@leemorrison 10
i’m having problems setting up games. you might have to start it
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in Gibraltar Americans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 8 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 11 infantry AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 8/26 hits, 9.17 expected hits Italians roll dice for 1 aaGun and 19 infantry in Gibraltar, round 2 : 9/19 hits, 6.33 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Germans, 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 3 : 8/17 hits, 7.33 expected hits Italians roll dice for 10 infantry in Gibraltar, round 3 : 1/10 hits, 3.33 expected hits 5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 4 : 6/16 hits, 7.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Morocco from Germans, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 6 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 10 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun and 11 infantry Casualties for Germans: 8 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 12 submarines moved from 103 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 infantry, 1 marine and 2 tactical_bombers placed in Western United States 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.50 Italians : 0.67 Americans : -0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in Gibraltar Americans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 8 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 11 infantry AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 8/26 hits, 9.17 expected hits Italians roll dice for 1 aaGun and 19 infantry in Gibraltar, round 2 : 9/19 hits, 6.33 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Germans, 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 3 : 8/17 hits, 7.33 expected hits Italians roll dice for 10 infantry in Gibraltar, round 3 : 1/10 hits, 3.33 expected hits 5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 4 : 6/16 hits, 7.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Morocco from Germans, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 6 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 10 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun and 11 infantry Casualties for Germans: 8 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 12 submarines moved from 103 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 infantry, 1 marine and 2 tactical_bombers placed in Western United States 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 7 fighters and 3 tactical_bombers moved from Burma to India 1 mech_infantry moved from West India to India 1 armour and 3 mech_infantrys moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 fighter and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.50 Italians : 0.67 British : 2.50 Americans : -0.67 Chinese : -0.83 Japanese : 1.67
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@samuel06 Do you mind editing my American Destroyer from sz 51 to sz 67? I just noticed I moved it there. Not easy to see hahaha.
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Romania to Eastern Poland 2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 2 fighters moved from Western Germany to Baltic States 1 bomber moved from Western Germany to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 2 artilleries and 8 infantry moved from Algeria to Morocco 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States 2 fighters moved from Western Germany to Eastern Poland 2 fighters moved from Western Germany to Baltic States 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco 2 artilleries and 8 infantry moved from Algeria to Morocco 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone
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Scramble to defend SZ 92?
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@ArtofWar1947 Nope. Go ahead
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 67 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States 2 fighters moved from Western Germany to Eastern Poland 2 fighters moved from Western Germany to Baltic States 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco 2 artilleries and 8 infantry moved from Algeria to Morocco 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone Combat - Italians Battle in Morocco Italians attack with 5 artilleries and 11 infantry British defend with 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry; Americans defend with 2 infantry Italians roll dice for 5 artilleries and 11 infantry in Morocco, round 2 : 5/16 hits, 4.33 expected hits Americans roll dice for 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.83 expected hits 2 aaGuns owned by the British, 2 infantry owned by the Americans, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 5 artilleries and 8 infantry in Morocco, round 3 : 5/13 hits, 3.83 expected hits Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Italians win, taking Morocco from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 23 Casualties for Italians: 5 infantry Casualties for Americans: 2 infantry Casualties for British: 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry Battle in Baltic States Italians attack with 2 armour, 3 fighters and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Baltic States, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 5/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 marine moved from 95 Sea Zone to Southern Italy 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 1 infantry moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 bomber moved from 92 Sea Zone to Southern Italy 5 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Eastern Poland to Western Germany 2 fighters moved from Eastern Poland to Germany 3 fighters moved from Baltic States to Germany 1 artillery and 2 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to France 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry and 2 mech_infantrys placed in Northern Italy 1 destroyer placed in 110 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 3.50 Americans : 0.33 Russians : 0.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 infantry and 1 marine moved from New South Wales to 62 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.17 Japanese : 0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 infantry and 1 marine moved from New South Wales to 62 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer and 3 transports French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone 3 transports owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 29 Casualties for Italians: 1 destroyer and 3 transports Non Combat Move - French 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : 0.00 ANZAC : -1.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 1 infantry and 13 mech_infantrys moved from Karelia to Novgorod 2 armour and 16 mech_infantrys moved from Poland to Novgorod 1 fighter moved from Poland to Belarus 3 mech_infantrys moved from Western Ukraine to Belarus 2 bombers moved from Germany to Novgorod 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 submarine moved from 83 Sea Zone to 67 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 27 infantry AA fire in Novgorod : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 11/45 hits, 13.67 expected hits Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 11/38 hits, 12.83 expected hits 8 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 16/34 hits, 11.83 expected hits Russians roll dice for 1 armour, 10 artilleries and 19 infantry in Novgorod, round 3 : 10/30 hits, 10.17 expected hits 16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Novgorod, round 4 : 9/24 hits, 10.17 expected hits Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Novgorod, round 4 : 6/14 hits, 4.83 expected hits 3 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 5 : 12/18 hits, 9.17 expected hits Russians roll dice for 1 armour and 4 artilleries in Novgorod, round 5 : 2/5 hits, 1.83 expected hits 1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 fighters, 1 infantry and 28 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries and 27 infantry Battle in Tobruk Germans attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 5 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Germans win, taking Tobruk from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 67 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 67 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour and 21 mech_infantrys moved from Western Ukraine to Eastern Poland 2 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland 2 aaGuns, 11 artilleries and 30 infantry moved from Poland to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 4 bombers moved from Novgorod to Germany 2 fighters and 3 tactical_bombers moved from Novgorod to Baltic States 1 aaGun moved from Karelia to Novgorod 1 fighter moved from Eastern Poland to Poland 7 infantry moved from Western Germany to France 1 artillery and 2 infantry moved from Southern France to France 3 mech_infantrys moved from Germany to Western Germany 4 mech_infantrys moved from Germany to Baltic States Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode 3 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 10 infantry EDIT: Adding units owned by Germans to Poland: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17 ANZAC : -1.33 Americans : 0.67 Russians : -1.00 AA fire in Novgorod : : 0.50
