@SS-GEN said in SS GEN's 1941 Global War Game:
Depends on how many figs Russia has.
The AAA gun helps Russia but as I mentioned depends on figs. I have more figs in Russia and from LL chart plus 1 but 2 turn one so I can intercept German bombers.
IMO, allowing AAA to be use as some kind of shield (can be taken as casualty instead of aircraft) is a way to boost the strength of defending aircraft in numerical inferiority.
For example, if each AAA @2 1 roll on each aircraft max., 1 hit Cost 5 are somehow split in half.
You get 1 AAA, 1 hit, A0 D0 1 first strike roll @1 only in opening round but up to 2 roll can be assigned on each incoming aircraft for 3 IPCs (or even 2 IPCs).
If there is 2 Fg or more against 1 AAA, each plane are against 1 roll 1/12.
But, if there is at least two AAA in a given territory, each plane must face 2 rolls @1.
From a statistical POV, it is mostly the same: 1 @2 on 1 plane or 2@1 on 1 plane. 2/12 = 16.7% compared to 23/144 = 16% (1/12 * 1/12 = 1/144 hit twice but 1 shot down and 1/12* 11/12 + 11/12 * 1/12 = 22/144 hit once)
So, it can be simplified: if there is at least two AAA in a given territory, each plane must face 1 roll @2
AAA:1 hit, A0 D0 1 first strike roll @1 only in opening round but, there is 2 AAA or more, @2 roll is assigned on each incoming aircraft for 3 IPCs (or even 2 IPCs)
So, for a given Fighter AD@4 C6, hit allocated on AAA or aircraft (owner’s choice) first, if any available.
If there is air dominance, like 2 attacking Fg for 1 defending aircraft, for example, defender might use AAA unit as casualty instead of a precious Fighter or worse a Tactical Bomber.
From a balance POV, if Fighter cost 6, then each AAA A0 D0 @1FS, 1 hit might only cost 2 IPCs. If you compare such 3 AAA (6 IPCs) vs 1 Fighter (6 IPCs) which is far more versatile for all attack, defense, target and mobility. The main value of such unit would be the defensive capacity, but still a limited one.