Needing an
I1
ANZ1
player
GovZ is taking France
Is a good time to sign up for
G2
R2
@Panther herzlichen Dank, Panther! Ich werde die Version umgehend installieren und es probieren! Viele Grüße aus Trier :-)
@Martin Gern geschehen. Melde dich gerne, wenn es noch Probleme geben sollte.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 9 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 2 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans defend with 3 carriers, 5 destroyers, 6 fighters and 1 transport
Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
Germans roll dice for 3 bombers, 2 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 carriers, 6 destroyers, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits
10 submarines owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 10/15 hits, 8,00 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 10/18 hits, 10,33 expected hits
2 destroyers owned by the Germans, 6 fighters owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
2 tactical_bombers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
3 bombers owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Americans win with 8 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 carriers, 2 destroyers, 6 fighters and 10 submarines
Casualties for Americans: 3 carriers, 5 destroyers and 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Battle in Bessarabia
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
3 fighters owned by the Americans and 3 fighters owned by the British forced to land in United Kingdom
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Norway
5 mech_infantrys moved from Western Germany to Southern Italy
3 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
10 mech_infantrys moved from Eastern Poland to Germany
10 mech_infantrys moved from Eastern Poland to Yugoslavia
3 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 3 bombers
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Russians regular : -1,00
Germans regular : 2,17
I had to chose a landing spot for the remaining Allied planes and chose UK. Feel free to move them to Normandy Bordeaux if that is preferred by you.
I am actually surprised that I had to chose one landing spot for all defending planes. It is clear that attacking units must retreat to the same field or sea zone; but can defending planes not just return to where they came from or, in case their carrier was sunk, to ANY neighboring sea zone?
@Martin Okay, I think I’m up to speed. I have installed the specified version of TripleA and will now do Russia and hope all is good!
Regarding planes, yes I believe the rules state that you can choose any friendly land territory or carrier (with available space) to land on after returning from a a battle.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from United Kingdom to Normandy Bordeaux
3 artilleries and 20 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Western Ukraine to Eastern Poland
5 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
11 artilleries, 8 infantry and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 artillery moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
2 mech_infantrys moved from Sikang to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 20 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 3 artilleries and 20 infantry in Novgorod, round 2 : 6/23 hits, 4.83 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Novgorod
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Poland
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 11 artilleries, 11 infantry and 6 mech_infantrys
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 11 artilleries, 11 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/28 hits, 8.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bessarabia
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 11 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Sikang to Shensi
3 mech_infantrys moved from Volgograd to Sikang
2 aaGuns moved from Western Ukraine to Bessarabia
4 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 aaGun and 1 infantry moved from Bryansk to Belarus
1 aaGun moved from Archangel to Novgorod
2 fighters moved from Eastern Poland to Ukraine
3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in Western Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 1.67
Russians regular : -2.67
Guys, I was just checking on this game now because it is the only one still in the first round of the playoffs. We are almost 7 months from the beginning of the year, and it is only round 15.
Please play it out until Martin resigns, but I declare this game over for playoff purposes.
I would expect Martin would be resigning very soon anyway. You have the right to play this game out to the bitter end, but because you are the last one in the bracket and there is a clear victory, I want Badger to advance right now and play Sovietish cat.
FlyingBadger did not contact me about this. Martin, you are so friendly and good to me, but this is the right call. Again, don’t resign until you want, but Badger advances as of now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 7 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from Philippines to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
3 bombers moved from India to Suiyuyan
Combat - Japanese
Battle in Italian Somaliland
Battle in Kenya
Battle in Ethiopia
Battle in Tanganyika Territory
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 artillery owned by the Russians lost in Suiyuyan
Japanese win, taking Italian Somaliland from British, taking Kenya from British, taking Ethiopia from ANZAC, taking Tanganyika Territory from British, taking Suiyuyan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
2 carriers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 76 Sea Zone
3 bombers moved from Suiyuyan to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 submarine and 1 transport placed in 6 Sea Zone
3 destroyers placed in 20 Sea Zone
1 artillery placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 7.
Japanese undo move 6.
3 mech_infantrys placed in French Indo China
Japanese undo move 6.
Japanese undo move 4.
2 destroyers placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 0,33
ANZAC regular : -0,17
@gamerman01 @Sovietishcat @FlyingBadger
Sovietishcat, Gamerman is right, and the chances are that FlyingBadger will win. Would you still be willing to wait until Monday (7/31) to lean about your opponent in the Playoffs?
@gamerman01 It’s your league so it is your call ultimately, but it is my fault this game has gone on for so long. Martin could have beumped to a win long ago, so I think it is only fair that at least Martin is given some advance notice of this judgement. How about we are given another week?
I struggled to play promtptly at the start of this year, but have been mack to a good pace again recently. If it is me who advances to play in the next round then I am pretty sure I can play fairly quickly.
@FlyingBadger @Martin Ok let’s wait another week!
