TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Combat - Germans Non Combat Move - Germans 1 aaGun, 5 armour, 3 artilleries, 11 infantry and 9 mech_infantrys moved from Baltic States to Belarus 1 aaGun and 6 infantry moved from Eastern Poland to Belarus 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun, 2 artilleries and 10 infantry moved from Bessarabia to Ukraine 1 aaGun and 8 infantry moved from Finland to Norway 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Romania to Poland 4 fighters and 2 tactical_bombers moved from Finland to Poland 2 artilleries and 9 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :