Cool!
1940 vs anniversary balance
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@DoManMacgee I actually prefer AA Anniversary, as no nations are neutral “an hour or three” to begin with. Also it only takes a full day, not 15 hours after setup. The political situation with Japan in AA Global 40 is hard for new players to grasp. It Axis, Allies, Japan axis and special Mongolia neutral plus Dutch East indies neutral. It is two different scaled games, the bigger scale means normally you have some time to react in G40. It is always nice to start just one step earlier (1940) to decide your strategy more though. The dice goods are always a menace. “Playing the odds” is part of the charm off these games. I’d love an Anniversary scenario starting earlier. Maybye some additions from G40 are transferable but I do want to be able to finish in 8-10 hours.
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@Magro I can definitely agree with wanting an earlier start date. I’ve wanted a 1939 (or earlier, even) game for years.
GW36-39 is great, but it’s complexity is a bit extreme (in terms of unit types, deep tech tree, complicated rules for minors, etc.), which effectively means that I can only play that game solo (rest of my playgroup has a low tolerance for complex rules).
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Mar 13, 2019, 3:07 PM
I do have a 39 setup you may want to look at for AA 50.
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Mar 13, 2019, 3:19 PM
@DoManMacgee PM me your E mail. I’ll send it to you. Take a look at it. Can’t hurt.
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@SS-GEN PM’d
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@SS-GEN I will!
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Mar 14, 2019, 11:17 AM
@Magro said in 1940 vs anniversary balance:
@SS-GEN I will!
PM me your e - mail. May leave site after today.
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@SS-GEN Don’t leave the forum.
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@SS-GEN i would like them rules if you are still here.
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by General 6 Stars Jul 3, 2019, 9:59 PM Jul 3, 2019, 9:54 PM
You’ll have to refresh my memory on what rules you wanted.
Oh you want the 39 setup. I’ll have to look for them again. Once I find I’ll send u a PM here to you on this site
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Jul 4, 2019, 9:08 PM
@Gary-Mark-Scott-Cooper said in 1940 vs anniversary balance:
@SS-GEN i would like them rules if you are still here.
PM me here on site your e mail. I can send a 39 rule and setup plus if you want have another file for house rules for anniversary game too
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AA50 with 42 start and without NO’s is the most balanced version. Bids are usually a single unit.
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@squirecam said in 1940 vs anniversary balance:
AA50 with 42 start and without NO’s is the most balanced version. Bids are usually a single unit.
If you want balance, don’t use the tech rules unless you want to add too much of an element of luck, IMHO.
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Agreed.
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@squirecam yups. tourney takes out NO and TECH. the NO are especially abusive (16$ for france per turn, with 2 powers getting $5 each)
also the 41 setup is really easy for allies to win–UK buys 4 fighters UK1 and flies to Russia UK2.
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For me, it seems unfair to use NO’s and then complain about balance, when those are the reason for the imbalance. More $ doesn’t make the game better.
Luckily, 42 without them and tech, but with interceptors, is a fun and fair matchup.
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@taamvan said in 1940 vs anniversary balance:
also the 41 setup is really easy for allies to win–UK buys 4 fighters UK1 and flies to Russia UK2.
I don’t see why this is such a ‘winning’ move…
Sure I get that this helps to cover any Russian thrust against Germany. But a German player worth his own salt will keep this incursion from ever causing Germany from Falling, especially before Japan wins the game from pressure on Russia from out east
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@squirecam said in 1940 vs anniversary balance:
More $ doesn’t make the game better.
Well, more money to spend DOES give each side more strategic options, so in that sense, I have disagree with your contention that it doesn’t improve the game.
I think the issue with NO’s is that the extra money may benefit one side (axis) more than the other.
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@axis_roll Russia never falls. It has way too many infantry, cheap tanks are its pat buy, and the pile of UK fighters sitting on its army means the Germans are on the defensive.
The 42 scenario is more balanced because some of that income is already allocated to the Axis
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Give each country $50 extra a turn. There will certainly be more units all over the board. But it doesn’t make the game itself better. Just longer.
The lack of income forces choices among the players. Japan must choose navy vs infantry. These strategic choices make the game better. JMHO.
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