19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)


  • @ArtofWar1947 said in 19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies):

    I noticed, after posting, the Russians are now in Trans-Jordan. That changes everything, because a successful attack would open up Alexandria to a blitz. If you will allow, I undid the Italian capture of Crete and Cyprus and reinforced Alexandria instead.

    Fine with me, b/c it was not a to “roll dice battle”.

    Edit is also done.


  • Thank you. Art


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 infantry, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour and 35 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in Turkmenistan
                Germans attack with 7 armour and 35 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 7 armour and 35 mech_infantrys in Turkmenistan, round 2 : 9/42 hits, 9.33 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 armour and 6 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
            1 mech_infantry moved from Timguska to Yakut S.S.R.
            3 mech_infantrys moved from Archangel to Karelia
            1 aaGun, 1 armour, 6 artilleries and 3 mech_infantrys moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            10 infantry moved from Poland to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Ukraine to Belarus
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
            2 infantry moved from Algeria to 92 Sea Zone
            2 fighters moved from Algeria to Alexandria
            2 fighters moved from 92 Sea Zone to Western Germany
            2 fighters moved from Western Germany to Novgorod
            1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 bomber moved from Gibraltar to Western Germany
            1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            4 submarines placed in 112 Sea Zone
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Gibraltar: 2 infantry
            EDIT: Adding units owned by Germans to Tunisia: 2 infantry
            EDIT: Removing units owned by Germans from Algeria: 2 artilleries
            EDIT: Adding units owned by Germans to Tunisia: 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            2 infantry moved from Bryansk to Ukraine
            4 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 mech_infantry moved from Shan State to Siam
                  Russians take Siam from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Ukraine to Russia
            12 artilleries and 10 infantry moved from Vologda to Smolensk
            5 artilleries moved from Russia to Smolensk
            20 infantry moved from Russia to Smolensk
            29 infantry moved from Volgograd to Kazakhstan
            20 artilleries moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            3 armour and 3 mech_infantrys moved from Volgograd to Russia
            5 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Smolensk
            3 infantry moved from Samara to Russia
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Burma to Shan State
            1 armour moved from Burma to West India
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -2,00
    

    Savegame


  • TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Midway to 26 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Siam
            3 fighters and 1 tactical_bomber moved from French Indo China to Siam
            1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
    

    Savegame


  • Scramble ANZAC fighter to defend SZ 26?


  • @ArtofWar1947 no thank you.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Midway to 26 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Siam
            3 fighters and 1 tactical_bomber moved from French Indo China to Siam
            1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Caroline Islands
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry; ANZAC defend with 1 fighter
                    AA fire in Hawaiian Islands : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 aaGun, 1 fighter and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC, 1 aaGun owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Aleutian Islands from Americans, taking Caroline Islands from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 1 aaGun and 1 mech_infantry
                Casualties for ANZAC: 1 fighter
            Battle in Kwangsi
                Japanese attack with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/11 hits, 5.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Siam
                Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siam
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 carriers moved from 6 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Siam to Kwangtung
            1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun and 9 infantry moved from Korea to Manchuria
            1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Anhwe to Chahar
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 1 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6,4,6,6,5
            Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hawaiian Islands : : -0.50
    Americans : -1.00
    Chinese : -0.67
    Russians : 0.67
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 fighters and 6 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 marine moved from Malaya to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 marine moved from Western Australia to 56 Sea Zone
            1 infantry moved from Western Australia to 56 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 56 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            3 fighters moved from 37 Sea Zone to Borneo
            3 bombers moved from India to Egypt
            2 bombers moved from India to Hopei
            2 bombers moved from Yunnan to Hopei
            2 bombers moved from India to Kwangsi
            3 fighters moved from Yunnan to Kwangsi
            1 marine moved from Iceland to 123 Sea Zone
            1 infantry moved from Iceland to 123 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 infantry and 1 marine moved from 125 Sea Zone to Norway
            3 bombers moved from United Kingdom to Karelia
    
