2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB

  • '15 '14

    @andrewaagamer No scramble

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Okinawa to Kwangtung
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 battleship, 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 2/7 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 bomber moved from 37 Sea Zone to Kwangsi
            3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.83
    Japanese regular : -3.67
    UK_Pacific regular : 0.33
    British regular : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Sorry about the edit. Need to pay more attention to what the default casualties are.

  • '15 '14

    @andrewaagamer no worries.

  • '15 '14

    I just realized you used the tripleA version that is heavily bugged to create this game.
    Whenever you run the battle calculator with a sub involved, the client crashes. There are plenty of other bugs, for example:
    If a German and a British sub are in 125 at the same time, the client does not ask either of them whether they want to submerge but starts a battle right away. (this will cause necessary edit because you cannot prevent the client from running the battle even if no sub wants to fight)

    The latest version I installed is 2.0.19993 and it was ok, but I also lost track of which version is out there and which to avoid exactly.

    Just to let you know we have the bugged version now.

  • '15 '14

    Hmm, it is even worse than I thought. I just ran a test in 106 and I attacked with sub, DD and bomber against the 2 subs.
    My sub would have had a surprise strike against the German subs, but the client rolled all 3 dice at the same time, one of the “2s” hit but it was not specified which one it was.

    So the bugs are not just annoying, the prevent running battles properly. What shall we do about that?
    Shall we recreate the current position with a proper version of the client?

  • '15 '14

    Just realizes it is me. I will update my client asap!

  • '15 '14

    Boy, I went on https://triplea-game.org/download/

    and I cannot properly download the client there. It just takes forever and my internet is fine, not sure what’s wrong :-/

    I will sort it out either way, but just annoying atm.

  • '19

    @jdow You should make sure to install whatever version Andrew is using. If you mix versions that can cause problems.

    Issues with calculators and rules seem to be map and version specific. One version might work ok with one map but then not work with another map. So you might have just run into this problem because you are running a new map for this game (OOB).

    Also, updating the client wont fix anything. If you start a game with one version and switch versions the problems will migrate. Only way to fix if you are having problems is to move to a client without issues and restart the game. (easy to do since you are only halfway thru first round).

  • '15 '14

    @ksmckay Thanks a lot for the support, much appreciated. Restarting the game may be necessary as the bugs are not just annoying, they prevent us from running battles properly.

    But even IF we start a new game. Which version should we use?

    As said, atm I am unable to download the latest version of the client from https://triplea-game.org/download/

  • 2025 2024 '23 '22 '21 '20

    I am on version 2.5.22294

  • '19

    @jdow said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:

    @ksmckay Thanks a lot for the support, much appreciated. Restarting the game may be necessary as the bugs are not just annoying, they prevent us from running battles properly.

    But even IF we start a new game. Which version should we use?

    As said, atm I am unable to download the latest version of the client from https://triplea-game.org/download/

    Yep, the errors are debilitating and dealing with it down the road becomes extremely challenging. I imagine Andrew has a good sense of which version works well with OOB and should know a version that doesnt suffer from the bugs since he uses it.


  • Wie schon erwähnt @JDOW würde ich dir die 2.2.20868 Version empfehlen.
    Gleichzeitig empfehle ich dir aber auch das du triple a komplett runter haust von deinem Rechner und einfach die 2.2.20868 Version herunterlädst.
    Wenn du sonst keine anderen Spiele offen hast, sollte das auch kein Problem sein.
    Zur Not P@nther verständigen.

    Sorry for my interruption in german, but this is for me the fastest way to adress the issue. Thank you for understanding.


  • @aequitas-et-veritas thanks a lot mate. But where to download 20868?

  • '15 '14

    I now downloaded 2.2.20868 but the problem with our current game file persists as ksmckay already predicted.

    However, when I start a G40 game from scratch the program does e.g. not crash when I run the battle calculator with subs involved.

    As we are still in turn 1, I will now start a new game, redo the turns until after J1 and edit the battle outcomes to the ones we had so far and then proceed with US1

    Annoying, but seems to be the only way.


  • @andrewaagamer said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:

    I am on version 2.5.22294

    in my game against andrew I can not recreate any of the problems described by @JDOW . I am on version 2.5.22294

  • '15 '14

    @oysteilo I guess the reason is that I had a rather old build installed 2.0.19993.

    It seems with the newer version we should be fine

  • '19

    @jdow mixing versions can cause problems too. If Andrew is using the latest version, why not use the same one?

  • '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 16:29:18
    Savegame

  • '15 '14

    TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame

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