I had a conversation via DM with @Crockett36 regarding Global 1942. I recently rediscovered this map after playing in once several years ago, because I saw that for the Global Tournament at Gen Con they used this setup. I’m planning to attend Gen Con this August. I would be interested to hear from other League players if they have played this in any format, and what your thoughts are, please reply!
More on Global 1942:
It’s a Larry Harris creation, some might say Global 3rd Edition, and gets all players directly into the action. All powers start at war with each other, and the turn order is significantly changed.
Turn Order:
- USSR
- Japan
- USA/China
- Germany
- UK
- Italy
- ANZAC/France
The turn order prevents Italy from being used as a can-opener on the Eastern front for Germany, but also gives Germany a chance to respond to US landings in Europe before they can be reinforced by the UK - so some interesting play differences.
Also seems to be a little more balanced, I have even seen some evidence that the typical bids (a couple years ago) were in the Axis +6 to +7 range. Japan is in a commanding position in the Pacific, but Germany will likely be scrambling to recover from losing a lot of valuable matéiel and momentum on the Eastern Front. To Italy’s delight, its theatre of operations is largely devoid of UK ships and manpower, but that certainly won’t last long! As Germany doesn’t have a factory in Southern France to supplement any action in the Mediterranean.
If you haven’t checked it out, it is part of the download pack for Global 1940, so you most likely already have it installed!
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The Red Army prepares in counterattack into Ukraine and Belarus, the beginning of Round 1.
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The Japanese are in position to destroy a significant part of the American fleet at the Solomons, but doing so may put them in a position to be destroyed themselves–and transports to capture valuable territory are nowhere in range.
@gamerman01 @crockett36 @Daaras @mikawagunichi