        Combat - Americans
            Battle in Norway
            Battle in French Indo China
            Battle in Borneo
                Americans attack with 3 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 marine in Borneo, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Norway from Germans, taking French Indo China from Japanese, taking Borneo from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Karelia
                Americans attack with 3 bombers
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 3 bombers in Karelia, round 2 : 1/3 hits, 2,00 expected hits
                    Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 1/3 hits, 1,00 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
                    Americans roll dice for 2 bombers in Karelia, round 3 : 2/2 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Karelia, round 3 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
                Americans win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers
                Casualties for Germans: 3 mech_infantrys
            Battle in Egypt
                Americans attack with 3 bombers
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2,00 expected hits
                    Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
                    2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                    Americans roll dice for 1 bomber in Egypt, round 3 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
                Italians win with no units remaining. Battle score for attacker is -27
                Casualties for Americans: 3 bombers
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Hopei
                Americans attack with 4 bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 4 bombers in Hopei, round 2 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hopei
                Americans win with 4 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Kwangsi
                Americans attack with 2 bombers and 3 fighters
                Japanese defend with 3 infantry
                    Americans roll dice for 2 bombers and 3 fighters in Kwangsi, round 2 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
                    Americans roll dice for 2 bombers and 2 fighters in Kwangsi, round 3 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from Borneo to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            2 bombers moved from Kwangsi to India
            2 bombers moved from Hopei to India
            2 bombers moved from Hopei to Kazakhstan
            1 bomber moved from Karelia to Nenetsia
            2 bombers moved from Queensland to Western United States
            5 infantry moved from Central United States to Western United States
            3 infantry moved from Central United States to Southeast Mexico
            2 infantry and 1 marine moved from Central United States to Western United States
            1 infantry moved from Western United States to British Columbia
            3 bombers moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from Western Australia to South Australia
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            2 destroyers and 2 submarines moved from 56 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 56 Sea Zone to 61 Sea Zone
    
        Place Units - Americans
            6 submarines placed in 101 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 infantry placed in Suiyuyan
            1 infantry placed in Kweichow
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 6 armour; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            1 infantry moved from Persia to Eastern Persia
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from Iraq to Persia
            2 fighters moved from Iraq to Trans-Jordan
            2 infantry moved from India to West India
            11 infantry moved from Yunnan to French Indo China
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,4,2,5,5
            British collect 33 PUs (3 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 1,67
    Americans : 0,17
    Chinese : -0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Alexandria to Iraq
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            5 fighters moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Egypt
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Alexandria
            1 marine moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 carrier, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            1 bomber and 3 fighters moved from Egypt to Alexandria
            3 transports moved from 98 Sea Zone to 95 Sea Zone
            2 infantry and 1 marine moved from 98 Sea Zone to Alexandria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 armour, 1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 aaGun moved from Queensland to New South Wales
            1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Western Australia to South Australia
            1 destroyer and 2 submarines moved from 56 Sea Zone to 37 Sea Zone
            1 fighter moved from South Australia to New South Wales
            3 fighters moved from Yunnan to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 armour and 35 mech_infantrys moved from Turkmenistan to Eastern Persia
            2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 bomber moved from Western Germany to Bryansk
            7 artilleries and 30 infantry moved from Western Ukraine to Ukraine
            3 fighters moved from Western Germany to Norway
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Bryansk, round 4 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                Germans attack with 7 armour and 35 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 7 armour and 35 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 9.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 7 armour and 34 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Norway
                Germans attack with 3 fighters
                Americans defend with 1 infantry and 1 marine
                    Germans roll dice for 3 fighters in Norway, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway
                Germans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry and 1 marine
            Battle in Ukraine
                Germans attack with 7 artilleries and 30 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 artilleries and 30 infantry in Ukraine, round 2 : 10/37 hits, 8.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 submarines moved from 112 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Belarus to Vyborg
            1 fighter moved from Norway to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            2 artilleries and 1 infantry moved from Novgorod to Belarus
            10 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Western Ukraine to Belarus
            1 aaGun moved from Western Ukraine to Ukraine
            1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Norway to Vyborg
            1 bomber and 2 fighters moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
            8 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Alexandria: 1 fighter
            EDIT: Adding units owned by Germans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : -0.67
    Russians : -1.33
    

