@pacifiersboard
scramble both fig to 111
yes, sub starts to fight in 106 (if there is one german sub left vs 1 Dd (and 1 sub) fight till end
Yes, we can play with the unchecked option, but I have also no problem with edits after dicing convoy - it’s on you.
2016 League General Discussion Thread
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Gents,
The G40 Balance Mod file required a minor XML correction. Somehow, in the latest version the number values for USA’s “Vital Forward Bases” objective (Marianas, Caroline, Marshall, Paulau) got mixed up, so the game was awarding 4 PUs instead of 5 for that objective.
Attached is a corrected version of the G40 Balance Mod file. Apologize for the mix up there.
Also, in the Game Notes in the attached file, there are a few rule clarifications based on questions we received about the Mod (e.g., specifying that Russia only gets its +3 for having no allied units present if it is at war with Euro Axis). Also, the Game Notes clarify that Japan may not move its units into originally Russian territory unless Japan is at war with Russia.
I’ve been following all the league games using Balance Mod with great interest. Glad to see it getting so much traction :) Hope ya’ll enjoy!
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Need a rules clarification.
Normally you are allowed to send a fighter on a suicide mission if there is a theoretical chance of a carrier being able to pick it up, no matter how small that chance is.
Does this become illegal in a low luck game, since the probability of the carrier making it becomes 0? Or do we consider the legality of moves to be the same as in the normal game, and the low luck aspect only applies to the dice rolling?
Thanks :)
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Low luck does not change what is legal or illegal, so suicide missions are allowed just like in dice.
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Need a rules clarification.
Normally you are allowed to send a fighter on a suicide mission if there is a theoretical chance of a carrier being able to pick it up, no matter how small that chance is.
Does this become illegal in a low luck game, since the probability of the carrier making it becomes 0? Or do we consider the legality of moves to be the same as in the normal game, and the low luck aspect only applies to the dice rolling?
Thanks :)
Low luck does not effect what moves are legal or not. You still, in theory, could get the carrier to the fighter and still must make the move to retrieve the fighter on the off chance it does survive.
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After searching and searching I still didn’t find a thread with all the notes of the Balanced Mod.
The notes in the tripleA version do not explain everything, like China. Where can I find them?
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China
3 PUs if Allies control Yunnan, Szechwan, Burma, and India. (This modifies China’s “Burma Road” objective).
At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor). These “guerrillas” engage in combat wherever they are spawned and may not be moved until China’s next turn.Right from the notes of the game we’re currently playing, MrRoboto.
There is an earlier version of it floating around without those special China rules.
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Ah right. I knew I read it somewhere ^^
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Are the mod rules consolidated as an opening post in a thread somewhere…if so, and it isn’t already stickied, we can get that done for you so it is easily located by those willing to try it.
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Cmdr, Jennifer, that would be awesome. I’ll get a thread going.
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Cmdr Jennifer, here is the thread with the most recent ruleset as the first message, and the playable file attached: http://www.axisandallies.org/forums/index.php?topic=37341.msg1500015#msg1500015
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Hehe, I’m really back in to the league :-)
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Tripleawarclub has disappeared, taking the dice server with it. Anyone know anything about it?
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no, it’s not working for me neither
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Looks like gradski is back too!
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Are there still people who don’t get there diceresults?
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I do not.
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Should we put a hold on our games until dice server is fixed?
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I tested it today and it worked.
There are more options for dice servers - have you tried them?
If the dice server isn’t working, then you could roll them on the forum, infrastructure, and edit for results. Or, if you completely trust your opponent and he trusts you, you could simply use the internal dice roller in Triple A. But no games should have to stop necessarily, since you can roll dice on the forum like we did all the time with ABattlemap :) -
How are the WARS going?!
(Yeah, it’s not my turn or I’m waiting for orders in all my games :cry:)
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Im in seven games or so, im not gonna roll my dice on the forum for every game. What could be the problem if you say you tested it and it works, but for me it isn’t
I even registered a new adress on http://dice.tripleawarclub.org but no confirmation…