Ready. Game on. GL, HF!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 51 Sea Zone
12 submarines moved from 110 Sea Zone to 103 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to Quebec
5 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Burma to India
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to India
1 mech_infantry moved from Persia to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.83
Italians : -0.33
Chinese : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Germany to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 4 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bessarabia to Germany
1 fighter moved from Bessarabia to Romania
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
1 bomber and 3 fighters moved from Normandy Bordeaux to Western Germany
3 artilleries and 3 infantry moved from Northern Italy to Western Germany
4 mech_infantrys moved from Northern Italy to Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
3 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to 62 Sea Zone
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
@samuel06 The french are doing no moves
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Germans
Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers and 1 fighter moved from Novgorod to Bryansk
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Bryansk to Germany
1 bomber moved from Novgorod to Western Germany
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 1 infantry moved from Eastern Poland to Poland
2 armour and 24 mech_infantrys moved from Baltic States to Western Ukraine
1 aaGun, 11 artilleries and 17 infantry moved from Baltic States to Poland
2 armour and 11 mech_infantrys moved from Novgorod to Poland
1 aaGun, 2 artilleries and 1 infantry moved from Novgorod to Karelia
1 fighter moved from Bryansk to Poland
2 mech_infantrys moved from Yakut S.S.R. to Buryatia
4 infantry and 2 mech_infantrys moved from Western Germany to Germany
12 infantry and 5 mech_infantrys moved from Germany to Poland
Place Units - Germans
1 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 mech_infantry
EDIT: Adding units owned by Germans to Sakha: 1 mech_infantry
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 armour, 10 artilleries and 25 infantry moved from Belarus to Novgorod
7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 10 artilleries and 27 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 12/38 hits, 10.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 10 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys in Bryansk, round 2 : 16/70 hits, 20.00 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 18 artilleries, 40 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
2 bombers and 1 fighter moved from Malaya to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Burma, round 2 : 1/6 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Burma to Malaya
1 armour and 3 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Kweichow to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Buryatia
2 fighters moved from Japan to Buryatia
2 marines moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 4 tactical_bombers and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 infantry and 2 marines moved from 37 Sea Zone to Malaya
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters, 1 infantry and 1 mech_infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in Gibraltar
Americans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 8 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 11 infantry
AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 8/26 hits, 9.17 expected hits
Italians roll dice for 1 aaGun and 19 infantry in Gibraltar, round 2 : 9/19 hits, 6.33 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 3 : 8/17 hits, 7.33 expected hits
Italians roll dice for 10 infantry in Gibraltar, round 3 : 1/10 hits, 3.33 expected hits
5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 4 : 6/16 hits, 7.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Morocco from Germans, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 6 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 10 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun and 11 infantry
Casualties for Germans: 8 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to Hawaiian Islands
2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
12 submarines moved from 103 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 1 infantry, 1 marine and 2 tactical_bombers placed in Western United States
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.50
Italians : 0.67
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in Gibraltar
Americans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 8 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 11 infantry
AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 8/26 hits, 9.17 expected hits
Italians roll dice for 1 aaGun and 19 infantry in Gibraltar, round 2 : 9/19 hits, 6.33 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 3 : 8/17 hits, 7.33 expected hits
Italians roll dice for 10 infantry in Gibraltar, round 3 : 1/10 hits, 3.33 expected hits
5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Gibraltar, round 4 : 6/16 hits, 7.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Morocco from Germans, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 6 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 10 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun and 11 infantry
Casualties for Germans: 8 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to Hawaiian Islands
2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
12 submarines moved from 103 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 1 infantry, 1 marine and 2 tactical_bombers placed in Western United States
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 9/13 hits, 6.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 7 fighters and 3 tactical_bombers moved from Burma to India
1 mech_infantry moved from West India to India
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 fighter and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.50
Italians : 0.67
British : 2.50
Americans : -0.67
Chinese : -0.83
Japanese : 1.67
@samuel06 Do you mind editing my American Destroyer from sz 51 to sz 67? I just noticed I moved it there. Not easy to see hahaha.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
2 fighters moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 artilleries and 8 infantry moved from Algeria to Morocco
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Western Germany to Eastern Poland
2 fighters moved from Western Germany to Baltic States
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 8 infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
Scramble to defend SZ 92?
@ArtofWar1947 Nope. Go ahead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 67 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour, 1 fighter and 3 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Western Germany to Eastern Poland
2 fighters moved from Western Germany to Baltic States
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 8 infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 5 artilleries and 11 infantry
British defend with 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry; Americans defend with 2 infantry
Italians roll dice for 5 artilleries and 11 infantry in Morocco, round 2 : 5/16 hits, 4.33 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.83 expected hits
2 aaGuns owned by the British, 2 infantry owned by the Americans, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 5 artilleries and 8 infantry in Morocco, round 3 : 5/13 hits, 3.83 expected hits
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 5 infantry
Casualties for Americans: 2 infantry
Casualties for British: 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
Battle in Baltic States
Italians attack with 2 armour, 3 fighters and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Baltic States, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 5/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 marine moved from 95 Sea Zone to Southern Italy
1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 bomber moved from 92 Sea Zone to Southern Italy
5 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Germany
3 fighters moved from Baltic States to Germany
1 artillery and 2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to France
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry and 2 mech_infantrys placed in Northern Italy
1 destroyer placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 3.50
Americans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 3 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 3 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 3 transports
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
3 transports owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transports
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : 0.00
ANZAC : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries, 1 infantry and 13 mech_infantrys moved from Karelia to Novgorod
2 armour and 16 mech_infantrys moved from Poland to Novgorod
1 fighter moved from Poland to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
2 bombers moved from Germany to Novgorod
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 83 Sea Zone to 67 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 27 infantry
AA fire in Novgorod : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 11/45 hits, 13.67 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 11/38 hits, 12.83 expected hits
8 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 16/34 hits, 11.83 expected hits
Russians roll dice for 1 armour, 10 artilleries and 19 infantry in Novgorod, round 3 : 10/30 hits, 10.17 expected hits
16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Novgorod, round 4 : 9/24 hits, 10.17 expected hits
Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Novgorod, round 4 : 6/14 hits, 4.83 expected hits
3 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 5 : 12/18 hits, 9.17 expected hits
Russians roll dice for 1 armour and 4 artilleries in Novgorod, round 5 : 2/5 hits, 1.83 expected hits
1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters, 1 infantry and 28 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries and 27 infantry
Battle in Tobruk
Germans attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 5 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Germans win, taking Tobruk from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 67 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 67 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 21 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
2 aaGuns, 11 artilleries and 30 infantry moved from Poland to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
4 bombers moved from Novgorod to Germany
2 fighters and 3 tactical_bombers moved from Novgorod to Baltic States
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Eastern Poland to Poland
7 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Southern France to France
3 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
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3 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 infantry
EDIT: Adding units owned by Germans to Poland: 10 infantry
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Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
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Combat Hit Differential Summary :
Germans : 2.17
ANZAC : -1.33
Americans : 0.67
Russians : -1.00
AA fire in Novgorod : : 0.50
Samuel: Please move a German DD from SZ 95 to SZ 92 (G-14 NCM). Thanks, Art