Yes. Personally I do not like this. I prefer the standard Axis and Allies rule: you purchase units at the START of your turn. And you place your units produced at the END of your turn.
This is different in AAZ. And some like this.
3 different Zombie unit types
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In the newly released video, we spot 3 different zombie sculpts.
An infantry zombie, a civilian worker zombie, and a female woman zombie.
So, is it just for flavor, or do they come with special abilities and combat values ?
Does anybody know ?
Anyway, this opens for some house rules, and I propose the infantry zombie kill your units, the worker zombie close your facilities, and the woman zombie take your cash.
Any thoughts ?
Oh, come to think about it, in the history of A&A this will be the first sculpt of a woman unit. This is really a milestone. Â :-D
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…and the woman zombie take your cash…
Dying.
To answer your actual question, I doubt they have any special values between them, but I’d house rule them as:
INF Zombie - Minor Neutral Countries/Partisans/Deserters - Act like normal INF. Dissidents spawn as a consequence of attrition, just like the “zombies” in the actual game. They can occupy a territory to generate 1 INF/IPC of the territory at the start of each round (not turn, round).
Worker Zombie - On-Strike Workers - Spawn on IC territories. Each on-strike worker lowers the amount of units you can produce from that factory by 1.
Women Zombie - Political Dissidents - Spawn anywhere. Each political dissident lowers them IPC gained from a territory by 1.
On-strike workers and political dissidents can be optionally attacked to clear them out. They defend on “1” to reflect their lack of military training/equipment.
Just thought I’d have a bit of fun with some ideas.
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The Women Zombies are Factories?
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The sculpt of the female zombie with the handbag makes me think of the segment from the Monty Python film “And Now for Something Completely Different” in which some elderly ladies (actually the Monty Python actors in dresses and grey wigs) who are military history enthusiasts “re-enact” the Battle of Pearl Harbor by whacking each other with their purses on a muddy field.
The worker sculpt, by the way, could also be interpreted from his clothing as a farmer. He could even do double-duty as both, though that would perhaps have overtones of the Soviet Union’s labourer/peasantry socialist alliance.
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Inf Zombie = Zombie Wrecker
Worker Zombie = Zombie Maker
Women Zombie = Zombie Producer
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Tons of rational suggestions over here, a few poor ones too. Come to think about it, maybe its nation specific zombie sculpts, to track where the zombies originated from. I can see the infantry zombie being American, by the shape of its helmet, and the farmer zombie is obvious Russian, but what nation would the woman zombie represent ? Germany ? Japan ? And are there 2 more zombie sculpts to cover the 5 playable nations ?
Ideas for thoughts
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Tons of rational suggestions over here, a few poor ones too. Come to think about it, maybe its nation specific zombie sculpts, to track where the zombies originated from. I can see the infantry zombie being American, by the shape of its helmet, and the farmer zombie is obvious Russian, but what nation would the woman zombie represent ? Germany ? Japan ? And are there 2 more zombie sculpts to cover the 5 playable nations ?
Ideas for thoughts
:-( :-( :-(
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OK, so zombie producer it is then :-D
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The sculpts are cool.
Keep in mind when designing your house ideas that zombies already 1) appear magically and take away income by making your territories “zombie controlled” 2) have no allegiance or association with any power, except that they are wandering around in that territory, and that there are several ways on the cards and in the techs to move them all over the place to make them more annoying to your opponents than you 3) use special dice with blank sides and attacker/defender symbols so without re-creating those odds with a standard die, modding this would be difficult
there is also a zombie collapse mechanic that if they take over too much of the world, everyone loses–this provides an incentive to the player who appears to be ahead to turn and suppress the zombies in order to avoid losing not to the enemy, but to a general defeat.
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I still got no answer on why there are 3 different zombie sculpts. Do they have different combat value, like the infantry zombie A1/D2 and the female zombie move 2 ?
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Sorry Narvik I thought I addressed your question. No, they are just for fun. Unless YOU make them different.
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Yes, I see it now, you say they made 3 different zombie sculpts just because they are cool. And yet, they cant afford to make nation specific sculpts on units that actually is cool and have a rational use in the game, like Tanks and ships.
FYI, I,m gonna use the female zombie to model the Bengal Famine in 1943, wich I figure will be around Turn 4. The infantry zombie can represent neutral Sweden forces, and the worker zombie can be Sovjet Partisans, pop up everywhere for free and make the factories mobilize half of the value.
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The Zombie sculpts LOOK like this is a typical WOTC… meaning these sculpts look like they belong to another game that was never made and WOTC repurposed them for AAZ. Even the three sculpts dont look to be in the same scale or in AA scale. Which incidentally, could explain the 3 sculpts idea… They just had 3 different types and tried to make them fit. If they wanted to do this right, they would be making chainsaw tanks as a new sculpt.
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Right, what happened to the Chainsaw Tank sculpt ? Would even be easier to make than a figurine. About the scale, A zombie obviously has degenerated into a brain eating walking skeleton, and it would be derogatory to make it the same size as a living infantry. So basically the different scale makes sense.
Taken from the “Independent Egypt” thread, I now have a new idea for a house rule. Not the proper forum, I know, but as long as the game is not yet released, we take it here. The female women zombie sculpt can be used as an Egyptian Mummy unit. Every time Cairo is captured, the noise will awaken a Mummy unit, for free. The Mummy unit move 1 space every UK Turn, headed for any random territory. Each Mummy unit kill one matching random unit from any random nation, use the zombie dice. But now, its called the Mummy dice
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Thats why you cant find any history on the what the Egyptian army was or if they had one.
There army were mummys.
:evil: :evil: :evil: :evil:Ya Man ! Now we can have a dice for ea unit in the game ! Sweet !
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The next game will be Axis and Allies & Mummys
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I see a D&D themed house set with ghasts, spectres, and mummies of various powers.
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Sometimes I feel like some members of this forum were traumatized by zombies as small children.
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@DouchemanMacgee:
Sometimes I feel like some members of this forum were traumatized by zombies as small children.
No It was King Tutankhamun. The mummys came first.
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I’M afraid of Mummys, if the next game has them, i go under the blanket