea Zone to Western Australia
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
5 bombers moved from Western United States to Queensland
Place Units - Americans
10 infantry placed in Central United States
1 infantry placed in Western United States
6 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
Combat - British
Battle in Egypt
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Turkmenistan
2 artilleries and 20 infantry moved from Burma to Yunnan
2 fighters moved from India to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Persia
1 artillery and 2 fighters placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,33
Germans : -0,33
British : 0,50
Italians : 0,67
Americans : 2,33
Chinese : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
3 fighters moved from Southern Italy to Egypt
1 bomber moved from Algeria to Egypt
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Egypt
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Egypt, round 2 : 3/8 hits, 3.50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 bomber and 5 fighters moved from Egypt to Alexandria
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
4 infantry placed in Northern Italy
1 carrier and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 marine
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
3 fighters moved from Southern Italy to Egypt
1 bomber moved from Algeria to Egypt
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Egypt
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Egypt, round 2 : 3/8 hits, 3.50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 bomber and 5 fighters moved from Egypt to Alexandria
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
4 infantry placed in Northern Italy
1 carrier and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 marine
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Alexandria: 3 artilleries and 3 infantry
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
EDIT: Removing units owned by Italians from Cyprus: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Crete: 1 artillery and 1 infantry
EDIT: Changing ownership of Cyprus from Italians to British
EDIT: Changing ownership of Crete from Italians to Neutral_Allies
EDIT: Removing units owned by Italians from 95 Sea Zone: 3 transports
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry
EDIT: Changing PUs for Italians from 38 to 35
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
I noticed, after posting, the Russians are now in Trans-Jordan. That changes everything, because a successful attack would open up Alexandria to a blitz. If you will allow, I undid the Italian capture of Crete and Cyprus and reinforced Alexandria instead.
Sorry, one more edit needs to be made. Would you please put one of the Italian CAs in SZ 98 in SZ95? Thanks.
@ArtofWar1947 to confirm.
I’ll use the 2nd file and will edit your Ita CV to 95sz then on my turn?
Correct?
Second file, correct.
One of the two cruisers (CA) now in SZ 98 moves to SZ 95. The Italian aircraft (CV) has to stay in SZ 95, because it was just produced.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Sumatra to Yunnan
1 fighter moved from New South Wales to Western Australia
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Western Australia
1 submarine and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@ArtofWar1947 said in 19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies):
I noticed, after posting, the Russians are now in Trans-Jordan. That changes everything, because a successful attack would open up Alexandria to a blitz. If you will allow, I undid the Italian capture of Crete and Cyprus and reinforced Alexandria instead.
Fine with me, b/c it was not a to “roll dice battle”.
Edit is also done.
Thank you. Art
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 35 mech_infantrys moved from Kazakhstan to Turkmenistan
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Turkmenistan
Germans attack with 7 armour and 35 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 7 armour and 35 mech_infantrys in Turkmenistan, round 2 : 9/42 hits, 9.33 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 armour and 6 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Timguska to Yakut S.S.R.
3 mech_infantrys moved from Archangel to Karelia
1 aaGun, 1 armour, 6 artilleries and 3 mech_infantrys moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
10 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Ukraine to Belarus
2 artilleries, 1 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry moved from Algeria to 92 Sea Zone
2 fighters moved from Algeria to Alexandria
2 fighters moved from 92 Sea Zone to Western Germany
2 fighters moved from Western Germany to Novgorod
1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from Gibraltar to Western Germany
1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
4 submarines placed in 112 Sea Zone
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 infantry
EDIT: Adding units owned by Germans to Tunisia: 2 infantry
EDIT: Removing units owned by Germans from Algeria: 2 artilleries
EDIT: Adding units owned by Germans to Tunisia: 2 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Shan State to Siam
Russians take Siam from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
12 artilleries and 10 infantry moved from Vologda to Smolensk
5 artilleries moved from Russia to Smolensk
20 infantry moved from Russia to Smolensk
29 infantry moved from Volgograd to Kazakhstan
20 artilleries moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Russia
5 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
3 infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Kazakhstan
1 mech_infantry moved from Burma to Shan State
1 armour moved from Burma to West India
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Midway to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Siam
3 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
Scramble ANZAC fighter to defend SZ 26?
@ArtofWar1947 no thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Midway to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Siam
3 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Aleutian Islands
Battle in Caroline Islands
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry; ANZAC defend with 1 fighter
AA fire in Hawaiian Islands : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC, 1 aaGun owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Aleutian Islands from Americans, taking Caroline Islands from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 aaGun and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Kwangsi
Japanese attack with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/11 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Siam
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siam
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 cruiser and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from Siam to Kwangtung
1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 aaGun and 9 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6,4,6,6,5
Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -0.50
Americans : -1.00
Chinese : -0.67
Russians : 0.67
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 fighters and 6 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 marine moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry, 1 marine and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to Borneo
3 bombers moved from India to Egypt
2 bombers moved from India to Hopei
2 bombers moved from Yunnan to Hopei
2 bombers moved from India to Kwangsi
3 fighters moved from Yunnan to Kwangsi
1 marine moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 marine moved from 125 Sea Zone to Norway
3 bombers moved from United Kingdom to Karelia
Combat - Americans
Battle in Norway
Battle in French Indo China
Battle in Borneo
Americans attack with 3 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 marine in Borneo, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Norway from Germans, taking French Indo China from Japanese, taking Borneo from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia
Americans attack with 3 bombers
Germans defend with 3 mech_infantrys
Americans roll dice for 3 bombers in Karelia, round 2 : 1/3 hits, 2,00 expected hits
Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
Americans roll dice for 2 bombers in Karelia, round 3 : 2/2 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Karelia, round 3 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Germans: 3 mech_infantrys
Battle in Egypt
Americans attack with 3 bombers
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2,00 expected hits
Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 bomber in Egypt, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Italians win with no units remaining. Battle score for attacker is -27
Casualties for Americans: 3 bombers
Casualties for Italians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Hopei
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans roll dice for 4 bombers in Hopei, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Hopei
Americans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Americans attack with 2 bombers and 3 fighters
Japanese defend with 3 infantry
Americans roll dice for 2 bombers and 3 fighters in Kwangsi, round 2 : 2/5 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Americans roll dice for 2 bombers and 2 fighters in Kwangsi, round 3 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Borneo to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to India
2 bombers moved from Hopei to India
2 bombers moved from Hopei to Kazakhstan
1 bomber moved from Karelia to Nenetsia
2 bombers moved from Queensland to Western United States
5 infantry moved from Central United States to Western United States
3 infantry moved from Central United States to Southeast Mexico
2 infantry and 1 marine moved from Central United States to Western United States
1 infantry moved from Western United States to British Columbia
3 bombers moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Western Australia to South Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
2 destroyers and 2 submarines moved from 56 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 61 Sea Zone
Place Units - Americans
6 submarines placed in 101 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 6 armour; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from Persia to Eastern Persia
Combat - British
Non Combat Move - British
1 artillery moved from Iraq to Persia
2 fighters moved from Iraq to Trans-Jordan
2 infantry moved from India to West India
11 infantry moved from Yunnan to French Indo China
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,4,2,5,5
British collect 33 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0,33
Italians : 1,67
Americans : 0,17
Chinese : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Alexandria to Iraq
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
5 fighters moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Egypt
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Alexandria
1 marine moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 bomber and 3 fighters moved from Egypt to Alexandria
3 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry and 1 marine moved from 98 Sea Zone to Alexandria
Place Units - Italians
1 fighter placed in Southern Italy
2 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
AA fire in Iraq : : -0.17