I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?
2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3
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It is very easy to look at everything from the side…Looks like it was somewhat optimistic for the axis to place in 112 at G1? With a destroyer buy and placing in 113 at G1 it would have looked differently now
Finland dice is not good but not outragous too. You have to be prepared for 3 defending hits in round 1 (about 15% chance) and you are by no means guaranteed 3 hits in round 1 (17 total power). There are few units and hence round one is so decisive
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@oysteilo If you wish to be fair, please speak about the % of the dice of the combat. 15% is just the % of the defense of round 1. I was taking 3 cheap units there, so risk was well under control I think. To be fair you could mention that average in the complete combat was 2 hits for defenders, thus TUV + 17, control the territory, scort the fleet, good odds vs any fleet aproaching Norway or vs the land Norway + Finland with the italian can opener, which means if russia moves more planes to finland to help retaking it, very likely they loose them. The output of this combat: 5 defense hits overall is far below 1% ??, just mentioning the 15% is unfair. 5 Hits were 150% over the expected on average, by far more than double!!
Destroyer 113 is probably a better purchase in this G1 strat, it is one of the 4 basic alternatives that I evaluated. Allthough it can be done, it is more difficult to push russians to Moscow in G3 with 2 less mechs + 112 UK1 meant a 50% chance of eliminating 40 IPC in 112 + transport in G2, loosing just a german sub, and a cruiser that I don’t use a lot in my strat, so not definitive in my view. I evaluated and opted for G1 112 position + all land for those 2 reasons and a couple more that I will not disclose.
It is a pitty that a final is decided by dice, but they also play and like any other player, I won many games with dice help in the past (not a 1% combat that I remember now in a relevant match, but some 30%, like the very definitive Calcutta vs the great Adam in BM) + Jdow is a superb player that also prepares a lot studying the others strats so a title for him would never be unfair + I had my padawan winning recently the 2016 title so very satisfied whatever happens in the 2017 title. I accepted that I had lost, 5 minutes after the combat and it is not a problem, but part of the game. If Tobias does not wish to prove he has the best strategy, for fun after the game and for his greater glory, of course it is not something I can ask for, we are just following strictly the rules. I would never refuse…, but having said that, I do respect 100% all other behaviours, of course.
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@JuanSpain Will download the map next monday 10 or tuesday 11
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Maybe I am unfair to you @JuanSpain . We all know the dice gods do not play into our hands from time to time. I agree with all you write, obviously in most situations this will go well for you and it is very unlucky that this happens in the big final. I totally agree.
I still think you overestimate how unlucky you were. If my math is correct it is about 3% chance that one bomber will hit and all other units will miss. For simplicity if we assume fighters also hit at 4 and don’t count in the “1’s” it is about a 12% chance that you will score 1 hit. Combined with the 15% chance of the defenders we look at 2% chance during round 1. During a game you will experience many 2% outcomes. It is very unlucky for you that it happens in this battle of course. Round 2 is a completely new battle and 2 defending hits will happen 44% of the time
I still think this is a battle where you are very vulnerable to dice variations and my initial point still stands it is fairly likely that JDOW will score 3 hits in round 1 and that is not a great result for you either way, and even with 2 hits from your end in round 1 it does not change much
Just my two cents and I hope I don’t come across as a “besserwisser”. That is not my intention as I respect you as one of the most fair players I have ever played, as well as a very strong opponent!
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Just for everyone’s info, the old dice calculator shows it is just under a 2% outcome here: http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=3&aArt=&aArm=&aFig=2&aBom=2&aTra=&aSub=&aDes=&aCru=&aCar=&aBat=&adBat=&dInf=1&dArt=&dArm=&dFig=2&dBom=&dTra=&dSub=&dDes=&dCru=&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem=
Not sure I understand why this battle is so game changing. +5IPCs to USSR in territories/NOs, -2 in territory and -20 in planes to Germany. Seems a setback, not a game changer. Perhaps there’s some option opened up that I’m missing the strength of. Anyway, I hope once the final result is declared the “for fun” “what if” game can go ahead.
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Hey all and thanks Simon for doing the calculations.
Interesting to see btw the v2 of the calculator has a slightly different outcome:
http://www.dskelly.com/misc/aa/graph.php?cmd=piechart&rules=1940&battleType=land&attInfantry=2&attMechanizedInfantry=1&attFighter=2&attBomber=2&defInfantry=1&defFighter=2According to this, the result was a bottom 2.6% outcome.
In my final against Zhukov I experienced a 0.5% chance disaster at Java which certainly shifted the entire dynamics in the Pacific, while I have to acknowledge I had favorable dice in G1 and J1, so back then I did definitely not call it a dice game because it wasn’t.In a nutshell: The Finland battle outcome was not just bad, it was certainly VERY bad for the Axis I would for sure be heavily complaining about these dice, a dice whiner as I am.
@JuanSpain : I have some input and some considerations on that turn and the overall strategy so far. I am happy to share after the game, I cannot disclose it yet.
And regarding the potentials alternative continuation with a LL outcome at Finland, I just wanted to be 100% honest from the first place. People tend to say “yes yes, we can do that” and when the time has come, they are reluctant and do not continue or play at such a slow pace that they just hope the opponent loses interest at some point.I answer was honest and it included that I definitely consider it and usually I try to be a good sportsman and to match my opponent’s expectations. I just wanted to have this little loophole that allows me to not stand there as a liar in the unlikely event the alternative game will not happen.