    Savegame


  • Wait. I need to put the 2 fighters and bombers in Novgorod in Belarus.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 armour and 35 mech_infantrys moved from Turkmenistan to Eastern Persia
            2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 bomber moved from Western Germany to Bryansk
            7 artilleries and 30 infantry moved from Western Ukraine to Ukraine
            3 fighters moved from Western Germany to Norway
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Bryansk, round 4 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                Germans attack with 7 armour and 35 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 7 armour and 35 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 9.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 7 armour and 34 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Norway
                Germans attack with 3 fighters
                Americans defend with 1 infantry and 1 marine
                    Germans roll dice for 3 fighters in Norway, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway
                Germans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry and 1 marine
            Battle in Ukraine
                Germans attack with 7 artilleries and 30 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 artilleries and 30 infantry in Ukraine, round 2 : 10/37 hits, 8.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 submarines moved from 112 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Belarus to Vyborg
            1 fighter moved from Norway to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            2 artilleries and 1 infantry moved from Novgorod to Belarus
            10 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Western Ukraine to Belarus
            1 aaGun moved from Western Ukraine to Ukraine
            1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Norway to Vyborg
            1 bomber and 2 fighters moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
            8 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Alexandria: 1 fighter
            EDIT: Adding units owned by Germans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 bomber and 2 fighters
            EDIT: Adding units owned by Germans to Belarus: 1 bomber and 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : -0.67
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Smolensk to Bryansk
            4 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour, 20 artilleries, 30 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Germans
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Egypt
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians lost in Egypt
                1 armour owned by the Russians retreated to Trans-Jordan
                Italians win with 3 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            2 infantry moved from Northwest Persia to Iraq
            1 aaGun moved from Kazakhstan to Turkmenistan
            1 aaGun, 3 armour, 11 artilleries, 13 infantry and 3 mech_infantrys moved from Russia to Tambov
            1 aaGun, 17 artilleries and 26 infantry moved from Smolensk to Russia
            4 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Nenetsia to Vologda
            1 armour moved from West India to India
            1 mech_infantry moved from Shan State to India
    
        Place Units - Russians
            3 infantry placed in Volgograd
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : 0,00
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 artillery moved from Anhwe to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Kwangtung to 43 Sea Zone
            7 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New Britain
            Battle in Amur
            Battle in Solomon Islands
            Battle in Kiangsi
                Japanese attack with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/11 hits, 5.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking New Britain from ANZAC, taking Amur from Russians, taking Solomon Islands from ANZAC, taking Kiangsi from Chinese with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Kwangtung to Japan
            1 aaGun and 9 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 43 Sea Zone to Kwangtung
            1 fighter moved from Kiangsi to Kiangsu
            6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 bomber, 2 fighters and 1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
            EDIT: Changing ownership of Hunan from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.50
    

    Savegame


  • Please move 1 Japanese fighter from Japan to Yakut. Thanks.


  • Please move the Japanese sub in SZ 5 to SZ 6. Thanks.


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Western United States to 5 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 marine moved from 44 Sea Zone to Celebes
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            4 bombers moved from India to Hunan
            1 bomber moved from New South Wales to 49 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Western United States to 5 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 marine moved from 44 Sea Zone to Celebes
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            4 bombers moved from India to Hunan
            1 bomber moved from New South Wales to 49 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 49 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 4 fighters, 1 marine and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Americans attack with 4 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 5 Sea Zone to Buryatia
            4 bombers moved from Hunan to India
            4 carriers, 6 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 destroyers and 2 submarines moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from 49 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from South Australia to New South Wales
            2 bombers moved from Kazakhstan to India
            1 bomber moved from Nenetsia to United Kingdom
            6 destroyers and 6 submarines moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from British Columbia to Western United States
            1 infantry moved from Southeast Mexico to Central United States
            1 infantry moved from Southeast Mexico to Mexico
            1 infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            1 aaGun and 2 mech_infantrys placed in French Indo China
            2 carriers and 5 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
            3 artilleries and 4 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
            British buy 1 aaGun, 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            5 fighters moved from Trans-Jordan to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3,50 expected hits
                    Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            3 armour moved from Iraq to Trans-Jordan
            3 armour moved from Persia to Trans-Jordan
            1 artillery moved from Persia to Iraq
            1 infantry moved from West India to India
            11 infantry moved from French Indo China to Kwangsi
            9 infantry moved from Yunnan to Burma
            2 artilleries moved from French Indo China to Kwangsi
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 44 Sea Zone
            1 bomber moved from United Kingdom to French Central Africa
    
        Place Units - British
            3 infantry placed in Persia
            1 aaGun, 1 armour and 1 mech_infantry placed in Iraq
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,3,5,1,1,4
            British collect 32 PUs (4 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    British : 0,50
    Italians : 0,00
    Americans : 0,67
    Chinese : -1,33
    Japanese : 1,00
    

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