Kamikaze are a defensive weapon, which are resolved at the beginning of the combat phase, so the attacking air units have already launched from their carriers are not in danger (unless they are “guest” air units). As such, they will participate in combat even if their carrier is hit, and will have the remainder of their movement to land as normal afterwards.
Global 2nd edition Q+A ( AAG40.2)
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Thank you for clarifying that quickly.
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@aequitas:
Q: Can you legally reach Ukraine from Egypt without an AB?
Yes, assuming you mean landing in Ukraine.
Egypt -> SZ98 -> SZ99 -> SZ100 -> Ukraine.
No neutral crush needed.
I thought going from SZ99 to SZ100 meant flying over Turkey, which is a strict neutral.
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You don’t have to cross Turkey going from one sea zone to the next, so it’s allowed.
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I thought going from SZ99 to SZ100 meant flying over Turkey, which is a strict neutral.
Just see:
@rulebook:
There are three narrow straits on the game board. The Turkish Straits connect the Mediterranean and Black Seas (sea
zones 99 and 100), ……
The movement of air units is completely unaffected by canals and straits, whether they are moving over land or sea.
They can pass between sea zones connected by the canal or strait regardless of which side controls it.HTH :-)
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I’m not crazy, right? An airfield has 5 damage. When an enemy is trying to bomb a factory in the same space, the defender isn’t able to scramble, right?
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I’m not crazy, right? An airfield has 5 damage. When an enemy is trying to bomb a factory in the same space, the defender isn’t able to scramble, right?
Rulebook says:
“An air base is considered to be inoperative if it has 3 or more damage points. It can’t increase air unit range or allow air units to scramble.”
Apart from this scramble is a move “to defend against attacks in the sea zones adjacent to those territories.”
So you can never scramble against planes bombing facilities.
Maybe you are talking about fighter interceptors? They act independently of air bases.
HTH :-)
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So, fighters scrambling to defend a factory bombing can do that even if there isn’t an airfield? Huh… all this time I’ve been doing this wrong…
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So, fighters scrambling to defend a factory bombing can do that even if there isn’t an airfield?
Intercepting fighters don’t need an airbase, indeed. :-)
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Need exact clarification on Japan and America neutrality.
The Rule book says TWO spaces from WUS and Alaska
That would be Sea Zones 1 , 2 , 3 , 8 , 9 , 10 , 11 , 12
The rule said within two sea zones of wus and Alaska not within 2 sea zones of sz 10
Bottom line can Japan drop it navy sz 26 while neutral ? (Hawaii Sea zone )
Also I been seeing on forms , If USA has a surface ship on any of its islands , Japan surface ships cant occupy those sea zones like USA cant occupy Japan sea zones period , does not apply to sub
Thank you for you time to this question . The answer I am looking for is an official rule to the game not a house rule
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Japan can, indeed, stay in SZ26 while at peace.
Other than the two space rule, its navy has no other restriction, while at peace. The second part of your question is not true, therefore. Countries not yet at war can share a SZ.
Please show me an example where you have seen this quoted. -
Thank you for the clarification :-D
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“The Axis win the game by controlling either 8 victory cities on the Europe map or 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis Capital at the end of that round.”
My question is: Does the “complete round of play” begin when the Axis power gets that 8th (or 6th) victory city and ends when they still have the 8 (or 6) victory cities when it becomes their turn again? Or does the “complete round of play” mean a round that starts with the German turn and ends with the French turn?
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“The Axis win the game by controlling either 8 victory cities on the Europe map or 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis Capital at the end of that round.”
My question is: Does the “complete round of play” begin when the Axis power gets that 8th (or 6th) victory city and ends when they still have the 8 (or 6) victory cities when it becomes their turn again? Or does the “complete round of play” mean a round that starts with the German turn and ends with the French turn?
The former - every power gets a turn before game over, once the threshold is reached
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I have land units on an island that has an enemy sub in the sea zone surrounding it. I also have a transport and a destroyer (among other units) in an adjacent sea zone.
The sea zone is friendly because it only has a sub in it, I may therefore pick up my units using the transport and use them for an amphibious assault elsewhere.
I have a destroyer and other units to attack the sub with.
May I do both of these things within the same combat move phase, or does the attack on the sub negate the unit pickup?
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You can do both things. Doing a combat doesn’t block a pick up; only the SZ being hostile blocks it.
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Gamerman,
I would like you to opine on this.
While Japan is not at war with USA, it canNOT park its fleet in the hawaii sz, because that is two spaces away from the US mainland? Correct?
Thank you.
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While Japan is not at war with USA, it canNOT park its fleet in the hawaii sz, because that is two spaces away from the US mainland? Correct?
This is not correct. SZ 26 is three sea zones away from Western United States and Alaska.
Rulebook says: “Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland
territories (Western United States and Alaska).” -
Krieghund recently said SZ26 was fine, regularkid.
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Assuming a 2nd edition game where Japan did not declare on Allies J1 and parked some naval units in sz 36. If United Kingdom declares on Japan UK1, is it legal for UK to land fighters in French Indochina (after attacking sz36)? Is it legal for UK to move units into Fico before or after a declaration, or do France and Japan need to be at war first?
Its tricky to define what sort of “neutral” France is in the Pacific theater. Unlike Anzac and/or Holland, France doesn’t automatically go to war with Japan when United Kingdom declares.
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Assuming a 2nd edition game where Japan did not declare on Allies J1 and parked some naval units in sz 36. If United Kingdom declares on Japan UK1, is it legal for UK to land fighters in French Indochina (after attacking sz36)? Is it legal for UK to move units into Fico before or after a declaration, or do France and Japan need to be at war first?
Its tricky to define what sort of “neutral” France is in the Pacific theater. Unlike Anzac and/or Holland, France doesn’t automatically go to war with Japan when United Kingdom declares.
France cannot be neutral, as it starts the game as Ally (allied with UK) being already at war. It is simply not at war with Japan.
So UK may of course move units into allied French territories.We had a similar discussion in another thread, which might be interesting for you in this context, starting from here:
https://www.axisandallies.org/forums/index.php?topic=41162.msg1724255#msg1724255HTH :-)