TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 9 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 2 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans defend with 3 carriers, 5 destroyers, 6 fighters and 1 transport
Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
Germans roll dice for 3 bombers, 2 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 carriers, 6 destroyers, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits
10 submarines owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 10/15 hits, 8,00 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 10/18 hits, 10,33 expected hits
2 destroyers owned by the Germans, 6 fighters owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
2 tactical_bombers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
3 bombers owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Americans win with 8 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 carriers, 2 destroyers, 6 fighters and 10 submarines
Casualties for Americans: 3 carriers, 5 destroyers and 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Battle in Bessarabia
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
3 fighters owned by the Americans and 3 fighters owned by the British forced to land in United Kingdom
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Norway
5 mech_infantrys moved from Western Germany to Southern Italy
3 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
10 mech_infantrys moved from Eastern Poland to Germany
10 mech_infantrys moved from Eastern Poland to Yugoslavia
3 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 3 bombers
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
I am actually surprised that I had to chose one landing spot for all defending planes. It is clear that attacking units must retreat to the same field or sea zone; but can defending planes not just return to where they came from or, in case their carrier was sunk, to ANY neighboring sea zone?
@Martin Okay, I think I’m up to speed. I have installed the specified version of TripleA and will now do Russia and hope all is good!
Regarding planes, yes I believe the rules state that you can choose any friendly land territory or carrier (with available space) to land on after returning from a a battle.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from United Kingdom to Normandy Bordeaux
3 artilleries and 20 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Western Ukraine to Eastern Poland
5 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
11 artilleries, 8 infantry and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 artillery moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
2 mech_infantrys moved from Sikang to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 20 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 3 artilleries and 20 infantry in Novgorod, round 2 : 6/23 hits, 4.83 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Novgorod
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Poland
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 11 artilleries, 11 infantry and 6 mech_infantrys
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 11 artilleries, 11 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/28 hits, 8.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bessarabia
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 11 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Sikang to Shensi
3 mech_infantrys moved from Volgograd to Sikang
2 aaGuns moved from Western Ukraine to Bessarabia
4 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 aaGun and 1 infantry moved from Bryansk to Belarus
1 aaGun moved from Archangel to Novgorod
2 fighters moved from Eastern Poland to Ukraine
3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in Western Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Guys, I was just checking on this game now because it is the only one still in the first round of the playoffs. We are almost 7 months from the beginning of the year, and it is only round 15.
Please play it out until Martin resigns, but I declare this game over for playoff purposes.
I would expect Martin would be resigning very soon anyway. You have the right to play this game out to the bitter end, but because you are the last one in the bracket and there is a clear victory, I want Badger to advance right now and play Sovietish cat.
FlyingBadger did not contact me about this. Martin, you are so friendly and good to me, but this is the right call. Again, don’t resign until you want, but Badger advances as of now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 7 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from Philippines to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
3 bombers moved from India to Suiyuyan
Combat - Japanese
Battle in Italian Somaliland
Battle in Kenya
Battle in Ethiopia
Battle in Tanganyika Territory
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 artillery owned by the Russians lost in Suiyuyan
Japanese win, taking Italian Somaliland from British, taking Kenya from British, taking Ethiopia from ANZAC, taking Tanganyika Territory from British, taking Suiyuyan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
2 carriers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 76 Sea Zone
3 bombers moved from Suiyuyan to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 submarine and 1 transport placed in 6 Sea Zone
3 destroyers placed in 20 Sea Zone
1 artillery placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 7.
Japanese undo move 6.
3 mech_infantrys placed in French Indo China
Japanese undo move 6.
Japanese undo move 4.
2 destroyers placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 0,33
ANZAC regular : -0,17
Sovietishcat, Gamerman is right, and the chances are that FlyingBadger will win. Would you still be willing to wait until Monday (7/31) to lean about your opponent in the Playoffs?
