Alright, now this is confusing. You guys need to tell me how many wins Adam has over Pherman, and what sides were taken. Is it 2 wins, with one from each side?
That is correct/ Sorry for the confusion Gamerman. I’m new to posting results.
Alright, now this is confusing. You guys need to tell me how many wins Adam has over Pherman, and what sides were taken. Is it 2 wins, with one from each side?
That is correct/ Sorry for the confusion Gamerman. I’m new to posting results.
Yes, defending Russia is THE most important issue for the Allies in this game. Here is a guide to what you need to do to protect Moscow.
Russia: You should buy max bodies every turn. This means all infantry all the time (Assuming full Barbarossa). 37 PU’s should become 11 inf and an art or mech. The most common move Germany will do is ball up a large stack, attack on G3 and march straight towards Moscow. You need to be in place in Bryanks and then Moscow to confront this stack. YOU CAN NOT WASTE INFANTRY TRYING TO GUARD NOVGOROD, they will not make it home for the Moscow fight in time if you leave them behind even for a turn. The 2nd major thign you need to do is secure income that will insulate your production when Germany tries to seige you after you block the G6-8 hit. This is done by sending you starting fast units (2 mech and 2 tanks) to hit Iraq, preferably on R3. If it is full Barbarossa you need to stack the **** out of Moscow and wait for your Allies to equalize the game. If Germany attempts to move his stack to another area, then you can step out with your stack and make some noise.
UK: Your opening bid will be important for shutting Italy down early and this Allows you to shift from Africa/Med to helping Russia by turn 3-5. I Recommend bidding 13 and putting an art in Alexandria, a tank in Egypt and an Infantry in Anglo-Egypt Sudan and killing Tobruk on UK1. Don’t commit your tranny to the Tobruk fight, as you will need it to grabe Persia and turn 1. It is very important that UK land in Persia on turn 1 for two reasons. First, it puts you infantry in range in order to open NW Persia so the Russian fast (the 2 tanks and Mechs) can move threw and capture Iraq on R3. Secondly, you will want to place a British factory in Persia by turn 2-3. This factory will be used to fly planes to Moscow and also produce infantry so Germany can’t just waltz into Persia and Iraq and collect their oil money. I find it important to wrap up thing in the Med and Africa by turn 3-4 at the latest, because by turn 5-6 you need to be sending help to Russia ASAP. After Moscow is safe it still doesn’t completely fix the problem because Germany will be making 70+ and continuing to produce ground untis that you cannot match easily. The final stage of stopping Germany is taking you victorious med fleet out of the med and linking with the USA fleet which should be sizeable enough to land in Europe by turn 4-6, depending on how much USA is committing to the PAC.
USA: In general, i prefer a 80%-20% split for USA’s resource between the pac and Europe respectively. But this can very depending out which theater you wish to control the most. USA should build a fleet large enough that the combined USA/UK fleet can not be attacked by the German air force. Once this is done, link with the UK fleet in SZ 91 and build trannies and art/inf to land in Europe. From SZ 91 it is just a matter of picking your flavor. You essentially have 3 options. 1. you can take both fleets and land in Norway. Securing Norway is huge because it cuts 8 PU from Germany’s income every turn. 2. You can move the fleets to SZ 110 and begin trading Holland and Normandy with the Axis. Do this lightly at first just to bleed German units away from Russia, but begin to to it harder if you feel Germany is committing enough to respect your threat. 3. This is the least effective option in general IMO, but when you are in SZ 91 you should have a credible threat on Rome. If the Axis don’t proctect Rome with enough units, dive on it with a 1-2 punch from UK/USA, thus plundering an Axis capital. In general though this can be hard to do, and Italy will be shut down pretty hard just by putting 5 subs into SZ 97 and cutting the majority of their income.
Conclusion: Even doing all this sometimes isn’t enough because it can be tough for USA to spend enough resources in Europe to make this happen while containing Japan. And the strategy is contingent on gettign an early knockout on Italy in the med, which usually happens but not every game. But, if you’re able to execute it correctly Moscow should be safe for a considerable time. My buddies I play against are expert Barbarossa players and i rarely lose Moscow before turn 10+ if I do at all. So i hope this helps!
Hi everyone, so sorry for being absent for so long and dropping my games. it started with me moving from one home to another and being off internet access while that took place. But while that was occurring my father and a severe accident that left him unable to care for my mother who has been disabled for 20+ years. I was forced to take care of both my parents immediate and long term problems and it was stressful enough that board gaming was something that got pushed out of my mind. The situation is stabilized now and I’m free to play again as time permits. To all of my opponents please claim any game that we had going on when I left back in July.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 aaGun, 9 armour, 4 artilleries, 21 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 2 artilleries and 11 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Western Germany
1 bomber moved from Syria to Western Germany
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Place Units - Germans
1 carrier placed in 110 Sea Zone
3 infantry and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 carrier and 3 submarines moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 6
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 submarines moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 artillery and 2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 battleship and 1 marine moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 97 Sea Zone to Northern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 fighters moved from Alexandria to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 aaGun and 1 infantry moved from Romania to Bessarabia
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
Combat - British
Battle in 80 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sumatra
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 infantry moved from Persia to Iraq
1 artillery moved from Tanganyika Territory to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode