• @general-6-stars said in General 6 Stars 1941 Global War Game:

    I work with him and he wouldn’t talk about game on Monday.

    lol


  • @barnee said in General 6 Stars 1941 Global War Game:

    @general-6-stars said in General 6 Stars 1941 Global War Game:

    I work with him and he wouldn’t talk about game on Monday.

    lol

    Ya. I was laughing my ass off. Got a taste of play and dice. Lol

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Redid the Armistice of Italy

    This goes in to effect if either Rome or South Italy is captured by the allies.

    1. Italy is no longer in game now.
    2. If Rome is captured first. the allies receive all of Italy’s money.
    3. If South Italy is captured first the allies receive half of Italy’s money
      and rest goes to the bank.
    4. All Italian and German units in Africa are removed from the game
      map now. They are considered surrendered. The US and UK split
      the territories in Africa for control with US getting first.
    5. Germany gets control of all the Italian territories that they own
      and collects income for them on there next turn.
    6. Germany does not get to receive any Italian tech or NA’s.
    7. Germany must now roll 1 d12 dice for each Italian unit in a Italian
      control territory. Refer to charts.
    8. All Italian infantry and motorized units converted to German units
      must stay in the territory they are in at time of roll.

    SHIPS : 1-2 Goes to Germany. Move to Rome sea zone.
    3-5 Destroyed
    6-12 Goes to UK. Move to Malta sea zone.

    INF : 1-3 Becomes German. Leave there.
    4-12 Remove from game map. Prisoner of war now.

    PLANES : 1-8 becomes German. Move to N. Italy or Rome
    9-12 becomes UK. Move to Malta

    AA/MOTORIZED : 1-6 becomes German. Leave there.
    7-9 destroyed
    10-12 becomes UK. Move to nearest allies territory.

    That’s it.


  • This is what we have for now for tech. May make a tweak. Lol

    F0535543-D2F4-44A9-BEFC-26C85BCC40DD.jpeg


  • @general-6-stars yea I’m just going to #6 if I’m US of A. Everybody would get in line real quick lol

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @barnee said in General 6 Stars 1941 Global War Game:

    @general-6-stars yea I’m just going to #6 if I’m US of A. Everybody would get in line real quick lol

    Not as easy to get as you think. Already looking at removing it. Probably replace Bomb with Armored carriers. Just feel the H bombers is better across the whole map.
    Heavy Bombers: C12 A5@6 ground A4@6 naval SBR 1d6+4 DF@2
    1 round only
    Got to watch it so this tech doesn’t get out of hand.

    Also working on a another way to get tech using dice rolls and adding up totals and making the tech secret from other countries. I’ll post a chart to show kind a what I’m talking about.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    OK. See If I have this right. Russia is going for a tech. have 1 token. cost 5.
    Now they roll 1 d12 dice on turn 1. They get a 8. They are going for Assembly line. But the token on chart on back side has the tech on it but nobody else can see it yet. He needs 24 in total dice rolls to get this tech. Chart says 30 but I fixed it. So here is turn 1. I’m going to use the income chart to make it easier. I’ll probably make own type of token to represent the tech.
    Could convert to D6 too

    Turn 1 Russia Tech-Income chart 4.0.png

    Turn 2 rolls a 6 so now has 14 total for tech.

    Turn 2 Russia Tech-Income chart 4.0.png

    Turn 3 rolls a 8 and now has 22 total points for tech.

    Turn  3 Russia Tech-Income chart 4.0.png

    Turn 4 rolls a 5 and now has 27 totals points. Russia gets the tech.
    then shows what tech he got to other players and places token in the correct box showing everybody.

    Turn  4  Russia Tech-Income chart 4.0.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ok. Here’s the tech chart we are going to use. For each tech token you get to roll 2d6 dice. Add your total and mark on income chart. Once you get to the number you need in total dice rolls you get the tech. Can use right away on your turn. This should make things more interesting in game. The tech will be a secret too until you get it.
    Max tech tokens per tech is 2. max tech is 2. Unless you get a free tech event card and you haven’t gone for tech or you already have 1 or 2 techs. If you don’t have your techs yet then the free tech goes towards one of the techs your going for.
    Cost is 5 icps per tech token. Now I can see Russia buying a tech token.

