@Adam514:
@Karl7:
2 things:
1. Has there been discussion of adding an Axis NO of +5 to Japan for control of China? I think that would go a long way to balance out the game.
2. If not, I think I will start requesting bids to play Axis. +8 to start. Just seems after about round 6, the Allies just get too much money, and if the Axis aren’t ascendent then the game is over.
You should request whatever your opponent will give you :wink:.
+5 for control of China would barely change the balance at all. Even if you rush China it will stay alive for the first 6 rounds, and those are the critical rounds where you need to get things done as Axis.
We aren’t aiming for perfect balance, because that’s impossible and balance perceptions vary a lot between tiers of players. It looks balanced to me at top tier, and whatever the imbalance is can be corrected by a bid which is also an interesting part of the game, and ensures that both players are satisfied with their side.
Hmm, good point. Just seems the Axis need maybe more ability to harvest income in the middle game. But, hey, I am amenable to bids correcting this.
I can just say from my many, many, games of BM played (second only to Simon) that the game tilts towards Allies. Not huge, but building over the course of the game. Maybe just a little bump to Axis at start, an extra German sub say, could go a long way.
Most the games I’ve lost have been as Axis, and the ones I’ve lost as allies, with one exception, I thought I could’ve won and didn’t because of either bad dice or dumb moves by me.