In practical terms its not that difficult to alter the number of VCs, or to go with a Victory Territory scheme (or even change individual territory values via NOs), all that can be achieved with rules wording.
For me, with the VC issue, it’s more about finding a working alternative to sudden death. For those who like sudden death, the main goal is usually just a VC spread that allows for a win at some level without requiring Moscow/London or Berlin/Tokyo. Though that still strikes me as mainly a tournament thing, or a quick game thing. Any number of total VCs in sudden death, will still come down to a single VC do or die situation.
My thought would be a universal system that makes VC capture something on the order of a mini capital capture. Something that will really motivate a VC oriented play pattern throughout, rather than just as a feature of the endgame.
Even if 1942.2 is decidedly less popular than G40, something tells me it will be easier to go from the smaller board to the larger board, than the other way round. If only because the challenge on the smaller board is more pronounced. Probably why I keep drifting into that discussion, despite the title of the thread.
:-D
Barney has a pretty extensive doc going on units and some other features discussed in this thread for G40, but it’s not fully complete yet for some other HRs. We will definitely want a doc for those too.
Some things are easy to achieve in tripleA with a single add tech edit at the start of the match. Others might require more active editing while the game is ongoing, or certain things by player agreement/player enforced. I’m kind of holding off until the gamefiles are complete for G40 and 1942.2, to see which of these might be handled by a general wording for both boards, or which might need to be implemented slightly differently for each.
There are also some unit options in the gamefile which are more experimental than others, included more for flexible playtesting or proof of concept, but which don’t necessarily port easily onto the table top. It would be easier for example to add extra VCs with a marker or token FtF, than it would be to get new sculpts for each nation. So allowing for one, it would be hard to dismiss the other as impractical.
I tend to favor stuff right now that doesn’t alter the physical characteristics of the map, unless it is very simple to represent graphically (like with a marker.) People who want to design new maps, either printable or in tripleA, have several options for that. But I think many would like a way to use the official materials, that doesn’t require a trip to the printers or downloading new map files, or buying a bunch of new sculpts. So I’d still take the OOB map/roster as the basis for my recommended HR “settings,” even if many other options are available for those who want to pursue a more radical overhaul.
:-D