For the ratings of this year to make sense I think we should stick to the ruleset of the ongoing Classic tournament.
League General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
@simon33 , he is a mainstay around here, plus did who knows how much programming with TripleA
Absolutely. He added Canada to bungs map and did a bunch of options for BM.
I always try and credit those in any mods I work with and he and the BM crew and many others are credited :)
Really want to see what UHD will look like with Canada lol
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I know many of us are working on our league playoff games, but I wanted to draw some attention to this thread, since it is easy to miss in the activity of the forum:
https://www.axisandallies.org/forums/topic/41499/pre-announcement-the-axis-allies-cup
@djensen Is taking suggestions for a separate team competition that I think many of us would be interested in participating in
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I asked Panther how to rearrange pinned topics, and I’m happy there is the capability,
So all I’m saying is, the pinned league topics have been organized and are in a different place than you’re used to - enjoy!
(I didn’t want the new Classic discussion to be the topic on the top!)
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It is with pleasure I can announce the availability of version 2 of the “French Rebalance”. Main change with this is that after the fall of Paris, formerly French territories can be activated by USA/UK/Anzac. If Paris is liberated, usual rules apply. More info here: https://www.axisandallies.org/forums/post/1738044
I think I have tested the changes just enough but of course, if there are any bugs, let me know.
And of course if you would like to playtest, DM me.
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Oh and while I am getting the version bumped along so you can upgrade the map, until that is done, you will need to delete the global map and re-download it.
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@GovZ said in League General Discussion Thread:
Since this seems to be the place to toss out ideas to balance the game, I’ll add mine - Allied Advantage (based on an optional rule from the original game): Russia starts with Industrial Tech, UK starts with Radar, & US starts with War Bonds.
I didn’t give this the love it deserves. Adding in game optional rules like tech from the get go is BRILLIANT. And those are great. I would add War Bonds for Russia and even UK. That would bump the income. Obviously tech tokens anniversary style would be a cross variant easy LH approved fix.
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@gamerman01 said in League General Discussion Thread:
@crockett36 Those are some really cool ideas,
As to the Allies in Russia NO, I love this one.
#1 the NO is realistic because Russian morale is much higher when they know they’re on their own, it is the Great Patriotic War. The rulebook says “national prestige.”
Gameplay, it’s awesome because you have to balance whether you want the 5 or you want allied help.I hate you! LOL. We could cross variant allow the optional rule in classic that Russia seizes the foreign units as their own. That would be OP.
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@crockett36 said in League General Discussion Thread:
I didn’t give this the love it deserves. Adding in game optional rules like tech from the get go is BRILLIANT. And those are great. I would add War Bonds for Russia and even UK. That would bump the income. Obviously tech tokens anniversary style would be a cross variant easy LH approved fix.
Thanks, but the credit goes to Larry - it’s from a 30 year old rule book and how we played in high school. I feel old typing that.
@axis-dominion said in League General Discussion Thread:
I think what’s needed most to breathe fresh new life into global (all variants) is that ever illusive overhaul of the tech development. It’s a whole dimension of the game that’s gone MIA for too long.
Instead of tech being random, my play group is toying with the idea that certain techs are activated once a power takes a specific action. It would work a lot like a one time NO. Examples would be the UK getting Paratroopers the first time it attacks Holland or Japan gaining Shipyards after building an AB on the Solomons. We haven’t played a game - or even figured out how all the techs would work - so I have no idea how this would impact gameplay.
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I had a conversation via DM with @Crockett36 regarding Global 1942. I recently rediscovered this map after playing in once several years ago, because I saw that for the Global Tournament at Gen Con they used this setup. I’m planning to attend Gen Con this August. I would be interested to hear from other League players if they have played this in any format, and what your thoughts are, please reply!
More on Global 1942:
It’s a Larry Harris creation, some might say Global 3rd Edition, and gets all players directly into the action. All powers start at war with each other, and the turn order is significantly changed.Turn Order:
- USSR
- Japan
- USA/China
- Germany
- UK
- Italy
- ANZAC/France
The turn order prevents Italy from being used as a can-opener on the Eastern front for Germany, but also gives Germany a chance to respond to US landings in Europe before they can be reinforced by the UK - so some interesting play differences.
Also seems to be a little more balanced, I have even seen some evidence that the typical bids (a couple years ago) were in the Axis +6 to +7 range. Japan is in a commanding position in the Pacific, but Germany will likely be scrambling to recover from losing a lot of valuable matéiel and momentum on the Eastern Front. To Italy’s delight, its theatre of operations is largely devoid of UK ships and manpower, but that certainly won’t last long! As Germany doesn’t have a factory in Southern France to supplement any action in the Mediterranean.
If you haven’t checked it out, it is part of the download pack for Global 1940, so you most likely already have it installed!
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The Red Army prepares in counterattack into Ukraine and Belarus, the beginning of Round 1.
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The Japanese are in position to destroy a significant part of the American fleet at the Solomons, but doing so may put them in a position to be destroyed themselves–and transports to capture valuable territory are nowhere in range.
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- Normandy-Bordeaux has both the Naval Base and the minor IC removed; Southern France has the minor IC removed in this setup.
- Normandy-Bordeaux has both the Naval Base and the minor IC removed; Southern France has the minor IC removed in this setup.
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Turn Order:
- USSR
- Japan
- USA/China
- Germany
- UK
- Italy
- ANZAC/France
The turn order prevents Italy from being used as a can-opener on the Eastern front for Germany, but also gives Germany a chance to respond to US landings in Europe before they can be reinforced by the UK - so some interesting play differences.
What would be the ipc value of these two changes? 37 plus x
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Turn order would definitely affect the bid, it would be pure speculation as to how much it is worth - certainly USSR having an entire extra turn and not being vulnerable to Italian aggression in nearly the same sense is worth at least their 37 IPCs of production, as posited. USA also going before Germany might affect the bid, as US support in the European theater would be a full turn of buys stronger.
Also worth showing the difference in starting units/TUV between OOB and the G42 setup:
OOB
G42
While the unit count and TUV is closer, remember that France’s units and most of UK’s vaporize on G1; conversely in G42, about 100 German TUV is destroyed by the USSR on their opening turn. Also, much of that TUV is facilities: such as the NB/AB in Philippines, Guam, France that tends to fall rather quickly in OOB. So TUV/unit count don’t tell the whole story, of course, but it is interesting to see the difference.
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@GovZ said in League General Discussion Thread:
Instead of tech being random, my play group is toying with the idea that certain techs are activated once a power takes a specific action. It would work a lot like a one time NO. Examples would be the UK getting Paratroopers the first time it attacks Holland or Japan gaining Shipyards after building an AB on the Solomons. We haven’t played a game - or even figured out how all the techs would work - so I have no idea how this would impact gameplay.
I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!
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@Stucifer So far, I am really enjoying our first game of G42. We played with a 7 bid to the axis and japan feels super strong. Germany feels weak.
Overall, the setup from G42 is very similar to the setup for 42SE, but obviously the rules and map are different.