Very cool and intimidating!
What I wouldn’t give to had that army…
Here you go BlueIguana
I made the turn order change as you requested…
https://www.sendspace.com/file/joy6nj
basically you extract that file, and place the folder called “Global 40 House Rules” into your mapdownloads folder.
It includes all the other material from the house rules files, so probably more than you’re looking for, but at least it gives you a way to have a look.
Just click past the first turn called “changer” if you’re not interested in any of the other HR stuff. It should play as OOB, just with an All Axis vs All Allies sequence.
There were indeed 3 places that needed to be edited.
The turn order sequence
the individual phase sequence for each nation
and the bid sequence
ps. the Italy neutral thing would have to be player enforced in this file. Although I’m sure there is a way to do that as well, by editing the politics stuff. Also, I only edited the file I use to run tripleA on windows. Let me know if it doesn’t work, and I think I’d have to edit the other xml file that is used by Macs etc.
Pps. To play using YG’s order where only Japan is moved, or any other order, you just open the xml in wordpad or notepad and cut and paste stuff around (in the 3 sections mentioned above), until you have the desired turn order sequence.
:-)
Thank you!! Will see if I can get it to work. Can’t wait to play around with this.
No problem man. I should say that when you first extract, you’ll end up with a folder called “Global 40 House Rules Turn Order” but you want to go in there and grab the folder just called “Global 40 House Rules.”
Its because I moved the whole folder into the zip, rather than the individual files. But yeah, hopefully it works for you like it just did for me.
:-)
Hmm… getting an error
“Exception while parsing_Global_40HouseRules_Turn_Order (2).7z not in GZIP format”
What do I do to get around that?
Thanks
Hmm… getting an error
“Exception while parsing_Global_40HouseRules_Turn_Order (2).7z not in GZIP format”
What do I do to get around that?
Thanks
Well I zipped it up with that compression program called 7zip, instead of WinZip since it was free. The contents need to first be extracted and then moved to the mapdownloads folder. Most of the files you get from the download button inside tripleA will be zipped up, but this one should just be a regular folder, when it goes in your mapdownloads. I’m not very tech savvy myself. Maybe Barney or someone at the tripleA site would have a better handle on it. I suppose if I can make the All Axis all Allies one, we might as well make them for every desirable HR turn order. I’ll ask Barney, maybe he can help me figure out how to do it real quick, and we’ll post the xml files for others to use with the various orders described.
Make a few different xml gamefiles for use in TripleA, to match the proposed HR turn orders discussed in this thread.
This one first…
Where you just move Japan ahead of Russia, and otherwise preserve OOB sequence.
@Young:
G40 Russia goes 3rd.
A change to the order of play for quicker game rounds…
I’ve always wanted to put Russia in the 3rd spot in my G40 games to allow 2 players playing at the same time.
1st Block = Germany (1) / Japan (2)
2nd Block = Russia (3) / USA (4)
3rd Block = China (5) / UK (6)
4th Block = Italy (6) / ANZAC (7)
Last Block = FranceHowever, for Russia to give up that kind of initiative advantage, some compensation to the setup is needed for the far east forces… I suggest splitting up the 6 infantry in Amur and dividing them between the remaining stacks, and also giving each territory their own AAA.
Of course… this only works in group games with 4 or more players, and it would be perfect for my up coming tournament to try and speed up games.
Their nation assignments would have to be as follows…
4 Player Games
Player 1. Germany / Italy
Player 2. Japan
Player 3. Soviet Union / United Kingdom / France
Player 4. United States / China / ANZAC6 Player Games
Player 1. Germany
Player 2. Italy
Player 3. Japan
Player 4. Soviet Union / China
Player 5. United States / ANZAC
Player 6. United Kingdom / France
Then the All Axis vs All Allies one I linked above…
G, J, I vs USA, CHN, UKE/UKP, ITA, ANZ, FRA
And the one I described earlier for the 4 block PBEM exchange.
1. GER
2. RUS, FRA, USA, CHN
3. JPN
4. UKE, UKP, ANZ
5/1. ITA
Any other sequences you want to do?
That sounds great to me, if Barney is willing. I will keep trying to figure it out in the meantime. Thank you.
Question about this turn order:
And the one I described earlier for the 4 block PBEM exchange.
1. GER
2. RUS, FRA, USA, CHN
3. JPN
4. UKE, UKP, ANZ
5/1. ITA
How is it possible to not slow down the pace with Italy, if there is one or two can-opener in Europe?
Germany must wait the combat result and Italian NCM before moving its own units in such TTs. Right?
My question is indirectly addressing YG turn order:
1st Block = Germany (1) / Japan (2)
2nd Block = Russia (3) / USA (4)
3rd Block = China (5) / UK (6)
4th Block = Italy (6) / ANZAC (7)
Last Block = France
Because it seems necessary to complete Italy’s turn before starting Germany.
That way, it makes sense to keep ANZAC and France as buffers.
Well I zipped it up with that compression program called 7zip, instead of WinZip since it was free.
I think many people do the following which I think serves the same purpose. Even YG mentioned this in one of his videos as something his group does. It totally went over my head how completely changing the turn order would speed things up much more than the following to change the turn order. When playing a table top game, often players agree to let Russia move it’s eastern forces (or units from the Europe side to the Pacific side if that’s the plan) however they see fit during the same time as Germany’s turn. Then Japan could start it’s turn while Germany is still finishing up. So it still speeds up the game.
I think Russia going technically after Japan like this could create another disadvantage for the allies who often already receive a bid in many games. Especially when it comes to Russian support in china where they could conduct an attack against Japan 1st and or move two critical AAA guns and a few infantry to Kansu where China might be making it’s last stand around turns 5-7.
We played Global 40 today (6 player game) with the following turn order.
Russia non com far east forces
All Axis go except Italy)
All allies go except France
All Axis go
All Allies go
Then switch off from then on.
All the normal rules applies as to who can can-opener for whom and order of non com etc.
On the plus side, we found that it did not change the game play or balance which we wanted to avoid. It was also fun from the standpoint of the whole team being “on” together and “off” together.
On the down side, however, it also did not speed up play much. Of course, we had a couple of new players, and I think it would might have saved significant time with more experienced player. So, it is something we might do again, but not because it saved all that much time.