Ok finally in front of a PC not a tablet (impossible to edit ugh)
I know i’m posting on this thread, but I personally think there cannot be a “Allied Strategy Guide”, not that its not worth discussion or effort. As others have said, its simply too reactive and situational for any advice to be universally true or effective. The closest thing we can get is (GHG?s) Middle Earth idea–building a factory with UK on Persia asap is absolutely required in my opinion. That’s the only factory square that can do a fighter pump to Moscow (thanks weddingsinger…its a unique square in that regard).
I’m not frustrated with Global, I’m not really playing it at the moment (AA50, AAZ) because I’m getting ready for Gencon. While I’ve defended LH and Wizards for a long time, I have finally recognized that some of these games were not extensively playtested, and that some of them contain unacceptable setup errors (42.2) and poorly organized set up charts (AA50), not to mention glaring balance and geometry problems. That considering that 42.3 is technically in its 4th revision, and Global had two bites at the apple.
Still they are great games and people are still playing them, live and at home. But no-one enjoys a game that is decided before play begins–regardless of buys, attacks or luck. One of the most important decisions you make during a tournament is team choice. I can gain a huge advantage just by picking the favored team in that edition.
Back to your point, UK only has 28$. Thats completely different than AA50, where its 1 economy that can pump fighter support directly onto Russian armies. In Global, it can’t really power 2 factories AND the homeland. It cant replace losses against a Germany earning 70, and it can’t build income. Its still a cool power, but every unit it drops onto the mainland gets zapped (with ease) so it has to replace losses like crazy (at a TUV loss, usually). America might help–but since it goes first and it cant cross in force until US3-4, it would be better for the US to provide all the ships and the men and UK to provide, well…fighters. Tons.
In the balance, this probably means no Taranto. That preserves UK fighters and choices for later in the game. Italy can rage all over the oil, but Dave’s strategy abandons Africa and uses the surviving ITAL transports to pull units OFF africa, not throwing good money after bad.
Defeating moscow is the critical path, and as Karl7 showed its very easy to do. Counterattacks, varied plans to gain income, and buying luxury units all speed Russia’s demise in the end. There is a “throw everything” at moscow plan that can save it, which is why the Axis cannot delay their strategem start.
The imbalance of the game is limiting the choices, not making them richer. In AA50, Russia is almost impossible to defeat without an “all in all 3” plan. Thats the opposite here. Without some tweak or bid, the Allied Strategy Guide would be “Russia buys meatshield, UK buys the fighters, USA buys bombers” because that’s all that can get there before the game is over. Even with bids between 12-30, that’s still my plan at the moment…