    Tech-Income chart 5.0.png

    We will be playing this hopefully a week from Saturday. Also have in game now the Armistice of Italy.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Here’s a game result from Saturday March 25th. The Italians 2 National Advantages were German Influence and Puppet State. So Germany could build 2 units and place at a Italy IC and build 2 Italian units too once per turn. But it seems that Germany over spent for Italy and the Russians were able to push back the German stack in later turns.
    The Germans had sub Interdiction and was doing a good job for battle of the Atlantic. UK even had ASW Tacs Planes attack subs @4 and still couldn’t take out all the subs. LOL.
    Germany wasn’t able to take out 1 of the UK fleets with his major wolf pack attacks with first strikes so that gave the UK a fleet which always helps to a certain point.
    Axis got Cairo and was at 30 points for a few turns for the win but allies were able to take back a few cities and or bonus points as game went on.
    Germany did influence Spain and did help take out the first allies landing in game.
    Also it looks like US has 22 units that are going to land in France or West Germany… Germany probably will need to move its big stack back to protect Warsaw.

    Japan did well in game most part. Allies baited the Japan to come out with 2 sets of planes to kill the FEC/Anzac fleet and Anzac transports to the point of now US fleet could now move into Hong Kong and Shangia to take a few points away. Game ended with axis having 24 points and looks like Allies were going to get Paris and probably win the game. Don’t think axis could recover in time. Could go for Cape Town and oil but Russia could afford to start sending troops to middle east.
    here’s some pics of map at end of turn 6.
    You can double click map to get a blow up
    Of map and pieces.

    C89994C2-7729-45C4-B7A4-057D7B085730.jpeg E0547425-A16A-4C0C-A290-144B73A002D5.jpeg 085FB804-775C-49BC-95BE-46071998B8DF.jpeg 23677024-7B06-47C8-B226-D46147D2BDF3.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Here’s the tech that was in the game. What a change to game here. Seemed at first it was to strong for axis early but seemed to mellow out.
    As you can see the Italians were still going for a tech on income tracker we used for that too. Will have some tech country tokens made up for this.

    50037400-C6FD-4B7E-9340-AFECC6DA19FF.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    here is the National Advantages each country got at start of game. Germany & Japan had there best 2 NA’s for game plus Italy had both German LL NA’s. The chart also shows where axis are at in victory points at end of turn 6.

    Some NA’s will make you go for more of a certain tech in games.

    Any way was a great game and probably no changes.

    E6DB18EF-6486-4EB1-9A8D-1BD204536CFA.jpeg

  • '19 '18 '17

    Ray,

    looks like you had a great game!!

    Mark


  • @general-6-stars

    Yeah, it was a fun game. Though, Cairo being such a close fight goes to show just how ludicrously strong the Brits are.

    I’m just shocked at what the Allies managed to take back.

  • 2023 '22 '21 '20 '19 '18

    Yea that looks like a real good one. Never noticed the Ground Force Boards in action before. Good idea.


  • Ya Barnee some task force cards made.

    As far as UK being to strong or possibly to strong got to remember Germany spent a lot for Italy and some more money on another strict neutral. I think that just hurt Germany to much in away and also they didn’t kill 1 of the UK fleets on turn 1.

    According to the UK player he was buying 5 units a turn for Africa. Also UK never had really a good landing in Europe. Just saying.


  • @general-6-stars right on. Sounds like a keeper. Worth a replay for sure


  • This post is deleted!
  • 2024 2023 '22 '21

    Hi General,

    Do you have the latest updated version of your 1941 map ?

    And do you have any plans to change that map?

    We are gonna play with your map and setup in May and June.


  • @the-captain said in General 6 Stars 1941 WW2 Game:

    Hi General,

    Do you have the latest updated version of your 1941 map ?

    And do you have any plans to change that map?

    We are gonna play with your map and setup in May and June.

    Yes
    No
    OK


  • @general-6-stars
    Can you please send the updated version to my e-mail, so I can order the print from the Copy Shop.

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