G40 Balance Mod - Rules and Download

  • '22 '16

    Thank you for the clarification.  As idioitc as that seems.  So basically there is an invisible wall that would prevent a US bomber from leaving Moscow and landing in Siberia.  And this wall only exists because Russia has not attacked Japan and that imaginary line just happens to line up with where the game creators decided to split the board to make two independant games.  Seem logical :wink:

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @majikforce:

    Thank you for the clarification.  As idioitc as that seems.  So basically there is an invisible wall that would prevent a US bomber from leaving Moscow and landing in Siberia.  And this wall only exists because Russia has not attacked Japan and that imaginary line just happens to line up with where the game creators decided to split the board to make two independant games.  Seem logical :wink:

    interesting, exactly where can tis bomber land? assuming it starts in india, Novosibirsk, Timguska, Evenkiyskiy, Yenisey?

  • '22 '16

    From what I understand it can’t land anywhere on the pacific map that is a Russian territory.  And for reference the bomber left from Hawaii and landed in Amur.


  • Well, I’m slow to defend the creators of the rules many times, but this one does make sense to me - not the invisible wall part, but the part where USA can’t stage bombers close to Japan in Eastern Russia when Russia is not at war with Japan.

  • '19 '17

    @Gamerman01:

    Well, I’m slow to defend the creators of the rules many times, but this one does make sense to me - not the invisible wall part, but the part where USA can’t stage bombers close to Japan in Eastern Russia when Russia is not at war with Japan.

    Yes the neutrality pact between Japan and Russia must have prevented using Russian lands to launch an attack on the Japanese. That’s why the US bombers that landed in Russia were interned.

  • '19 '17 '16

    There is also the possibility of USSR entering FIC.

  • Liaison TripleA '11 '10

    Quick Question…

    The French fleet in Sz93.

    If the italians have a transport in that sz, and the british attack it,  do the french ships defend?  Or do they only defend in the event of an amphibious invasion of Southern France?

    Further - do the ships block allied movement?

    Last - does southern France provide naval base support to axis?  whilst vichy?

  • Liaison TripleA '11 '10

    I should clarify that my questions are about a “Vichy” French fleet in Sz93.

    See game, and why I am asking these questions - here:
    http://www.axisandallies.org/forums/index.php?topic=40611.30

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @Gargantua:

    Quick Question…

    The French fleet in Sz93.

    If the italians have a transport in that sz, and the british attack it,  do the french ships defend?  Or do they only defend in the event of an amphibious invasion of Southern France?

    Further - do the ships block allied movement?

    Last - does southern France provide naval base support to axis?  whilst vichy?

    you might want to wait for an official answer but I believe the ships will defend if attacked, you cant just attack the transport. Yes, the ships block the sea zone and the navy base provides a movment of 3

  • Liaison TripleA '11 '10

    @oysteilo:

    @Gargantua:

    Quick Question…

    The French fleet in Sz93.

    If the italians have a transport in that sz, and the british attack it,  do the french ships defend?  Or do they only defend in the event of an amphibious invasion of Southern France?

    Further - do the ships block allied movement?

    Last - does southern France provide naval base support to axis?  whilst vichy?

    you might want to wait for an official answer but I believe the ships will defend if attacked, you cant just attack the transport. Yes, the ships block the sea zone and the navy base provides a movment of 3

    So an unactivated territory gives a naval base boost? Well that’s interesting.  You can’t land your planes thier but it boosts your fleet? I am suspect!

    As for the ships defending - the reason I ask, neutral units are generally tied to the territory they are associated with.  These being naval units leave a lot of room for interpretation.

    As these are house rules, it’s important to know the intent of the author.  I’ve seen variants of this where the ships only defend if thier is an amphibious assault against the main territory; or if they are being specifically attacked.

  • '15 '14

    Rules say “French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.”

    I would assume a neutral territory (even if pro-Axis) won’t provide naval base support.

    I do not even know whether Italy can move a TT into white sz 93 ships.

  • Liaison TripleA '11 '10

    Well I’m fairly certain the naval base is a no go item.

    The Rules are fairly clear that a country cannot use another counties facilities unless both are at war.

    The ships is still an issue though.

    Like Japan can attack U.K./Anzac ships whilst American ships in the same sea zone loiter and taunt, I would believe the same condition applies to sz93.

    I am not at war with this country after all.

  • '19 '17 '16

    The naval base can be used, that question was answered a few pages ago.

    I’m sure that the Neutral_Axis ships make the sea zone hostile, so you can’t just attack the transport. And the Italians can move their ships their to defend with the Neutral_Axis ones.

  • '19 '17

    @Gargantua:

    Quick Question…

    The French fleet in Sz93.

    If the italians have a transport in that sz, and the british attack it,  do the french ships defend?  Or do they only defend in the event of an amphibious invasion of Southern France?

    Further - do the ships block allied movement?

    Last - does southern France provide naval base support to axis?  whilst vichy?

    All yes (they defend against any attack, they block allied movement, and the naval base can be used by the Axis.).

  • Liaison TripleA '11 '10

    Thanks guys!

    Two more:  Can the axis freely move through sz93 whilst Vichy? Or is it like other territories where they must stop movement? Or only move into In NCM.

    Also - can the axis attack the ships in sz93?  To prevent allied repatriation?

  • '19 '17

    @Gargantua:

    Thanks guys!

    Two more:  Can the axis freely move through sz93 whilst Vichy? Or is it like other territories where they must stop movement? Or only move into In NCM.

    Also - can the axis attack the ships in sz93?  To prevent allied repatriation?

    They can move freely through sz93, the ships are allied to them.

    No they can’t, they need to occupy S France to make the ships disappear.


  • Thank you all. There may be, therefore, some saving grace to my unnecessary, failed, SZ92
    attack.

  • '15 '14

    Interesting, thanks.

  • '16 '15 '10

    Hi would it be possible to post a new sticky thread or modify the OP with ALL the national objectives (including the old ones) for BM3?

    For example

    “3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory”

    Does this one modify the existing NO or is it an extra 3 PUs?

    Just need a list of all the national objectives in one place so I’m not getting them confused.  Thanks!

  • '19 '17

    @Zhukov44:

    Hi would it be possible to post a new sticky thread or modify the OP with ALL the national objectives (including the old ones) for BM3?

    For example

    “3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory”

    Does this one modify the existing NO or is it an extra 3 PUs?

    Just need a list of all the national objectives in one place so I’m not getting them confused.  Thanks!

    That’s the only one that doesn’t have modified written next to it when it should.

    All the NOs in BM (new and vanilla NOs) are in the objectives tab when you open the map, that’s not enough?

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