sz54:
4 ANZ FTRs on 2 US carriers
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 51 Sea Zone 12 submarines moved from 110 Sea Zone to 103 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to Quebec 5 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 artillery and 7 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 51 Sea Zone 12 submarines moved from 110 Sea Zone to 103 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to Quebec 5 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 artillery and 7 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/10 hits, 4.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber, 5 fighters and 2 tactical_bombers moved from Burma to India 3 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Persia to West India 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia Place Units - British 1 artillery and 2 infantry placed in United Kingdom 1 armour, 1 infantry and 1 mech_infantry placed in Persia 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.83 Italians : -0.33 Chinese : -0.33 Japanese : -2.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia 1 fighter moved from Germany to Bessarabia 2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Southern France to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 bomber, 4 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to Germany 1 fighter moved from Bessarabia to Romania 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Holland Belgium to Southern Italy 1 bomber and 3 fighters moved from Normandy Bordeaux to Western Germany 3 artilleries and 3 infantry moved from Northern Italy to Western Germany 4 mech_infantrys moved from Northern Italy to Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 artilleries and 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00 Russians : -1.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from 26 Sea Zone to 62 Sea Zone 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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@samuel06 The french are doing no moves
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Germans Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Bryansk 2 bombers and 1 fighter moved from Novgorod to Bryansk 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians Combat - Germans Battle in Bryansk Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Bryansk to Germany 1 bomber moved from Novgorod to Western Germany 2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun and 1 infantry moved from Eastern Poland to Poland 2 armour and 24 mech_infantrys moved from Baltic States to Western Ukraine 1 aaGun, 11 artilleries and 17 infantry moved from Baltic States to Poland 2 armour and 11 mech_infantrys moved from Novgorod to Poland 1 aaGun, 2 artilleries and 1 infantry moved from Novgorod to Karelia 1 fighter moved from Bryansk to Poland 2 mech_infantrys moved from Yakut S.S.R. to Buryatia 4 infantry and 2 mech_infantrys moved from Western Germany to Germany 12 infantry and 5 mech_infantrys moved from Germany to Poland Place Units - Germans 1 infantry placed in Novgorod 10 infantry placed in Germany 7 infantry and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Buryatia: 1 mech_infantry EDIT: Adding units owned by Germans to Sakha: 1 mech_infantry EDIT: Changing ownership of Sakha from Russians to Germans EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 1 infantry moved from Belarus to Eastern Poland 1 armour, 10 artilleries and 25 infantry moved from Belarus to Novgorod 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 10 artilleries and 27 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 12/38 hits, 10.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 10 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yakut S.S.R. Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys in Bryansk, round 2 : 16/70 hits, 20.00 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Belarus to Novgorod 2 aaGuns moved from Belarus to Bryansk 1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Rostov 2 armour and 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -2.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 2 bombers and 1 fighter moved from Malaya to Burma Combat - Japanese Battle in Burma Japanese attack with 2 bombers, 1 fighter and 3 infantry British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Burma, round 2 : 1/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Burma to Malaya 1 armour and 3 mech_infantrys moved from Malaya to Shan State 2 mech_infantrys moved from Kweichow to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Hunan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Manchuria to Amur 1 mech_infantry moved from Manchuria to Buryatia 2 fighters moved from Japan to Buryatia 2 marines moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 4 tactical_bombers and 2 transports moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 35 Sea Zone to Dutch New Guinea 1 infantry and 2 marines moved from 37 Sea Zone to Malaya Place Units - Japanese 2 artilleries and 1 infantry placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters, 1 infantry and 1 mech_infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00 Japanese : -1.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in Gibraltar Americans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 8 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 11 infantry AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 8/26 hits, 9.17 expected hits Italians roll dice for 1 aaGun and 19 infantry in Gibraltar, round 2 : 9/19 hits, 6.33 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Germans, 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 3 : 8/17 hits, 7.33 expected hits Italians roll dice for 10 infantry in Gibraltar, round 3 : 1/10 hits, 3.33 expected hits 5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 4 : 6/16 hits, 7.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Morocco from Germans, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 6 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 10 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun and 11 infantry Casualties for Germans: 8 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 12 submarines moved from 103 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 infantry, 1 marine and 2 tactical_bombers placed in Western United States 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.50 Italians : 0.67 Americans : -0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in Gibraltar Americans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 8 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 11 infantry AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 8/26 hits, 9.17 expected hits Italians roll dice for 1 aaGun and 19 infantry in Gibraltar, round 2 : 9/19 hits, 6.33 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Germans, 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 3 : 8/17 hits, 7.33 expected hits Italians roll dice for 10 infantry in Gibraltar, round 3 : 1/10 hits, 3.33 expected hits 5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 4 : 6/16 hits, 7.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Morocco from Germans, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 6 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 10 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun and 11 infantry Casualties for Germans: 8 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 12 submarines moved from 103 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 infantry, 1 marine and 2 tactical_bombers placed in Western United States 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 7 fighters and 3 tactical_bombers moved from Burma to India 1 mech_infantry moved from West India to India 1 armour and 3 mech_infantrys moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 fighter and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.50 Italians : 0.67 British : 2.50 Americans : -0.67 Chinese : -0.83 Japanese : 1.67
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@samuel06 Do you mind editing my American Destroyer from sz 51 to sz 67? I just noticed I moved it there. Not easy to see hahaha.
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Romania to Eastern Poland 2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 2 fighters moved from Western Germany to Baltic States 1 bomber moved from Western Germany to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 2 artilleries and 8 infantry moved from Algeria to Morocco 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States 2 fighters moved from Western Germany to Eastern Poland 2 fighters moved from Western Germany to Baltic States 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco 2 artilleries and 8 infantry moved from Algeria to Morocco 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone
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Scramble to defend SZ 92?
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@ArtofWar1947 Nope. Go ahead
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 67 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States 2 fighters moved from Western Germany to Eastern Poland 2 fighters moved from Western Germany to Baltic States 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco 2 artilleries and 8 infantry moved from Algeria to Morocco 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone Combat - Italians Battle in Morocco Italians attack with 5 artilleries and 11 infantry British defend with 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry; Americans defend with 2 infantry Italians roll dice for 5 artilleries and 11 infantry in Morocco, round 2 : 5/16 hits, 4.33 expected hits Americans roll dice for 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.83 expected hits 2 aaGuns owned by the British, 2 infantry owned by the Americans, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 5 artilleries and 8 infantry in Morocco, round 3 : 5/13 hits, 3.83 expected hits Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Italians win, taking Morocco from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 23 Casualties for Italians: 5 infantry Casualties for Americans: 2 infantry Casualties for British: 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry Battle in Baltic States Italians attack with 2 armour, 3 fighters and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Baltic States, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 5/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 marine moved from 95 Sea Zone to Southern Italy 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 1 infantry moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 bomber moved from 92 Sea Zone to Southern Italy 5 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Eastern Poland to Western Germany 2 fighters moved from Eastern Poland to Germany 3 fighters moved from Baltic States to Germany 1 artillery and 2 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to France 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry and 2 mech_infantrys placed in Northern Italy 1 destroyer placed in 110 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 3.50 Americans : 0.33 Russians : 0.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 infantry and 1 marine moved from New South Wales to 62 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.17 Japanese : 0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 infantry and 1 marine moved from New South Wales to 62 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer and 3 transports French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone 3 transports owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 29 Casualties for Italians: 1 destroyer and 3 transports Non Combat Move - French 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : 0.00 ANZAC : -1.17 Japanese : 0.33