@Imperious-Leader Thx, I will wait your link
General 6 Stars 1941 WW2 Game
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@general-6-stars
How long time does it take for you guys to play 6 rounds? -
Here’s pic of the tech and income with the 2 NA each country got to use in game and victory points. Axis down to 150 income. Not good.
Changes to game are a few territory values were moved to other territory values to help Japan get a few more icps.
Also added 12 japan inf to setup. They just still don’t quite have enough on land it seems from last 8 games played. Also Hawaii lost 2 trans and an Art to slow them down a bit. Still seems they get to money islands a bit to fast or a bit to strong on ground.Still maybe a tweak yet but next game Feb 19 the plan. Did some more map tweaks with borders and added an AB to Tobruk with the CW-30 desert rats. Nice to see movement a bit in desert to help with more of an N Africa campaigns.
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@the-captain said in General 6 Stars 1941 Global War Game:
@general-6-stars
How long time does it take for you guys to play 6 rounds?Depends on how many players we have.
4 players 6 rounds probably 8-9 hours6 players best. 4 on Europe side and 2 on pacific side. The 7th player would then go to FEC/Anzac. About 9-10 hours for 7-8 rounds.
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Putting in damage 1 icons for damaging a convoy box on outside also. Be easier for players to see. This rule has been in game since day 1.
Inside the boxes only count towards starting income. Not outside of boxes. Why it’s a different color.
May change design a bit if I get a better idea. -
@general-6-stars I see the Rat Patrol rule was included
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Maybe we could use something really distinct like a flaming marker for convoy box damage so that it is clear and obvious. A lot of times there are so many units on the board you can’t really see the map. Just an idea. The map is so good and has so much on it really don’t want to see it changed.
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@imperious-leader said in General 6 Stars 1941 Global War Game:
@general-6-stars I see the Rat Patrol rule was included
Ya used the rules in the post at top of page.
Used the 30 trucks and had just a bit of time to throw on a coat of paint. But will change colors and add guns. -
@aagamer said in General 6 Stars 1941 Global War Game:
Maybe we could use something really distinct like a flaming marker for convoy box damage so that it is clear and obvious. A lot of times there are so many units on the board you can’t really see the map. Just an idea. The map is so good and has so much on it really don’t want to see it changed.
Ya. Other option is using enemy country tokens too. I do have damage flame markers too.
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@general-6-stars The full copy of the rules is where?
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Cannot buy in game. Once killed there gone.
Can move into and out of the Sahara desert.
Gets a first strike shot if attacking alone or with another desert rat unit and defender is removed with out a return shot.
Gets a first strike shot attacking with other UK units and or Allie units. Defenders choice of casualty with a no return defend shot.
If they miss shot on attack the defender gets a defense shot. If defender misses desert rat, it can retreat to the desert or other territory.
They can only attack the northern territories of Africa. Morocco- Egypt.
They can travel the whole desert and come out and attack any Northern Territory. Traveling across the desert does not count as a move.
They can damage an air base. Roll a d6 for damage.
If the desert rats do a TSA on an airbase with enemy units there,
the enemy units would get a -2 on there defense rolls based on
desert rat speed. If they survive then each rat can do a 1d6 roll for
damage on air base.
So like they can pop out of desert or Egypt into Tobruk and hit
airbase if they survive and then move back into desert or another
land territory.Cannot control a territory.
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@general-6-stars Not that, the entire rules to the game. I might just redo that map if i like the rules…
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I like both of the options. Tokens or Flame markers… The flame markers would bring special attention to the damage they are doing.
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Yo’s. “Operation Do Wrong “ this Saturday at 8 am central at the Generals Fortress. Game is dedicated to SS spy Duds ( do wrong ) based on we had to lay him down to rest. He was there always for every game.
Game will be live streamed on Twitch. Type in ssgen69.
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@general-6-stars Sorry to hear that General. He’ll be watching from Doggy Heaven
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Thanks barnee. Trying to get new recruit ready but may not work out. Lol
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@general-6-stars yea his tail looks dangerously close to table height. I remember my brothers dog walking in and dusting half the board. We called it an “extinction event” and started over lol
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Ya. I’d call that a few nukes were dropped. This hound is shorter so no need to worry. Table high enough so you can sit in computer chairs and roll under table. More interested in this pic then spying. Traitor ! Lol
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OK. We played “Operation Do Wrong” Saturday and Moscow was able to hold off Germany on turn 5 and axis surrendered.
We had 2 new players and I didn’t get a lot of looking time at whole game. I do know Germany was buying a bunch of mechs and making a big push towards Moscow. Some how during a early turn Germany must have lost Finland because
I didn’t see no factory there. It seemed like Russia was able to stall Germany 1 extra turn maybe. Most games Germany hits Moscow turn 4 but this game it was turn 5.
Did it help Russia that 1 extra turn for more troops ? Very possible.Italy went all out for Cairo based on every thing went south and the normal 4-8 Italian units that go to the eastern front for can openers did not go there this game.
UK was able to hold off the challenge and even a Long Range Desert Rat was able to kill first strike 2 German planes that Germany left alone in a Northern Africa territory by coming out of the desert.
For the US and UK the battle of the Atlantic was very strong by Germany with some great turn 1 attacks on UK’s fleets using mostly Germany’s surface ships and then the subs could survive and cause havic in the Atlantic for first 3 turns which delayed a D-day landing until turn 4 and then finally Germany probably would of lost Paris due to 95% of units went towards Moscow.
Pacific side I believe US did a early strike on Japans fleet and then Japan counter with a bunch of subs. Didn’t get to see to much on that side so I will need to look at the live streamed game video on twitch. (type in ssgen69 )
Seems both sides lost some fleets Anzac was doing there job of causing mayhem in the Dutch Islands. FEC did send 3 tanks through Persia which did help hold Cairo since Japan never really threatened Calcutta. But out OF desperation Japan did attack Saudi Arabia and 2 other territories in middle east for a victory bonus point for controlling 3 oil derricks. But it wasn’t enough based on Moscow held its own. I’ll post turn 6 pics of end game in a bit.
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Here’s pics of game at end of turn 5.
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Just seeing how this map looks. Workin on game. Lol