• '19 '18 '17

    I like both of the options. Tokens or Flame markers… The flame markers would bring special attention to the damage they are doing.


  • Yo’s. “Operation Do Wrong “ this Saturday at 8 am central at the Generals Fortress. Game is dedicated to SS spy Duds ( do wrong ) based on we had to lay him down to rest. He was there always for every game.

    DE293D0F-8AD1-4328-8BD2-EF7850233D85.jpeg

    Game will be live streamed on Twitch. Type in ssgen69.


  • @general-6-stars Sorry to hear that General. He’ll be watching from Doggy Heaven


  • Thanks barnee. Trying to get new recruit ready but may not work out. Lol

    4DA5D764-ECB6-4D33-BC44-480D563E6711.jpeg


  • @general-6-stars yea his tail looks dangerously close to table height. I remember my brothers dog walking in and dusting half the board. We called it an “extinction event” and started over lol

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ya. I’d call that a few nukes were dropped. This hound is shorter so no need to worry. Table high enough so you can sit in computer chairs and roll under table. More interested in this pic then spying. Traitor ! Lol

    34A414DF-FE0A-49E2-A42C-11B1E66BFE76.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    OK. We played “Operation Do Wrong” Saturday and Moscow was able to hold off Germany on turn 5 and axis surrendered.

    We had 2 new players and I didn’t get a lot of looking time at whole game. I do know Germany was buying a bunch of mechs and making a big push towards Moscow. Some how during a early turn Germany must have lost Finland because
    I didn’t see no factory there. It seemed like Russia was able to stall Germany 1 extra turn maybe. Most games Germany hits Moscow turn 4 but this game it was turn 5.
    Did it help Russia that 1 extra turn for more troops ? Very possible.

    Italy went all out for Cairo based on every thing went south and the normal 4-8 Italian units that go to the eastern front for can openers did not go there this game.

    UK was able to hold off the challenge and even a Long Range Desert Rat was able to kill first strike 2 German planes that Germany left alone in a Northern Africa territory by coming out of the desert.

    For the US and UK the battle of the Atlantic was very strong by Germany with some great turn 1 attacks on UK’s fleets using mostly Germany’s surface ships and then the subs could survive and cause havic in the Atlantic for first 3 turns which delayed a D-day landing until turn 4 and then finally Germany probably would of lost Paris due to 95% of units went towards Moscow.

    Pacific side I believe US did a early strike on Japans fleet and then Japan counter with a bunch of subs. Didn’t get to see to much on that side so I will need to look at the live streamed game video on twitch. (type in ssgen69 )

    Seems both sides lost some fleets Anzac was doing there job of causing mayhem in the Dutch Islands. FEC did send 3 tanks through Persia which did help hold Cairo since Japan never really threatened Calcutta. But out OF desperation Japan did attack Saudi Arabia and 2 other territories in middle east for a victory bonus point for controlling 3 oil derricks. But it wasn’t enough based on Moscow held its own. I’ll post turn 6 pics of end game in a bit.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Here’s pics of game at end of turn 5.

    62A54E49-A91C-4008-B56A-29D4C791280F.jpeg 3E30AF50-962D-42A3-9932-0D40553F91EC.jpeg


  • 27C5FBD5-6E04-4305-959A-ECE010BD58C5.jpeg

    Just seeing how this map looks. Workin on game. Lol


  • Somebody wanted to see map.

    Rays 1941 Global Map  V6.0.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Oil Rules for game.

    OIL DERRICKS
    Cost: 0
    Attack: 0
    Defend: 2 at each plane
    Move: 0
    Max damage: Up to double there value.
    You cannot build these in game.
    You do receive the values of these
    towards your income. Any damage
    to them and you lose the full value
    of the income there worth. Can be
    captured and used for income if not
    damaged by the enemy in earlier turns.
    Owner cannot destroy based on enemy
    can repair in time frame between turns.

    Axis bonus victory points for controlling oil derricks.

    1. If Japan controls Singapore, Sumatra & Borneo receive 1 victory point.
    2. If Japan controls Singapore, Sumatra & Java receive 1 victory point.
    3. If Japan controls Singapore, Borneo & Java receive 1 victory point.
      You receive the 1 point with both oil derricks not damaged .
      Or
    4. If Japan controls Singapore, Sumatra, Borneo and Java receive 2 victory points with 3 oil derricks not damaged.
    5. Axis controls 3 oil derricks in middle east with only 1 damaged receive 1 victory point.

    Placement of oil derricks on map with there values.
    Romania 8
    Hungary 4
    Georgia 2
    Caucasus 2
    Iraq 2
    N. Iran 2
    S. Iran 2
    Sumatra 5
    Borneo 5
    Java 4
    N. Italy 5

    Strict Neutrals
    Venezuela 2
    Colombia 2
    Peru 2
    Argentina 2

    Keep in mind here the extra income is added to the countries but to offset the increase certain territories are reduced in there value. Say Germany starts with 50 icps in game. Doesn’t mean they get 50 + 8 for Romania = 58.
    If Romania got bombed then Germany loses the 8 icps and collects only 42 until they repair it completely.

    If you use the oil rule say G40 you could make the oil derrick worth 8 but not included with income. or adjust the values based on testing. So Germany say collects or starts with 50 icps. If the Romanian oil derrick gets bombed then Germany would lose 8 icps from collect income phase. Make max damage up to value. So if they repair say 6 icps only lose 2 on collect time.

    The whole idea of this rule is to have more action in game and make axis get or hold the oil.
    Just another way to go about it.

  • vodotV vodot referenced this topic on

  • @general-6-stars said in General 6 Stars 1941 Global War Game:

    1. Japan controls Singapore, Sumatra & Borneo receive 1 point.
    2. Japan controls Singapore, Sumatra & Java receive 1 point.
    3. Japan controls Singapore, Borneo & Java receive 1 point.
      You receive the 1 point with both oil derricks not damaged.

