@DessertFox599:
I dont believe in bids. I play with ygh rules and that works just fine. My only problem is with the USA. i cant seem to find a strategy that is effective on both sides. Other than that, no problems.
I’ve been playing Axis and learning - and while I haven’t picked up any wins against the veterans around here (even without a bid to aid them) I think that when it comes time for me to play Allies, my US strategy is going to be to pick up a couple research tokens the first turn and build a carrier or two, hoping for a naval/air advancement. Then doing the same on the second turn.
Depending on what the Axis is doing where, and what research I get, building to exploit it. Super subs means I go heavy US subs; heavy bombers or long range planes means I bomb Europe or build more carriers…
But either way, I think the US needs to concentrate firepower on one side or the other and dedicate to it. The forums here say that most games are won by Japan, in the Pacific, around turn 6-9. If the UK reinforces Russia with airpower, then the US can 100% focus on the Pacific to neuter Japan with whatever it gets in the first round or two.