• '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Putting in damage 1 icons for damaging a convoy box on outside also. Be easier for players to see. This rule has been in game since day 1.
    Inside the boxes only count towards starting income. Not outside of boxes. Why it’s a different color.
    May change design a bit if I get a better idea.

    FB43DAE9-DC20-4887-83E4-AF2FF2BB16E3.jpeg


  • @general-6-stars I see the Rat Patrol rule was included

  • '19 '18 '17

    Maybe we could use something really distinct like a flaming marker for convoy box damage so that it is clear and obvious. A lot of times there are so many units on the board you can’t really see the map. Just an idea. The map is so good and has so much on it really don’t want to see it changed.


  • @imperious-leader said in General 6 Stars 1941 Global War Game:

    @general-6-stars I see the Rat Patrol rule was included

    Ya used the rules in the post at top of page.
    Used the 30 trucks and had just a bit of time to throw on a coat of paint. But will change colors and add guns.

    BDC9C4BC-C567-4DF7-A001-F1A08C686215.jpeg


  • @aagamer said in General 6 Stars 1941 Global War Game:

    Maybe we could use something really distinct like a flaming marker for convoy box damage so that it is clear and obvious. A lot of times there are so many units on the board you can’t really see the map. Just an idea. The map is so good and has so much on it really don’t want to see it changed.

    Ya. Other option is using enemy country tokens too. I do have damage flame markers too.


  • @general-6-stars The full copy of the rules is where?


  • Cannot buy in game. Once killed there gone.

    Can move into and out of the Sahara desert.

    Gets a first strike shot if attacking alone or with another desert rat unit and defender is removed with out a return shot.

    Gets a first strike shot attacking with other UK units and or Allie units. Defenders choice of casualty with a no return defend shot.

    If they miss shot on attack the defender gets a defense shot. If defender misses desert rat, it can retreat to the desert or other territory.

    They can only attack the northern territories of Africa. Morocco- Egypt.

    They can travel the whole desert and come out and attack any Northern Territory. Traveling across the desert does not count as a move.

    They can damage an air base. Roll a d6 for damage.
    If the desert rats do a TSA on an airbase with enemy units there,
    the enemy units would get a -2 on there defense rolls based on
    desert rat speed. If they survive then each rat can do a 1d6 roll for
    damage on air base.
    So like they can pop out of desert or Egypt into Tobruk and hit
    airbase if they survive and then move back into desert or another
    land territory.

    Cannot control a territory.


  • @general-6-stars Not that, the entire rules to the game. I might just redo that map if i like the rules…

  • '19 '18 '17

    I like both of the options. Tokens or Flame markers… The flame markers would bring special attention to the damage they are doing.


  • Yo’s. “Operation Do Wrong “ this Saturday at 8 am central at the Generals Fortress. Game is dedicated to SS spy Duds ( do wrong ) based on we had to lay him down to rest. He was there always for every game.

    DE293D0F-8AD1-4328-8BD2-EF7850233D85.jpeg

    Game will be live streamed on Twitch. Type in ssgen69.


  • @general-6-stars Sorry to hear that General. He’ll be watching from Doggy Heaven


  • Thanks barnee. Trying to get new recruit ready but may not work out. Lol

    4DA5D764-ECB6-4D33-BC44-480D563E6711.jpeg


  • @general-6-stars yea his tail looks dangerously close to table height. I remember my brothers dog walking in and dusting half the board. We called it an “extinction event” and started over lol

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ya. I’d call that a few nukes were dropped. This hound is shorter so no need to worry. Table high enough so you can sit in computer chairs and roll under table. More interested in this pic then spying. Traitor ! Lol

    34A414DF-FE0A-49E2-A42C-11B1E66BFE76.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    OK. We played “Operation Do Wrong” Saturday and Moscow was able to hold off Germany on turn 5 and axis surrendered.

    We had 2 new players and I didn’t get a lot of looking time at whole game. I do know Germany was buying a bunch of mechs and making a big push towards Moscow. Some how during a early turn Germany must have lost Finland because
    I didn’t see no factory there. It seemed like Russia was able to stall Germany 1 extra turn maybe. Most games Germany hits Moscow turn 4 but this game it was turn 5.
    Did it help Russia that 1 extra turn for more troops ? Very possible.

    Italy went all out for Cairo based on every thing went south and the normal 4-8 Italian units that go to the eastern front for can openers did not go there this game.

