TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
Guys, I was just checking on this game now because it is the only one still in the first round of the playoffs. We are almost 7 months from the beginning of the year, and it is only round 15.
Please play it out until Martin resigns, but I declare this game over for playoff purposes.
I would expect Martin would be resigning very soon anyway. You have the right to play this game out to the bitter end, but because you are the last one in the bracket and there is a clear victory, I want Badger to advance right now and play Sovietish cat.
FlyingBadger did not contact me about this. Martin, you are so friendly and good to me, but this is the right call. Again, don’t resign until you want, but Badger advances as of now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 7 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from Philippines to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
3 bombers moved from India to Suiyuyan
Combat - Japanese
Battle in Italian Somaliland
Battle in Kenya
Battle in Ethiopia
Battle in Tanganyika Territory
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 artillery owned by the Russians lost in Suiyuyan
Japanese win, taking Italian Somaliland from British, taking Kenya from British, taking Ethiopia from ANZAC, taking Tanganyika Territory from British, taking Suiyuyan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
2 carriers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 76 Sea Zone
3 bombers moved from Suiyuyan to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 submarine and 1 transport placed in 6 Sea Zone
3 destroyers placed in 20 Sea Zone
1 artillery placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 7.
Japanese undo move 6.
3 mech_infantrys placed in French Indo China
Japanese undo move 6.
Japanese undo move 4.
2 destroyers placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 0,33
ANZAC regular : -0,17
@gamerman01 @Sovietishcat @FlyingBadger
Sovietishcat, Gamerman is right, and the chances are that FlyingBadger will win. Would you still be willing to wait until Monday (7/31) to lean about your opponent in the Playoffs?
@gamerman01 It’s your league so it is your call ultimately, but it is my fault this game has gone on for so long. Martin could have beumped to a win long ago, so I think it is only fair that at least Martin is given some advance notice of this judgement. How about we are given another week?
I struggled to play promtptly at the start of this year, but have been mack to a good pace again recently. If it is me who advances to play in the next round then I am pretty sure I can play fairly quickly.
@FlyingBadger @Martin Ok let’s wait another week!
@Sovietishcat thank you very much - highly appreciated!👍🙂 It appears that both FlyingBadger and myself have both reached the end of awfully busy times outside A&A, so next round match should be completed rather quickly.
@FlyingBadger said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
@gamerman01 It’s your league so it is your call ultimately, but it is my fault this game has gone on for so long. Martin could have beumped to a win long ago,
Everyone including me is highly resistant to bumps in a playoff game, because the players didn’t actually agree when and who to play, and because no one wants defaults in the playoffs.
so I think it is only fair that at least Martin is given some advance notice of this judgement. How about we are given another week?
No advance notice of judgment necessary because you are up by 1,000 TUV. I can’t imagine a comeback from that unless the board is extremely lopsided and the Axis might somehow get the victory cities, but the whole bracket is waiting. That’s why unilateral. I do grant you the week because Cat did.
I struggled to play promtptly at the start of this year, but have been mack to a good pace again recently. If it is me who advances to play in the next round then I am pretty sure I can play fairly quickly.
That’s good, Cat tells me his game was over in January. If most of the 7 month wait was because of you, and Martin was a great guy for waiting patiently and never messaged me asking for a win over time, don’t apologize, and just advance proudly as your gameplay commanded this win. And thank Martin for not asking for a win months ago.
I do appreciate your thoughts.
No advance notice of judgment necessary because you are up by 1,000 TUV. I can’t imagine a comeback from that unless the board is extremely lopsided and the Axis might somehow get the victory cities, but the whole bracket is waiting.
OK, since I wrote this I thought I’d better look again.
I would normally never give any commentary on someone else’s playoff game, but given the circumstances, 1 week to play,
Japan actually is a monster but needs to make a move on Sydney or Hawaii for the Axis to win.
After the Japan move, there is only 1 transport and 3 carriers in the Pacific. While the Allied defense is not huge, they have too much time and money to ever allow Japan to even think about taking one of the cities. Because Europe is done for, surely badger will easily build up the defenses needed.
Even if Japan were to take the win, it would take a long time to get there.
Another consideration is that it looks rather likely that Berlin will fall before too long, and that makes Japan get 7 cities.
On a positive note, that is a great Japanese empire there, and you have 1 week to try and make something happen.
I apologize if you didn’t like me commenting on overall strategy, but I think it’s obvious and you both know what’s going on there.
You may take all the time you want to finish this interesting game, but badger needs to start playing cat soon, that is the point of my invasion here.
Now prove me wrong this week, Martin, that would be awesome!!
Different perspectives are good, especially on something which hasn’t had fresh eyes on it for a while. Martin had a good shot at winning with Japan, but got some bad dice in round 13 in a naval battle off the coast of Queensland. I do have a significant material advantage, but had been too focused on Europe and not enough on the Pacific.
As I mentioned below, the chances are high that FlyingBadger will win. I was first considering to have FlyingBadger move forward in the Playoffs but continue playing this game for the league. But in the end, it is as it is. And if the Axis did not manage by round 15 to take Russia, Persia, or Australia, something is going awfully wrong. And as Gamerman said, once Berlin has fallen, Japan needs one additional Victory City, and this is even less likely to be accomplished, ,as it will be Japan against the whole world.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 1 carrier, 5 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
5 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
5 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Gibraltar to Southern France
5 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 5 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers
Germans defend with 5 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll AA dice in Southern Italy : 2/8 hits, 1.33 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 5 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers in Southern Italy, round 2 : 4/19 hits, 7.33 expected hits
Italians roll dice for 4 aaGuns, 3 infantry and 5 mech_infantrys in Southern Italy, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Southern Italy
4 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Southern Italy, round 3 : 11/16 hits, 6.83 expected hits
Italians roll dice for 3 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans lost in Southern Italy
5 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 5PUs while taking Italians capital
Americans win, taking Soviet Far East from Japanese, taking Southern Italy from Italians with 5 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 fighters and 5 infantry
Casualties for Italians: 4 aaGuns and 3 infantry
Casualties for Germans: 5 mech_infantrys
Battle in Southern France
Americans attack with 5 artilleries, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 3 fighters and 1 infantry in Southern France, round 2 : 2/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Germans lost in Southern France
Americans roll dice for 5 artilleries and 3 fighters in Southern France, round 3 : 6/8 hits, 3.17 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
EDIT: 1 carrier moved from 95 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to Sicily
2 submarines moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Kansu to Yenisey
Place Units - Americans
2 fighters placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 2 artilleries
British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
3 armour and 9 mech_infantrys moved from Iraq to Egypt
3 fighters moved from Iraq to Egypt
4 armour and 9 mech_infantrys moved from Eastern Persia to Iraq
2 aaGuns, 8 artilleries and 26 infantry moved from Eastern Persia to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 fighter placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : 0.00
Italians regular : -0.33
Germans regular : 0.00
British regular : 0.50
Italians AA : 0.67
Sorry, couple of edits, was rushing to get this done. Meant to move the US CV to the channel to receive the 2 new fighters, but shift clicked the whole lot into the Med by mistake. As alsways, your choice whether to accept the edit.
Also, thought I had forgotten to pck up some UK infantry on a transport, but it was fine so undid that edit.