Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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Each sub can make its own independent submerge decision. So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! Subs are awesome!
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Each sub can make its own independent submerge decision. Â So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! Â Subs are awesome!
Yea, to bad 1 destroyer lets 500 strategic bombers attack 1200 submarines. Seems off in that regard, but rules be rules and you be stuck with the rules!
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I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
It did not.
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@Cmdr:
Each sub can make its own independent submerge decision. � So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! � Subs are awesome!
Yea, to bad 1 destroyer lets 500 strategic bombers attack 1200 submarines. Seems off in that regard, but rules be rules and you be stuck with the rules!
And 1 sub can sink 1,000,000 transports by itself, with zero risk :-)
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@seththenewb:
I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
It did not.
Added to list :-)
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@Cmdr:
Each sub can make its own independent submerge decision. ��So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! ��Subs are awesome!
Yea, to bad 1 destroyer lets 500 strategic bombers attack 1200 submarines.� Seems off in that regard, but rules be rules and you be stuck with the rules!
And 1 sub can sink 1,000,000 transports by itself, with zero risk� :-)
The admiral responsible for leaving a million transports by themselves and ripe for a lone sub ought to be put in for an award for by his opponents. Also, that sub must’ve been modded for unlimited ammo. :wink:
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@seththenewb:
I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
It did not.
Added to list :-)
Awesome sauce, thanks!
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If I am doing a sea battle against a carrier, two transports, two fighters and a tac with 3 bombers and 2 subs, can my bombers retreat and leave the subs to sink the transports once the carrier is gone?
NO
All units must retreat at the same time.However, subs can SUBMERGE individually, round by round.
Separate retreating is ONLY done with amphibious assaults, where the ground units coming off transports can never retreat, but everything else can retreat AT THE SAME TIME, together (and ground units to the same place)
What you can do with subs when your opponent has no destroyers, is leave them in the battle as long as possible by taking your air off first. Once you have only subs in the battle, that takes all their defending air out of the battle and you may be able to sink all their transports that way.
Subs are awesome, especially with the 6 IPC cost and double convoy damage. :-)
So hope that your opponent takes carrier hits with your bomber hits, and then lose your bombers first, if you want a good chance of sinking all the boats. Your opponent may be wise (depending on game situation) to take off his defending air if your bombers hit, and save the carriers, which are his only defense against the subs to protect not only themselves, but the transports.
A lot depends on whether his air has another safe landing place… But that’s how it works -
Let me know if anything is still unclearThank you sir…it was perfectly clear. I went ahead and finished the battle.
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@seththenewb:
The admiral responsible for leaving a million transports by themselves and ripe for a lone sub ought to be put in for an award for by his opponents. Also, that sub must’ve been modded for unlimited ammo. Â :wink:
It’s called the Infinity Torpedo. :P
But then, there have always been silly rules that make no sense, but seem to keep the game units from being something other than insanely over powered (except Classic Heavy Bombers. :P )
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It is just for game balance purposes.
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England and France are allies in Europe from the start of the game. Does this imply that England may move into French Indo-China Burma and/or New Hebrides (that cruddy little island group NO ONE probably ever uses) with impunity? (ANZAC to for that matter since they literally are part of the British Empire I would assume, just a separate economy?)
For that matter, assuming they can (and I don’t see why they shouldn’t be able too) what if England is in there, does Japan have to declare war on FIC to get them out? (Like that’s a deterrent! Oh no, I have to declare war on a power that has at most ONE destroyer here!)
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Any Ally who is at war (the caveat for USSR and USA) (but of course, not China) can move into FIC, so this includes ANZ and UK Pacific
You must declare war on a power that has units in a territory (not a sea zone) to combat move into it, so yes Japan has to declare war on the UK/ANZ to invade FIC when a UK/ANZ unit is in FIC.
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Does Russia get the 3 bonus IPCs for controlling Axis provinces in Africa also or just Europe. Can I get the extra bonus for Russia by taking over the worthless Italian provinces in Africa? I did this in a game and Russia is making mad loot from it. Did I read the rules wrong?
Thanks,
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Does Russia get the 3 bonus IPCs for controlling Axis provinces in Africa also or just Europe.
Africa too
Can I get the extra bonus for Russia by taking over the worthless Italian provinces in Africa?
YES
I did this in a game and Russia is making mad loot from it. Did I read the rules wrong?
Thanks,
Crazy, isn’t it!? Don’t forget Sardinia and Sicily! :lol:
Seriously though, if you send Russian ground unit(s) to Africa (or Sardinia/Sicily) and can manage to take control of these territories with Russia, you earned your money.
Also, watch out that you don’t take it over just a turn or two before losing Moscow…
You do know the pro-Axis neutrals count as well, right?
Iraq, Bulgaria, Finland… -
For an amphibious assault from a seazone with an enemy sub present, would an escorting sub suffice to allow the invasion go through? Or does it have to be a surface warship with an attack value?
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any warship, period. that is everything but a transport. now if a scramble occurs, then you need something that can kill the sub to be present.
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As a tag along to this, does a carrier count in this case? Ie are either of these possible
enemy sub in sz42 - attacker brings in a loaded transport accompanied by a sub of the same nation to take Java
enemy sub in sz42 - attacker brings in a loaded transport accompanied by a carrier of the same nation to take Java
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Bold, I’m not sure about the sub but I’m pretty sure that your carrier isn’t enough.
Transports
Cost: 7
Attack: 0
Defense: 0
Move: 2
Unit Characteristics
No Combat Value: Even though a transport can attack
or defend, either alone or with other units, it has a
combat value of 0. This means that a transport can’t fire
in the attacking units’ or the defending units’ fire steps.
Transports may not attack without being accompanied
by at least 1 unit with an attack value, unless they are
conducting an amphibious assault from a friendly sea
zone that is free of enemy submarines.Page 32 of Europe Manual 2nd ED
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A carrier does not have attack power.
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Here’s the catch though. It says that they HAVE to be accompanied by at least 1 unit with an attack value UNLESS they’re doing an amphibious assault from a friendly SZ that is free of enemy subs. It’s there in black and white, I’m not sure how much clearer it can get.
@seththenewb:
No Combat Value: Even though a transport can attack
or defend, either alone or with other units, it has a
combat value of 0. This means that a transport can’t fire
in the attacking units’ or the defending units’ fire steps.
Transports may not attack without being accompanied
by at least 1 unit with an attack value, unless they are
conducting an amphibious assault from a friendly sea
zone that is free of enemy submarines.It’s obviously not talking about conducting naval combat for the second part because an enemy sub alone does not make a seazone hostile.