Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack


  • I have only played this new A&A game once and I think it is a sublime game, but now I have the following questions:

    1. I do not understand the last sentence of Scout cars p 31, Long range patrol: can scout cars enter enemy territory in the non-combat move? And if this territory is not defended, can they still conquer it?
    2. Are you obliged to exchange 5 one supply tokens for a 5 supply token when an enemy wants to buy less than 5 one supply tokens and they are exhausted in the box?
    3. Ditto: Can you exchange a 5 supply token for 5 one supply tokens when a friendly power wants to buy less than 5 one supply tokens in their turn ?
    4. There is no limit to the number of land mines you can buy (but you may not place them in the area under the control of a friendly power). This implies that you can also buy all the remaining landmines in the box just to make sure your enemy can’t buy any the next round, correct?
    5. I have also found out that when you defend your capital with e.g. 6 landmines (= rolling 18 dice for a 3) your protection is very high. Doesn’t this lead to a race in the beginning to buy as many landmines as possible until they run out ?
    6. You buy a UK fighter and place it in the Atlantic Ocean Convoy. It then supposedly protects this convoy even though there is no possible threat. The next round, phase 1, the fighter must land in 2 moves: can it go directly to Cairo across the Atlantic convoy / Cairo border or must it follow the arrows to the Suez Canal (but that is not territory!!). Or can this fighter go to Cairo in the non-combat move with 4 moves?
    7. Does the SL for Malta apply separately for supplies and AAA/Air units? So 3 supplies and 3 pieces (AAA and/or Air units) are allowed?
    8. In an attack with flanking: if mines cause the main attack to be smaller than the flanking attack, is there a switch?

  • @COJOH

    Hi there. Glad you like the game!

    1. No, they don’t conquer it with a Noncombat Move. Units may only attack/enter controlled territories in A&A during a Combat Move. For example, if other units capture the territory, or you attacked it just to destroy some supplies, you can then move in if it isn’t enemy controlled.

    2 & 3. Yes, in the name of sportsmanship. Odd, that never happened in playtesting.

    1. Any landmines you cannot deploy go back into the general supply.

    2. It could. Even the best minefield can be breached over 2 attacks. Get into position to deliver a 1-2 punch before they can buy even 1 more in between your turns. Yes, they likely won’t trigger all of them on the first attack, but they probably will trigger the rest on the 2nd attack. Then they might have 1 mine during the next attack you make. And you still have plenty of units, as many were turned back by landmines.

    3. No. Page 12 says otherwise, but perhaps not strongly enough. We further clarified this in the pg 12 rules posted online, adding to the rules on Atlantic and Indian convoy advancement: “These units may not move again in any other phase of the same turn.” So they cannot fly off to Cairo. They must go to the Indian and then the Suez. The air units shipped to Cairo were crated for compact storage.

    4. They are separate limits. So yes, you can have 3 units and 3 supply, tho the supply will instantly drop to 2. You’ll only ever have 3 there at the start of a game or if you unwisely choose not to spend 1 supply for the 15 RPs. Malta is always hungry.

    5. There is no switch. In fact, the entire main force can call off their attack after the first round of combat, and then you may proceed with only the flanking attack, with rerolls. We call this a feint.

    Good questions!


  • @Matt-Hyra Ok, Thanks a lot. Up to the next game with maybe some new questions…

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