Passing on an observation from a player who is examining the Balanced Mod closely for the first time.
@crockett36 is an experienced A&A player, is or has been in Larry Harris’ inner circle and has playtested games. He knows A&A, but is new to the Balanced Mod v 4.
After going over all the modified rules with him last night,
Crockett36 flatly said “the balanced mod is not balanced”
(What?)
First, consider that in the league where almost TWO THOUSAND balanced mod games have been played, it is mostly settled that the Allies are taking more than 20 bid in BM4.
Crockett36 pointed out the Axis need to have urgency (should need to achieve winning conditions before the Allies become so strong the Axis are overwhelmed)
Some of the many (rather major) improvements of the Balanced Mod: making new NO’s that are quite attainable for the USA, the UK, Russia, and India, which all make total sense.
What if the Allies’ income increased automatically after some number of rounds?
In a game that introduces the detailed, thorough Vichy rules,
In a game where the USA gets 3 minor complexes turned into 3 major complexes automatically at a certain point, in a game with Mongolia rules, and Sino-Russo DOW modifications, it seems to me to be consistent to modify the rules for increasing Allied production later in the game. Perhaps the USA especially, but perhaps Russia also automatically get increasing incomes (not necessarily every round).
Now I’m just brainstorming there, but I think you get the idea:
The Axis should have a situation more like Luke Skywalker, Han Solo and Princess Leia in the Death Star trash compactor, but of course we still want 50/50 chance to win.
Gamer out, I’m supposed to be playing Adam.