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Samuel: Please move a German DD from SZ 95 to SZ 92 (G-14 NCM). Thanks, Art
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 1 infantry and 13 mech_infantrys moved from Karelia to Novgorod 2 armour and 16 mech_infantrys moved from Poland to Novgorod 1 fighter moved from Poland to Belarus 3 mech_infantrys moved from Western Ukraine to Belarus 2 bombers moved from Germany to Novgorod 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 submarine moved from 83 Sea Zone to 67 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 27 infantry AA fire in Novgorod : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 11/45 hits, 13.67 expected hits Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 11/38 hits, 12.83 expected hits 8 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 16/34 hits, 11.83 expected hits Russians roll dice for 1 armour, 10 artilleries and 19 infantry in Novgorod, round 3 : 10/30 hits, 10.17 expected hits 16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Novgorod, round 4 : 9/24 hits, 10.17 expected hits Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Novgorod, round 4 : 6/14 hits, 4.83 expected hits 3 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 5 : 12/18 hits, 9.17 expected hits Russians roll dice for 1 armour and 4 artilleries in Novgorod, round 5 : 2/5 hits, 1.83 expected hits 1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 fighters, 1 infantry and 28 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries and 27 infantry Battle in Tobruk Germans attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 5 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Germans win, taking Tobruk from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 67 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 67 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour and 21 mech_infantrys moved from Western Ukraine to Eastern Poland 2 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland 2 aaGuns, 11 artilleries and 30 infantry moved from Poland to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 4 bombers moved from Novgorod to Germany 2 fighters and 3 tactical_bombers moved from Novgorod to Baltic States 1 aaGun moved from Karelia to Novgorod 1 fighter moved from Eastern Poland to Poland 7 infantry moved from Western Germany to France 1 artillery and 2 infantry moved from Southern France to France 3 mech_infantrys moved from Germany to Western Germany 4 mech_infantrys moved from Germany to Baltic States Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode 3 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 10 infantry EDIT: Adding units owned by Germans to Poland: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Sakha: 1 mech_infantry EDIT: Removing units owned by Germans from Amur: 1 armour EDIT: Adding units owned by Germans to Buryatia: 1 mech_infantry EDIT: Adding units owned by Germans to Soviet Far East: 1 armour EDIT: Changing ownership of Soviet Far East from Russians to Germans EDIT: Changing ownership of Siberia from Russians to Germans EDIT: Changing PUs for Germans from 60 to 62 EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17 ANZAC : -1.33 Americans : 0.67 Russians : -1.00 AA fire in Novgorod : : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 artillery and 3 infantry moved from Bryansk to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine; Italians defend with 1 destroyer Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 110 Sea Zone Italians win with no units remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Casualties for Italians: 1 destroyer Battle in Belarus Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Nenetsia to Vologda 1 artillery and 3 infantry moved from Russia to Vologda 1 aaGun, 2 artilleries and 3 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Rostov to Bryansk 2 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Volgograd to Tambov 1 fighter moved from Volgograd to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 artilleries and 2 infantry EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.17 Russians : 1.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from Dutch New Guinea to New Guinea 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 42 Sea Zone 3 fighters and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Shan State to Burma 2 bombers and 1 fighter moved from Malaya to Burma Combat - Japanese Battle in New Guinea Japanese attack with 2 fighters and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Java 3 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from New Guinea to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 marines moved from Malaya to 37 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 infantry moved from Amur to Buryatia 1 artillery and 1 infantry moved from Amur to Manchuria 1 fighter moved from Buryatia to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Manchuria to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 2 bombers and 1 fighter moved from Burma to Malaya Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 UK_Pacific : -0.33 Japanese : 3.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 86 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco 3 bombers moved from United Kingdom to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 6 bombers moved from United Kingdom to Morocco Combat - Americans Battle in Norway Battle in 92 Sea Zone Americans attack with 3 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 5 artilleries and 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 5 artilleries and 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Changing ownership of Norway from Americans to Germans EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone 6 bombers moved from Morocco to Gibraltar 3 bombers moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 67 Sea Zone to 86 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 7 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 3.33 Americans : 1.83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 86 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco 3 bombers moved from United Kingdom to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 6 bombers moved from United Kingdom to Morocco Combat - Americans Battle in Norway Battle in 92 Sea Zone Americans attack with 3 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 5 artilleries and 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 5 artilleries and 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Changing ownership of Norway from Americans to Germans EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone 6 bombers moved from Morocco to Gibraltar 3 bombers moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 67 Sea Zone to 86 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 7 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Egypt to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter; Americans loiter and taunt Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Burma British attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/13 hits, 6.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 2 infantry EDIT: Changing ownership of Morocco from Italians to British EDIT: Adding units owned by British to Morocco: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 bomber, 7 fighters and 2 tactical_bombers moved from Burma to India 1 armour and 1 mech_infantry moved from West India to India 3 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 armour, 3 artilleries and 6 infantry moved from Egypt to Alexandria 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone Place Units - British 3 infantry placed in Persia 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 3.33 British : 0.00 Americans : 1.83 Chinese : -1.33 Japanese : -1.00
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@samuel06 Hey, I did a couple mistake on my turns, nothing major just stupid mistake. I should have probably played my turn tomorrow when I’m rested. I undid a combat move with the US, just got exited about the opening to Norway and didn’t think about the scramble and I forgot a combat move with the British. Take Morocco. I hope it’s ok, if you have any problem with any of that let me know.