Its at HBG.
General 6 Stars 1941 WW2 Game
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Yeah, it was a fun game. Though, Cairo being such a close fight goes to show just how ludicrously strong the Brits are.
I’m just shocked at what the Allies managed to take back.
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Yea that looks like a real good one. Never noticed the Ground Force Boards in action before. Good idea.
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Ya Barnee some task force cards made.
As far as UK being to strong or possibly to strong got to remember Germany spent a lot for Italy and some more money on another strict neutral. I think that just hurt Germany to much in away and also they didn’t kill 1 of the UK fleets on turn 1.
According to the UK player he was buying 5 units a turn for Africa. Also UK never had really a good landing in Europe. Just saying.
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@general-6-stars right on. Sounds like a keeper. Worth a replay for sure
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Hi General,
Do you have the latest updated version of your 1941 map ?
And do you have any plans to change that map?
We are gonna play with your map and setup in May and June.
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@the-captain said in General 6 Stars 1941 WW2 Game:
Hi General,
Do you have the latest updated version of your 1941 map ?
And do you have any plans to change that map?
We are gonna play with your map and setup in May and June.
Yes
No
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@general-6-stars
Can you please send the updated version to my e-mail, so I can order the print from the Copy Shop. -
@the-captain said in General 6 Stars 1941 WW2 Game:
@general-6-stars
Can you please send the updated version to my e-mail, so I can order the print from the Copy Shop.Give me size you want. Unless print shop can do it.
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Map has been e mailed
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@general-6-stars said in General 6 Stars 1941 WW2 Game:
Here’s the tech that was in the game. What a change to game here. Seemed at first it was to strong for axis early but seemed to mellow out.
As you can see the Italians were still going for a tech on income tracker we used for that too. Will have some tech country tokens made up for this.OK. Only 2 changes for tech.
Spy steals a tech event card will now be Spy sabotages tech designs. You will now roll 2d6 dice and total of roll will subtract points from the highest tech on chart. Like in above chart Italy going for a tech. The allies spy sabotages it’s design then rolls 2d6 dice say rolls a 3-5 = 8 points. Now subtract that from Italy’s points from 20 to 12.Receive a free tech token event card will not be used if you are at 4 max tech tokens. If you have 0 to 3 tech tokens then receive the free tech token you can use it towards a tech now.
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Do you have a complete rulebook for your game - that includes all these features and detailed rule descriptions etc. ?
What I mean is a rulebook something like the OOB rulebook - or the rulebook for Axis & Allies Global 1940 House Rules Expansion.
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Redesigning my event cards for the 9 countries with like 12 good and 8 bad per deck per country
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Got another game in Saturday. “Operation Smoky Boo”. Axis won in 5 turns. Germany influenced turkey turn 1 and funneled to the Middle East. Probably get Stalingrad turn 6 with axis losing 2 points in Med still have 30 points for win end of turn 6 anyway.
US came out quick in pacific but then was pushed back home. Then went back to take truk. Russia attacked Japan but luckily japan had NA destroyer express to retake north city back.
Europe side US UK did finally get a push into the Med but was a bit to late.
I’ll try and get pics in order.
Also the tech worked out great in game.
Only change as we played was if you received a free tech with no token or one tech left to go for u could roll a D6 and that’s the tech u got. At least a bit random there which game is all about.
Only change is US will start with no damaged battleships in Hawaii and receive 2 more transports in Hawaii on setup. -
@general-6-stars Nice ! That Wake Aiefield getting a pretty heavy workout at the begining :)
oh bummer it changed the page. I’ll delete if you want :)
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HI Ray,
So why are you going with the undamaged battleships in Hawaii? I can see the transports? There just not enough stuff for the USA to take damage there?
Looks interesting. Thanks for the heads up-- How many players were you able to get?
Mark
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@aagamer said in General 6 Stars 1941 WW2 Game:
HI Ray,
So why are you going with the undamaged battleships in Hawaii? I can see the transports? There just not enough stuff for the USA to take damage there?
Looks interesting. Thanks for the heads up-- How many players were you able to get?
Mark
Well Japan played different this last game. So they delayed the US 2 turns. So seeing damage repair is only Ave of 9 icps ain’t gonna make a huge difference. Plus with 2 added transports to Hawaii the money US saves on damage BB can now buy ground in San Fran but still would need to pickup there or other option the money they save on damaged BB can now buy a IC for Hawaii. So we don’t see that much of a huge change.
We only had 4 guys. I played Russia and all of pacific. Wanted to see how tech worked out again
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That makes sense with regards to the pacific Ray. I can easily see that. You played Russia and the Pacific? That is one tough one to focus on the Pacific and Russia at the same time that is for sure. Techs look fun to use now. Anything else new I would find interesting?
Thanks for the reply,
Mark
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@aagamer said in General 6 Stars 1941 WW2 Game:
That makes sense with regards to the pacific Ray. I can easily see that. You played Russia and the Pacific? That is one tough one to focus on the Pacific and Russia at the same time that is for sure. Techs look fun to use now. Anything else new I would find interesting?
Thanks for the reply,
Mark
No. That’s it. Just redesigning the event cards with a couple added cards and a couple removed from old deck. Would like to sell them and people can use in other games. 14 good 10
Bad. We play now with 12 good 8 bad. But u can adjust this to any game based on turns and percentage of card use. Also if u want draw 2 cards a turn maybe for a 8 turn tourney games.