I love the aircraft stands. This would be fun to use even in a regular A&A game.
General 6 Stars 1941 WW2 Game
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@baron-Münchhausen
Ya maybe. I do know the German Tac ace killed 40 tanks just with his guns. But is @5 to strong for rest of countries based on history ?
You meant raise the tac bomber To @5 ? -
@SS-GEN said in SS GEN's 1941 Global War Game:
Another thing thinking of is now with this the Inf is not that strong against Figs.
I can see the Fig going down to AD@4 because if you have figs in a battle the Inf is taken as the casualty first and by the time Fig attack ground the Inf will be gone and now fig is were I feel it should be. But when we tested this fig AD@4 it was to weak according to the guys play Pacific. But also some said a fig shouldn’t get to kill a BB. BB would get normal hit and ship aa @1. So now that makes it better for ship defense.Another cue from my long ago playtests is when Carrier have at least the same defense factor than aircraft, then people loose aircraft before carrier.
It is less strange than long battle which finish with Battleship against fighter. -
@baron-Münchhausen said in SS GEN's 1941 Global War Game:
@SS-GEN said in SS GEN's 1941 Global War Game:
Another thing thinking of is now with this the Inf is not that strong against Figs.
I can see the Fig going down to AD@4 because if you have figs in a battle the Inf is taken as the casualty first and by the time Fig attack ground the Inf will be gone and now fig is were I feel it should be. But when we tested this fig AD@4 it was to weak according to the guys play Pacific. But also some said a fig shouldn’t get to kill a BB. BB would get normal hit and ship aa @1. So now that makes it better for ship defense.Another cue from my long ago playtests is when Carrier have at least the same defense factor than aircraft, then people loose aircraft before carrier.
It is less strange than long battle which finish with Battleship against fighter.We seen more AC casualties based on plane kills
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@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
Ya maybe. I do know the German Tac ace killed 40 tanks just with his guns. But is @5 to strong for rest of countries based on history ?
You meant raise the tac bomber To @5 ?I’m strictly talking within the framework suggested a few post before, and tried by you. Between Fighter and TacB, if Fg are @5 chasing planes, seems fair to give TcB (are they at same cost?) @5 as a regular roll.
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Yes all planes cost 8 icps. Tac @5 when ?
I like the pick target first turn -
@SS-GEN said in SS GEN's 1941 Global War Game:
Yes all planes cost 8 icps. Tac @5 when ?
I like the pick target first turnIs it the balance issue, pick target @5 seems high, even if just first round?
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@baron-Münchhausen
Not for balance. They were decent on accuracy then only used there guns after dropping payloads
It’s pick @6 for now -
@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
Not for balance. They were decent on accuracy then only used there guns after dropping payloadsI see.
With my own HR, I played TacB picking ground target each round with @6 (3 on D6).
It was well countered by fighters @4 (2 on D6).
Most of the time, there was not that much hit with TcBs but I was playing with smaller scale game: 1942.2 or AA50.G40 Germany’s and Japan’s larger fleet of TcB might have a greater impact.
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@baron-Münchhausen
I think every round is to strong. They only had 1 torpedo or bomb. Some 2 but once they drop it based on turn one where they ain’t gonna wait then just guns AD -
@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
I think every round is to strong. They only had 1 torpedo or bomb. Some 2 but once they drop it based on turn one where they ain’t gonna wait then just guns ADFrom my tests with smaller scale board game, not an issue.
Also, I tend to give capacities according to a season time frame of many sorties. Each combat round, can be seen as a whole week or 2 weeks of combat. So there is many loading ordnance, lift-off, drop-off and dogfight, landing, reloading.
So, a double hit from a DF bonus roll is seen, on my behalf, as the way you describe. In a week, both ground and dofgfight occur and TcB squadrons won both.
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@baron-Münchhausen
Right that’s why I have rest of stuff with bonus plane kills for all scenarios in a battle
Nobody gonna play air surppotity -
Ok. I replied before rest of your post
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@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
Right that’s why I have rest of stuff with bonus plane kills for all scenarios in a battle
Nobody gonna play air surppotityThis one was about which quote?
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@baron-Münchhausen said in SS GEN's 1941 Global War Game:
@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
I think every round is to strong. They only had 1 torpedo or bomb. Some 2 but once they drop it based on turn one where they ain’t gonna wait then just guns ADFrom my tests with smaller scale board game, not an issue.
Also, I tend to give capacities according to a season time frame of many sorties. Each combat round, can be seen as a whole week or 2 weeks of combat. So there is many loading ordnance lift-off, landing, reloading.
So, a double hit from a DF bonus roll is seen, on my behalf, as the way you describe. In a week, both ground and dofgfight occur and TcB squadrons won both.
Bottom quote here
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@SS-GEN said in SS GEN's 1941 Global War Game:
Another thing thinking of is now with this the Inf is not that strong against Figs.
I can see the Fig going down to AD@4 because if you have figs in a battle the Inf is taken as the casualty first and by the time Fig attack ground the Inf will be gone and now fig is were I feel it should be. But when we tested this fig AD@4 it was to weak according to the guys play Pacific. But also some said a fig shouldn’t get to kill a BB. BB would get normal hit and ship aa @1. So now that makes it better for ship defense.I agree with the Pacific guys within the usual Japanese set up with a lot of Fighters. It becomes a big drop of firepower if there is no additional Fg unit placed on the starting setup.
After 2 gametests, I revised all this by giving 1 Fg for each 2 Fgs or 1 TcB for each 2 TcB in the setup.
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@SS-GEN
From an older post I wrote about the lesson learns from Moscow air battle.
Do you agree with me on the bolded sentence?There is two other factors to mitigate the Air dominance:
AAA cost and soaking capacity.
Air retreat, especially for aircraft on defense. -
What you mean by mitigate ?
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@SS-GEN
Reducing the impact of Fighter dominance over defending aircraft, for instance. -
Depends on how many figs Russia has.
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@SS-GEN said in SS GEN's 1941 Global War Game:
What you mean by mitigate ?
Flatten the curve ?
Sorry I’ll go away : )