@Sovietishcat thank you very much - highly appreciated!👍🙂 It appears that both FlyingBadger and myself have both reached the end of awfully busy times outside A&A, so next round match should be completed rather quickly.
@FlyingBadger said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
@gamerman01 It’s your league so it is your call ultimately, but it is my fault this game has gone on for so long. Martin could have beumped to a win long ago,
Everyone including me is highly resistant to bumps in a playoff game, because the players didn’t actually agree when and who to play, and because no one wants defaults in the playoffs.
so I think it is only fair that at least Martin is given some advance notice of this judgement. How about we are given another week?
No advance notice of judgment necessary because you are up by 1,000 TUV. I can’t imagine a comeback from that unless the board is extremely lopsided and the Axis might somehow get the victory cities, but the whole bracket is waiting. That’s why unilateral. I do grant you the week because Cat did.
I struggled to play promtptly at the start of this year, but have been mack to a good pace again recently. If it is me who advances to play in the next round then I am pretty sure I can play fairly quickly.
That’s good, Cat tells me his game was over in January. If most of the 7 month wait was because of you, and Martin was a great guy for waiting patiently and never messaged me asking for a win over time, don’t apologize, and just advance proudly as your gameplay commanded this win. And thank Martin for not asking for a win months ago.
I do appreciate your thoughts.
No advance notice of judgment necessary because you are up by 1,000 TUV. I can’t imagine a comeback from that unless the board is extremely lopsided and the Axis might somehow get the victory cities, but the whole bracket is waiting.
OK, since I wrote this I thought I’d better look again.
I would normally never give any commentary on someone else’s playoff game, but given the circumstances, 1 week to play,
Japan actually is a monster but needs to make a move on Sydney or Hawaii for the Axis to win.
After the Japan move, there is only 1 transport and 3 carriers in the Pacific. While the Allied defense is not huge, they have too much time and money to ever allow Japan to even think about taking one of the cities. Because Europe is done for, surely badger will easily build up the defenses needed.
Even if Japan were to take the win, it would take a long time to get there.
Another consideration is that it looks rather likely that Berlin will fall before too long, and that makes Japan get 7 cities.
On a positive note, that is a great Japanese empire there, and you have 1 week to try and make something happen.
I apologize if you didn’t like me commenting on overall strategy, but I think it’s obvious and you both know what’s going on there.
You may take all the time you want to finish this interesting game, but badger needs to start playing cat soon, that is the point of my invasion here.
Now prove me wrong this week, Martin, that would be awesome!!
Different perspectives are good, especially on something which hasn’t had fresh eyes on it for a while. Martin had a good shot at winning with Japan, but got some bad dice in round 13 in a naval battle off the coast of Queensland. I do have a significant material advantage, but had been too focused on Europe and not enough on the Pacific.
As I mentioned below, the chances are high that FlyingBadger will win. I was first considering to have FlyingBadger move forward in the Playoffs but continue playing this game for the league. But in the end, it is as it is. And if the Axis did not manage by round 15 to take Russia, Persia, or Australia, something is going awfully wrong. And as Gamerman said, once Berlin has fallen, Japan needs one additional Victory City, and this is even less likely to be accomplished, ,as it will be Japan against the whole world.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 1 carrier, 5 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
5 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
5 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Gibraltar to Southern France
5 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 5 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers
Germans defend with 5 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll AA dice in Southern Italy : 2/8 hits, 1.33 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 5 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers in Southern Italy, round 2 : 4/19 hits, 7.33 expected hits
Italians roll dice for 4 aaGuns, 3 infantry and 5 mech_infantrys in Southern Italy, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Southern Italy
4 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Southern Italy, round 3 : 11/16 hits, 6.83 expected hits
Italians roll dice for 3 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans lost in Southern Italy
5 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 5PUs while taking Italians capital
Americans win, taking Soviet Far East from Japanese, taking Southern Italy from Italians with 5 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 fighters and 5 infantry
Casualties for Italians: 4 aaGuns and 3 infantry
Casualties for Germans: 5 mech_infantrys
Battle in Southern France
Americans attack with 5 artilleries, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 3 fighters and 1 infantry in Southern France, round 2 : 2/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Germans lost in Southern France
Americans roll dice for 5 artilleries and 3 fighters in Southern France, round 3 : 6/8 hits, 3.17 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
EDIT: 1 carrier moved from 95 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to Sicily
2 submarines moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Kansu to Yenisey
Place Units - Americans
2 fighters placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 2 artilleries
British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
3 armour and 9 mech_infantrys moved from Iraq to Egypt
3 fighters moved from Iraq to Egypt
4 armour and 9 mech_infantrys moved from Eastern Persia to Iraq
2 aaGuns, 8 artilleries and 26 infantry moved from Eastern Persia to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 fighter placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : 0.00
Italians regular : -0.33
Germans regular : 0.00
British regular : 0.50
Italians AA : 0.67