    Does Japan get 3 VP then for Singapore, Sumatra, Borneo, and Java? Reading all your playthroughs it seems like not - must be 1 VP for controlling Singapore + any two of Sumatra, Borneo, and Java, right?

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    I forgot another point for Japan. If they control 3 dutch islands with oil and Singapore they get another point. I’ll have to edit that back in

    70846FC8-682C-4D9B-A0E1-2C1293E78BC7.jpeg


  • @general-6-stars
    So if Japan controls Malaya + all three islands with undamaged Oil Derricks, it’s +2 points total? But only +1 point if they control Malaya + only 2 of the three?

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @vodot said in General 6 Stars 1941 Global War Game:

    @general-6-stars
    So if Japan controls Malaya + all three islands with undamaged Oil Derricks, it’s +2 points total? But only +1 point if they control Malaya + only 2 of the three?

    Japan receives 2 points if they control Malaya and the 3 dutch island with 3 oil derricks not damaged. If 1 or 2 oil derricks damaged still receive 2 points.
    Yes 1 point if control any of the 2 Dutch islands with Malaya and 2 oil derricks not damaged. If 1 oil derrick is damaged still get the 1 point.

    I should probably rewrite this too. I edited my above post. Let me know if that makes more sense. We’re so used to playing it the way it was written.


  • @general-6-stars Ah, ok. I think then the shortest and clearest phrasing here would be:

    1 V point if Japan controls Malaya + any two of Sumatra, Java, or Borneo, as long as at least one of their Oil Derricks is undamaged**
    1 V point if Japan controls Malaya + all three of Sumatra, Java, or Borneo, as long as at least one of their Oil Derricks is undamaged**

    I would organize this differently, but I think that works. You might also add a line to the second entry clarifying that both points “stack” or count: “(this point is in addition to the above point, so +2 V points total for controlling Malaya and all three oil islands)”

    It might be misleading to separately list all three different combinations by which the first point could be scored - it makes it look like you could potentially score a total of +4 VP for controlling all three islands and Malaya - one point for each combination of two islands and a final point for all three.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @vodot said in General 6 Stars 1941 Global War Game:

    @general-6-stars Ah, ok. I think then the shortest and clearest phrasing here would be:

    1 V point if Japan controls Malaya + any two of Sumatra, Java, or Borneo, as long as at least one of their Oil Derricks is undamaged**
    1 V point if Japan controls Malaya + all three of Sumatra, Java, or Borneo, as long as at least one of their Oil Derricks is undamaged**

    I would organize this differently, but I think that works. You might also add a line to the second entry clarifying that both points “stack” or count: “(this point is in addition to the above point, so +2 V points total for controlling Malaya and all three oil islands)”

    It might be misleading to separately list all three different combinations by which the first point could be scored - it makes it look like you could potentially score a total of +4 VP for controlling all three islands and Malaya - one point for each combination of two islands and a final point for all three.

    Ya. I get what your saying. There is a victory chart we use so most can’t see that. Some wanted written out more to see better the combinations.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    "Operation Chuba” this Saturday 8 am central time at the General’s Fortress.

    Game will be live streamed with 4 cameras focused on important areas of map with closeups.

    Go to twitch and type in ssgen69.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Well well well. Twitch was hacked. Tried to get back on to use but having a bit of issues so game was not live streamed. I do have a recording of game up till turn 4 or 5.
    The axis conceded after 5 turns. The US went into Peking and with china doll inf to hold, Japs couldn’t take it back.

    The axis started out good with Japan landing in Australia turn 1 and delaying US moves a bit closer to objectives.
    Germany mean time tried to influence Turkey 4 times and never got it so they went in and attacked it to go for oil bonuses. The Germans were puppet stating pieces to Italy more than normal and by end of game Italy was making 60 icps with 3 bonus island group NO’s.

    Also US split there fleet in Atlantic to draw the split wolf pack subs (6 each) to attack them and draw them from the convoy boxes I was kind a told.
    Did it hurt the allies more on Atlantic side maybe as far as costs. Plus Germany had there sub interdiction NA so they were still doing 6 damage a turn against UK and US. Subs seem to survive longer in game than normal but not here to judge play.

    So things looking good for axis until Japan first took out the FEC, Dutch fleet and then decided to go for Calcutta.
    Took Calcutta for 2 points while I believe Cairo also fell for 2 more points but then it opened the door for USA to move to oil islands for cash and take away Japs money plus Manilla and then on next turn went up to Tokyo and landed in Peking to deny the axis win.
    And after seeing pic US did take out Tokyo fleet.

    UK did land in Western France and then took West Germany on there own next turn with no USA help.

    Had a new player playing UK US Atlantic side and did way different stuff than normal and it was interesting in seeing what his plans were or at least some of them.
    Even though Italy was King don’t mean an axis victory. Just believe Germany sent to much to Africa and it was the UK"S plan to make them do it. IMO.

    Oh with Russia not really being threaten until turn 5 moved a bunch of stuff up to block Germany and left Rostov open but then wouldn’t been able to hold Rostov on Russia’s counter turn. Axis still had the oil bonus from taking the southern oil and Cairo’s oil.

    SO in the end here it was a very good game and it flipped 50 % on later turns.

    Here’s pic of game at end of turn 5.

    68DF21C0-0825-4892-937D-822C76AFC132.jpeg 0254698D-2F90-4080-8843-A06E0FED8C4E.jpeg


  • @general-6-stars Hello. If i save this picture can i print it or is not high qualified ?

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.3k

Users

39.9k

Topics

1.7m

Posts