@gamerman01 It’s your league so it is your call ultimately, but it is my fault this game has gone on for so long. Martin could have beumped to a win long ago, so I think it is only fair that at least Martin is given some advance notice of this judgement. How about we are given another week?
I struggled to play promtptly at the start of this year, but have been mack to a good pace again recently. If it is me who advances to play in the next round then I am pretty sure I can play fairly quickly.
@Sovietishcat thank you very much - highly appreciated!👍🙂 It appears that both FlyingBadger and myself have both reached the end of awfully busy times outside A&A, so next round match should be completed rather quickly.
@gamerman01 It’s your league so it is your call ultimately, but it is my fault this game has gone on for so long. Martin could have beumped to a win long ago,
Everyone including me is highly resistant to bumps in a playoff game, because the players didn’t actually agree when and who to play, and because no one wants defaults in the playoffs.
so I think it is only fair that at least Martin is given some advance notice of this judgement. How about we are given another week?
No advance notice of judgment necessary because you are up by 1,000 TUV. I can’t imagine a comeback from that unless the board is extremely lopsided and the Axis might somehow get the victory cities, but the whole bracket is waiting. That’s why unilateral. I do grant you the week because Cat did.
I struggled to play promtptly at the start of this year, but have been mack to a good pace again recently. If it is me who advances to play in the next round then I am pretty sure I can play fairly quickly.
That’s good, Cat tells me his game was over in January. If most of the 7 month wait was because of you, and Martin was a great guy for waiting patiently and never messaged me asking for a win over time, don’t apologize, and just advance proudly as your gameplay commanded this win. And thank Martin for not asking for a win months ago.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from Northern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Greece
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 1/9 hits, 3.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 4/7 hits, 2.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Western Germany
2 fighters moved from Greece to Southern Italy
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2
Italians collect 12 PUs (1 lost to blockades); end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Formosa to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
1 fighter moved from Korea to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/7 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 fighter moved from Anhwe to Shantung
1 tactical_bomber moved from Chahar to Shantung
1 fighter moved from Chahar to Shantung
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from Japan to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Bryansk to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 fighter moved from 127 Sea Zone to Nenetsia
1 artillery and 9 infantry moved from Russia to Bryansk
Place Units - Russians
2 fighters, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Stalingrad to Western Sinkiang
1 mech_infantry moved from Kazakhstan to Northern Sinkiang
Germans take Northern Sinkiang from Chinese
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 armour moved from Nenetsia to Kirov
Germans take Kirov from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Uzbekistan from Russians
Germans take Turkmenistan from Russians
2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Eastern Sinkiang
1 fighter moved from Stalingrad to Eastern Sinkiang
1 tactical_bomber moved from Stalingrad to Eastern Sinkiang
1 mech_infantry moved from Stalingrad to Western Sinkiang
1 infantry moved from Northern Caucasus to Southern Caucasus
1 armour moved from Stalingrad to Southern Caucasus
1 tactical_bomber moved from Stalingrad to Southern Caucasus
1 mech_infantry moved from Stalingrad to Southern Caucasus
1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Southern Caucasus
1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Southern Caucasus
3 artilleries and 8 infantry moved from Rostov to Northern Caucasus
11 armour, 1 infantry and 5 mech_infantrys moved from Stalingrad to Northern Caucasus
1 infantry moved from Leningrad to Vologda
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Western Germany to Austria
4 infantry moved from Western Germany to Austria
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 transports moved from 118 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Kursk
3 armour and 3 mech_infantrys moved from Smolensk to Kursk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Leningrad to Eastern Sinkiang
9 artilleries and 31 infantry moved from Smolensk to Novgorod
1 armour, 3 artilleries and 4 infantry moved from Leningrad to Novgorod
Combat - Germans
Battle in Eastern Sinkiang
Germans attack with 2 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 5 infantry
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Eastern Sinkiang, round 2 : 6/10 hits, 4.67 expected hits
Chinese roll dice for 5 infantry in Eastern Sinkiang, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Germans lost in Eastern Sinkiang