Happy holidays Juan!
Tobias -
@JDOW Thanks very much the 3 of you guys! More action soon!
The important point is always enjoying the game (which for me of course includes dice and strat conversatios, happy to recieve all any of you wish to state). And once you realize you will loose (with or without Marti help), start thinking about new games. Next title play-offs will start soon and I’m proud to think I will be classified again!Something I always liked about the game is probabilities calculation. I still never use the simulators, I like using brief aprox head calculations, it reminds me the good moments in front of the board with friends and prevents part of my brain decomission!! A good proxy percentage of this one is not difficult to obtain (the exact requires a lot of calculations), but I would need paper and some minutes and now I just have the smartphone (brain decomission…). May not be far from the 2% you guys are mentioning.
Best
Juan
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@JuanSpain said in 2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3:
I still never use the simulators
I assume you refer to the online battle calculators? I also use them rarely for planning actual moves and mostly only for exactly that purpose, to determine how unlikely a certain outcome was.
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@JDOW Back at home today as expected. Will download the map tomorrow evening and my Japan move will come on wednesday night at the latest.
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Welcome back, sounds good!
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A lot of work the first 2 days, just downloaded the map, will move inmediatelly, why to change my style now?? jaja
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from Kiangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Shan State 2 fighters moved from 42 Sea Zone to Shan State Combat - Japanese Battle in Celebes Battle in Yunnan Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Celebes from Dutch with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 6/10 hits, 5,00 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 destroyers moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan 2 bombers moved from Yunnan to French Indo China 2 fighters moved from 21 Sea Zone to Java 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 3 submarines moved from 42 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Guam to 21 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 2 carriers moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from Manchuria to Korea 2 infantry moved from Jehol to Anhwe 6 fighters moved from Shan State to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Japan to Korea 1 fighter moved from Japan to 35 Sea Zone 4 tactical_bombers moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : 1,33 UK_Pacific : 1,17 Japanese : 1,33
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Something did not change since the last time I moved, 4/4 defense hits, below 2%, Marti decided the winner a couple of weeks ago and has not changed his mind for the moment, hmmm
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from Kiangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Shan State 2 fighters moved from 42 Sea Zone to Shan State Combat - Japanese Battle in Celebes Battle in Yunnan Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Celebes from Dutch with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 6/10 hits, 5,00 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 destroyers moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan 2 bombers moved from Yunnan to French Indo China 2 fighters moved from 21 Sea Zone to Java 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 3 submarines moved from 42 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Guam to 21 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 2 carriers moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from Manchuria to Korea 2 infantry moved from Jehol to Anhwe 6 fighters moved from Shan State to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Japan to Korea 1 fighter moved from Japan to 35 Sea Zone 4 tactical_bombers moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,33 UK_Pacific : 1,17 Japanese : 1,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from New Guinea to 44 Sea Zone Combat - Americans Battle in Guam Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 fighter moved from Western United States to Midway 1 bomber moved from Western United States to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 118 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Scotland 1 mech_infantry moved from 119 Sea Zone to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 marine moved from United Kingdom to Scotland 1 carrier and 1 destroyer moved from 118 Sea Zone to 119 Sea Zone 2 fighters moved from 109 Sea Zone to Finland 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 119 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from 106 Sea Zone to Quebec 1 infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Brazil to British Guiana 1 infantry moved from Brazil to French Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to 119 Sea Zone Place Units - Americans 1 bomber, 1 fighter and 1 marine placed in Western United States 1 submarine and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Central United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from New Guinea to 44 Sea Zone Combat - Americans Battle in Guam Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 fighter moved from Western United States to Midway 1 bomber moved from Western United States to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 118 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Scotland 1 mech_infantry moved from 119 Sea Zone to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 marine moved from United Kingdom to Scotland 1 carrier and 1 destroyer moved from 118 Sea Zone to 119 Sea Zone 2 fighters moved from 109 Sea Zone to Finland 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 119 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from 106 Sea Zone to Quebec 1 infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Brazil to British Guiana 1 infantry moved from Brazil to French Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to 119 Sea Zone Place Units - Americans 1 bomber, 1 fighter and 1 marine placed in Western United States 1 submarine and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Central United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from India to Siam 1 fighter moved from India to Siam Combat - British Battle in Siam British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Siam British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Siam to Burma 3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma 1 armour moved from Eastern Persia to India 1 infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Eastern Persia to India 1 fighter moved from 80 Sea Zone to India 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from United Kingdom to Finland 1 fighter moved from Scotland to Finland 1 aaGun moved from Scotland to United Kingdom 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 109 Sea Zone to 119 Sea Zone 1 armour moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83 Chinese : 1,17 Japanese : -0,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour moved from Karelia to Vyborg Italians take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 armour moved from Karelia to Novgorod Combat - Italians Battle in Malta Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 armour moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 armour moved from Romania to Belarus 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Bulgaria to Yugoslavia 1 artillery moved from Bulgaria to Romania 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Germany to Western Germany 1 fighter moved from Gibraltar to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Place Units - Italians 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Caroline Islands to Queensland 1 fighter moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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