    UK was able to hold off the challenge and even a Long Range Desert Rat was able to kill first strike 2 German planes that Germany left alone in a Northern Africa territory by coming out of the desert.

    For the US and UK the battle of the Atlantic was very strong by Germany with some great turn 1 attacks on UK’s fleets using mostly Germany’s surface ships and then the subs could survive and cause havic in the Atlantic for first 3 turns which delayed a D-day landing until turn 4 and then finally Germany probably would of lost Paris due to 95% of units went towards Moscow.

    Pacific side I believe US did a early strike on Japans fleet and then Japan counter with a bunch of subs. Didn’t get to see to much on that side so I will need to look at the live streamed game video on twitch. (type in ssgen69 )

    Seems both sides lost some fleets Anzac was doing there job of causing mayhem in the Dutch Islands. FEC did send 3 tanks through Persia which did help hold Cairo since Japan never really threatened Calcutta. But out OF desperation Japan did attack Saudi Arabia and 2 other territories in middle east for a victory bonus point for controlling 3 oil derricks. But it wasn’t enough based on Moscow held its own. I’ll post turn 6 pics of end game in a bit.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Here’s pics of game at end of turn 5.

    62A54E49-A91C-4008-B56A-29D4C791280F.jpeg 3E30AF50-962D-42A3-9932-0D40553F91EC.jpeg


  • 27C5FBD5-6E04-4305-959A-ECE010BD58C5.jpeg

    Just seeing how this map looks. Workin on game. Lol


  • Somebody wanted to see map.

    Rays 1941 Global Map  V6.0.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Oil Rules for game.

    OIL DERRICKS
    Cost: 0
    Attack: 0
    Defend: 2 at each plane
    Move: 0
    Max damage: Up to double there value.
    You cannot build these in game.
    You do receive the values of these
    towards your income. Any damage
    to them and you lose the full value
    of the income there worth. Can be
    captured and used for income if not
    damaged by the enemy in earlier turns.
    Owner cannot destroy based on enemy
    can repair in time frame between turns.

    Axis bonus victory points for controlling oil derricks.

    1. If Japan controls Singapore, Sumatra & Borneo receive 1 victory point.
    2. If Japan controls Singapore, Sumatra & Java receive 1 victory point.
    3. If Japan controls Singapore, Borneo & Java receive 1 victory point.
      You receive the 1 point with both oil derricks not damaged .
      Or
    4. If Japan controls Singapore, Sumatra, Borneo and Java receive 2 victory points with 3 oil derricks not damaged.
    5. Axis controls 3 oil derricks in middle east with only 1 damaged receive 1 victory point.

    Placement of oil derricks on map with there values.
    Romania 8
    Hungary 4
    Georgia 2
    Caucasus 2
    Iraq 2
    N. Iran 2
    S. Iran 2
    Sumatra 5
    Borneo 5
    Java 4
    N. Italy 5

    Strict Neutrals
    Venezuela 2
    Colombia 2
    Peru 2
    Argentina 2

    Keep in mind here the extra income is added to the countries but to offset the increase certain territories are reduced in there value. Say Germany starts with 50 icps in game. Doesn’t mean they get 50 + 8 for Romania = 58.
    If Romania got bombed then Germany loses the 8 icps and collects only 42 until they repair it completely.

    If you use the oil rule say G40 you could make the oil derrick worth 8 but not included with income. or adjust the values based on testing. So Germany say collects or starts with 50 icps. If the Romanian oil derrick gets bombed then Germany would lose 8 icps from collect income phase. Make max damage up to value. So if they repair say 6 icps only lose 2 on collect time.

    The whole idea of this rule is to have more action in game and make axis get or hold the oil.
    Just another way to go about it.

  • vodotV vodot referenced this topic on

  • @general-6-stars said in General 6 Stars 1941 Global War Game:

    1. Japan controls Singapore, Sumatra & Borneo receive 1 point.
    2. Japan controls Singapore, Sumatra & Java receive 1 point.
    3. Japan controls Singapore, Borneo & Java receive 1 point.
      You receive the 1 point with both oil derricks not damaged.

    Does Japan get 3 VP then for Singapore, Sumatra, Borneo, and Java? Reading all your playthroughs it seems like not - must be 1 VP for controlling Singapore + any two of Sumatra, Borneo, and Java, right?

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