5 infantry owned by the Chinese lost in Eastern Sinkiang
Germans win, taking Eastern Sinkiang from Chinese with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Southern Caucasus
Germans attack with 3 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Caucasus, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Caucasus
1 infantry owned by the Russians lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Southern Caucasus to Northern Caucasus
1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Sinkiang to Western Sinkiang
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Leningrad
3 infantry placed in France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Samara from Russians
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Komi
Germans take Komi from Russians
1 infantry moved from Tambov to Saratov
1 tactical_bomber moved from Tula to Saratov
3 fighters moved from Kursk to Saratov
1 mech_infantry moved from Leningrad to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Saratov
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Kursk to Tambov
3 infantry moved from Ukraine to Kursk
1 armour moved from Russia to Komi
1 aaGun, 19 artilleries and 49 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tula
1 infantry moved from Russia to Tula
5 armour and 5 mech_infantrys moved from Tula to Samara
2 mech_infantrys moved from Tula to Samara
1 mech_infantry moved from Ukraine to Tula
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Leningrad to 118 Sea Zone
1 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 armour moved from Leningrad to Novgorod
2 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 submarine moved from 116 Sea Zone to 122 Sea Zone
1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
2 armour moved from Tula to Samara
2 mech_infantrys moved from Tula to Samara
2 armour and 4 mech_infantrys moved from Tula to Samara
3 fighters moved from Saratov to Kursk
1 tactical_bomber moved from Saratov to Kursk
1 bomber moved from Leningrad to Yugoslavia
3 tactical_bombers moved from Leningrad to Western Germany
1 tactical_bomber moved from Leningrad to Western Germany
1 bomber moved from Leningrad to Yugoslavia
1 tactical_bomber moved from Western Germany to Gibraltar
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Romania
1 armour placed in Western Germany
Germans undo move 1.
1 infantry and 1 mech_infantry placed in France
Germans undo move 3.
2 infantry placed in France
1 mech_infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 1.
1 armour placed in Ukraine
1 mech_infantry placed in Romania
2 fighters placed in Western Germany
1 submarine placed in 95 Sea Zone
1 submarine placed in 115 Sea Zone
1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6
Germans collect 68 PUs; end with 70 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 4 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 armour and 3 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Morocco to Tunisia
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans win, taking 6 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Yunnan
3 fighters moved from Russia to Yunnan
2 bombers moved from Iraq to India
2 bombers moved from Caroline Islands to Queensland
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Queensland
3 submarines moved from 23 Sea Zone to 30 Sea Zone
4 bombers moved from 6 Sea Zone to Midway
2 infantry moved from Morocco to Algeria
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 87 Sea Zone
Place Units - Americans
4 fighters and 4 mech_infantrys placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Russia to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Caucasus
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 5 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 2 submarines
Italians and British reach a stalemate
. Battle score for attacker is -12
Casualties for British: 1 bomber, 1 destroyer and 2 submarines
Casualties for Italians: 1 destroyer and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 armour and 1 infantry moved from Algeria to Tunisia
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
2 infantry moved from Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 artillery and 4 infantry moved from Persia to Iraq
1 destroyer and 1 transport moved from 80 Sea Zone to 78 Sea Zone
1 artillery and 10 infantry moved from India to Burma
1 armour and 7 mech_infantrys moved from India to Yunnan
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 fighters moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from Eastern India to 38 Sea Zone
1 carrier moved from 43 Sea Zone to 132 Sea Zone
1 cruiser moved from 43 Sea Zone to 132 Sea Zone
1 fighter moved from 132 Sea Zone to 56 Sea Zone
1 fighter moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to 100 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 38 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 38 Sea Zone
1 destroyer owned by the Japanese lost in 38 Sea Zone
ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 fighters moved from 56 Sea Zone to 132 Sea Zone
1 fighter moved from 38 Sea Zone to 132 Sea Zone
1 fighter moved from 38 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to Malaya
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French