BAH! Using bids to start out the game is nonsense. “Okay, I will play Allies, but only if you give me an extra 10 or 15 IPCs.” PSHAW! After all the play testing and changes to the rules and setup, I can’t believe there are still those out there that think this game is so terribly unbalanced.
There is NO WAY this game has a BIG advantage for the Axis. There might be a slight advantage due to the larger number of military units that the Axis start with compared to the Allies, but that’s they way it actually went back then. The Axis powers built up a huge war machine and the Allies had to catch up.
First, with the latest setup, a successful Sealion seems even more remote. Sure it’s possible but Germany has to commit so many resources to it that the Eastern front gets neglected. Plus, between wiping out the Royal Navy and the invasion itself, Germany will end up losing much of it’s air power. Plus, with the rule that Russia can attack if London is captured, once Russia sees Germany preparing for Sealion, Russia can buy accordingly and end up making good headway against Germany in Eastern Europe and Scandanavia.
If Germany tries for straight Barbarossa, that will take at least 4 rounds and leave England in the game to build up and harass Germany from the west. Also, with England still in the game, it makes things almost impossible for Italy to gain any ground.
As for Japan, they have a whole lot of stuff to try and take and they have to do it fairly quickly. Once the US gets into the war and shows up with a huge fleet, Japan is going to lose the sea war. Everyone knows it is easier for the US to replace warships than it is for Japan. Sure Japan could take India, but they have to commit quite a bit to do so and the US Navy could end up convoy raiding the home island. China is not easy and Japan’s 6th VC has to be Sidney, Honolulu or San Francisco, all of which are very hard after commiting a substantial force to get Calcutta.
As for which of us play what country, we usually roll our combat dice. Each person takes a turn rolling the dice and whichever country roundel comes up, that’s what nation that person plays for this game. If more than one country symbol come up, that person gets to choose which of those countries to play. This way no player has to play the same country every game.