League General Discussion Thread

  • '19 '18

    Yes, but if you do it in turn 2 (turn 1 doesn’t really make sense most of the time), you won’t delay the additional income, since US will get the bonus income beginning in turn 3 anyway.

    But yes, usually Japan will not declare war on USA in this case, which makes their movement in turn 3 a lot easier and they can position themselves a lot better.


  • Hi, not sure where to post this…I’m getting an error that says…

    “Summary Text: Unknown Error, please contact the forum owner and also post a bug to the TripleA development team”

    Can anyone help me out on how to fix this or point me in the right direction of where to get help?

    Thank you!

  • '19 '17 '16

    Upload folder is full again.

    Has someone contacted djensen?

  • '22 '16

    @simon33:

    Upload folder is full again.

    Has someone contacted djensen?

    I sent him a PM yesterday. I guess it wouldn’t hurt if others did as well.


  • Others did as well. Wittmann sent him an email concerning this.

    It would be cool to have an extra thread for this, so People especially those who are not so familiar with this Problem know what is going on and how to continue their games untill DJensen fixed it.

    If i visit a few games last year to let them know what is Happening, i get confused with my own games because i clicked on a lot of threads with my Icon on it, just to find out, oh non of mine :lol:

  • '17

    Triplea is not letting me load transports in a sea zone suddenly made hostile the same turn that japan declares war

  • '19 '17 '16

    @Ichabod:

    Triplea is not letting me load transports in a sea zone suddenly made hostile the same turn that japan declares war

    Link?

  • 2023 '22 '21 '20 '19 '18 '17

    After the last update, I get an error message now that says this:

    Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player  OR  <game_name>.player;attachmentName
    Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player  OR  <game_name>.player;attachmentName

    It doesn’t interfere in game play (I just close it and continue) but was just curious what is producing it or how to avoid it.</game_name></game_name></game_name></game_name>

  • '19 '17 '16

    @farmboy:

    After the last update, I get an error message now that says this:

    Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player  OR  <game_name>.player;attachmentName
    Oct 24, 2018 11:42:51 AM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player  OR  <game_name>.player;attachmentName

    It doesn’t interfere in game play (I just close it and continue) but was just curious what is producing it or how to avoid it.</game_name></game_name></game_name></game_name>

    There’s was a typo in one of the USSR objectives. Looks like you must have downloaded the map before it was fixed. If you remove and re-download the map, it should go away. I suspect your objective panel doesn’t work at the moment.

  • 2023 '22 '21 '20 '19 '18 '17

    ok. Thanks!

  • 2024 '22 '21 '19 '18

    Need help running Java on Windows 10 using Chrome browser. On Surface Pro 4.

  • '19 '18

    Is anyone else having problems downloading the save files?

  • '19 '17 '16

    @MrRoboto:

    Is anyone else having problems downloading the save files?

    Working fine for me.

  • 2023 '22 '21 '20 '19 '18 '17

    In an amphibious assault can one use both do an amphibious assault and fly a fighter (or other naval ship) in to attack an enemy transport or do all the units have to choose between the naval battle and the amphibious assault?

  • '19 '17 '16

    Not 100% sure what you’re asking but each unit can only attack in the sea battle or the land battle. If you use a fighter to attack a transport in the SZ you are doing the amphibious assault, you lose the bombardment shots (if any).

  • 2023 '22 '21 '20 '19 '18 '17

    @simon33:

    Not 100% sure what you’re asking but each unit can only attack in the sea battle or the land battle. If you use a fighter to attack a transport in the SZ you are doing the amphibious assault, you lose the bombardment shots (if any).

    Thanks! That is exactly what I wanted to clarify.

  • 2023 '22 '21 '20 '19 '18 '17

    I hate to ask this again, but how do you do forum dice again. And is there a link where I can go to remind myself?

  • 2023 '22 '21 '20 '19 '18 '17

    @farmboy:

    I hate to ask this again, but how do you do forum dice again. And is there a link where I can go to remind myself?

    Was able to answer my own question this time.

  • '15 '14

    I received the instructions via a personal message 4 years ago^^. In case I need to roll, I always check page one of my PMs:D

    There are 2 kinds of dice commands.
    :dice XdY:

    Where X is the number of dice you want to throw and
    Y is how many sides on the dice

    SoDiceRolling 5d6:
    (1, 3, 4, 5, 6)  throws 5 six sided dice.  You need to be aware that the numbers will automatically be SORTED numerically, so they will not be in the order thrown.

    DiceRolls: 5@1 2@2 3@3 1@4; Total Hits: 75@1: (1, 6, 3, 6, 1)2@2: (3, 2)3@3: (2, 2, 1)1@4: (3)
    This command will throw 6-sided dice - 5 for units that hit on a 1, 2 dice that hit on a 2, 3 dice that hit on a 3, and 1 dice that hits on a 4.

    So this would be a throw for 6 infantry, 1 artillery, 3 tanks, and 1 bomber.

  • '15 '14

    There are 2 kinds of dice commands.
    :dice XdY:

    Where X is the number of dice you want to throw and
    Y is how many sides on the dice

    So :"dice 5d6: throws 5 six sided dice.  You need to be aware that the numbers will automatically be SORTED numerically, so they will not be in the order thrown.

    :"aaa 5@1 2@2 3@3 1@4:
    This command will throw 6-sided dice - 5 for units that hit on a 1, 2 dice that hit on a 2, 3 dice that hit on a 3, and 1 dice that hits on a 4.

    So this would be a throw for 6 infantry, 1 artillery, 3 tanks, and 1 bomber.

    Remove the " in order to roll the dice

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