@King_Of_Tanks
North Africa is a Scenario game, like D-Day, Battle of the Bulge and Guadalcanal. It focuses on the North African Coastal area and the Med, including Malta. This is a twofer game. There are two scenarios, one where the Axis has the initiative and one where the Allies have the initiative, so basically you are buying two games for the price of one.
Short Review:
Time to play – Rommel’s Last Push (Axis Initiative 14 Turns) around 6 hours. Operation Torch (Allies Initiative 8 Turns) around 3 hours.
Number of Players – All of the Powers are playable enough to support 4 individual Players though in Rommel’s Last Push the US Player does not enter the game till just before the midway point.
Board – The game Board is absolutely beautiful and more importantly it is the heaviest card stock of any of the Axis and Allies games. It comes with two boards that you place together and the map spaces are HUGE! Very impressive.
Units – There are new units, like scout cars, trucks and anti-tank guns. There are some new sculpts too for all the Powers. Spare units are included to create your own scenarios; pretty cool. Sea mines and land mines are included on card stock.
Game Play – The game tries to represent the resource poor North African Campaign for both sides using three principles; Supply, Stacking Limits and Unit Limits. 1) The Supply System, while being a simple concept, really does work well as you have to be very careful with managing your supply to both attack and defend or you will have disastrous consequences; just like the real war. 2) There is an 8 unit stacking limit, just like D-Day, to keep battles small. Unlike D-day, if you have the supply, you may attack multiple rounds. 3) You may not chip air and sea units. You can only buy what comes in the game as sculpts keeping air and sea forces small. While the battle for the Med is really important, especially in trying to destroy convoys, this is a ground war and it feels like it.
Combat is more complicated than a normal Axis and Allies game to reward players who spend the time understanding the nuances but not too complicated to deter people from playing. As and Axis and Allies player you can’t just pick up the game and play; you have to understand the new rules and exceptions to the rules. As a serious player I love this concept.
Flanking is introduced with flanking units attacking at an advantage. Land mines and sea mines play an important part of the game. How you Buy and where you Place your reinforcements is huge as there are many choices.
Victory – There are 3 different Victory levels Total, Major and Minor. They are based on what territories a Power controls at the end of the game. As a Playtester it was our expectation that Totals would be rare and based on huge swings in dice or experience. Majors would be the more common result of hard-fought games. Minors would occur where two top players with fair dice would battle it out for the small victory.
To me, D-Day is the best Scenario game out there. The reason being it is a) very simple to play, b) either side can win and c) it is not uncommon for the game to come down to the last dice roll on the last turn. North Africa is a) more complicated than D-Day. Not complicated like the old Avalon Hill games – ugh, just more complicated than a normal Axis and Allies game. B) The sides are balanced, either side has an equal chance to win. C) Many of our test games came down to the last turn to determine the victor.
Rating – If you don’t mind a slightly more complicated scenario game 9.5. If you want a game as simple as a typical Axis and Allies game 8.5. Both ratings were dropped by 0.5 for the only detriment to the game; the British scout cars came out way too small unfortunately.
Personally I am thrilled to have a copy of this great game.