@SS-GEN said in SS GEN's 1941 Global War Game:
Baron I see where you might be going with this fig AD@5 but no plane bonus kill.
I tested a ground battle and what I saw was when figs had hits the tac bombers were taken due to hitting on 4 after first turn and saving figs is more important and also while this was going on, first round Tacs got there pick hits then mostly rest of rounds as figs where killing the Tacs and not ground while the ground pieces where having there own battle with a tac hit here or there until they were gone. I did this battle.
Attacker
4 Inf
4 Art
4 Tanks
4 Tacs
4 Figs
same for defender.
The attacker won battle mostly based on
attacking figs rolling better the first 2 rounds and defending ground had more misses.
Odds are defender wins battle barely.
1 Art
2 Tanks
3 Figs
I will have to test naval combats because more figs mostly. Oh but the Cruiser !
By taking the Tac/Dive bombers is like what really happened in war
based on figs going after them.
I think that Tac/Dive Bomber should get bonus plane kill @1 after first turn after dropping payload though so balance it a bit more for Dog Fighting.
I pretty like the way you are doing the play tests as a proof of concept viability. No need to play for real, but just trying a few plausible combats between ground and air or naval and air units.
According to your depiction of this battle, it seems to put Tacbomber at a disadvantage round after round. I would feel better and find it simpler to give the bonus DF on a 1 roll, since the beginning of round 1.
Maybe, in this case we are talking, TcB need to be lowered to @5 after first round (instead of @4) to keep them efficient against ground units.