“AA.ORG’s Villian”
G1 Total BLITZKRIEG.
« on: February 15, 2011, 03:16:49 pm » Quote
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A friend you don’t like comes over, you only have time for a quick game, but you want to bust it out.
So you Skip Sea-Lion and go HARD for Russia.
Has anyone had the guts to try this|? You can land near Novogord G1, Pop that little Ruskie navy - maybe airforce if they scramble. Certainly threaten Novogord for G2. Aren’t the brits a moot point the first 4 turns anyways? And how far into Russia can you get before the U.S are in?
Imagine a G1 build of a factory in Romania, with some Basic openers, Typical France, Some typical naval attacks against the British fleet to slow them down.
Then -
Bessarabia,
Eastern Poland,
Baltic States.
G2 you build 10 armor in Romania.
not 2, not 3.
They are in West Ukraine G3. Caucausus / Volgograd / Moscow G4? G5? Leave Yuguslavia for the Little Italy.
Talk about the Rolling Thunder - BLITZKRIEG. Especially if combined with your aircraft. By G4 you could have 2 minor factories of Russia’s producing FOR YOU. With Romania on the Front Door. Now you’re the Big dog, Volgograd isn’t going to Hold. Then it’s TANKS TANKS TANKS until Moscow Capitualtes. Head West After.
France is a MESS. Even if the Allies (British) start landing, who gives a crap. They can’t take Paris and Hold - which would then mean you get the capital $ AGAIN. You can Produce 20 + Units on that front once the east is won.
Italy may face some extra pressure, but nothing SO burning that they couldn’t handle it.
Thoughts anyone?
Japan also has to attack from the EAST. I’m a big believer in that anyways.
Sounds like a good plan i was planning something like this for my first axis game,you have put my mind at rest tanks,sorry i mean thanks